First off, Narf, Rosen, I like the stuff you wrote so far. I am thinking that people are loosing interest in the RPG for lack of personal involvement, and so I have developed some rough rules for. I would like any unput you can give me. I am useing the simple D10 system the system I hope will be used for the game (all rolls are d10 +artibute which ranged from one to ten, +skill, which ranges from one to 10, measured against difficulty (which can be higher than 10 if the action is really difficult, but its uasally lower). There will be these attributes for each race (for ease of corrospondance between race and characters, they are the same for PC’s) Agility: Well, obviously, its how agile your character/race is, speed, coordination, the like. 1 is slow and prone to clumsiness, 10 are ninja’s sword fighting on a tight rope. Strength: Again, duh. Its how physically strong you are. 1 is a wimpy goblin, 10 is a beast who can crush your skull with his bare hands, helmet and all. Endurance: The Physical Stamina and durability of your race/char. 1 is a Halfling who dies because a Viking punt kicks him, 10 is a hardass who can run all day and night, still have energy to fight you, and survive a crossbow bolt to the face. Intelligence: how smart your race/character is. 1 is a stupid Orc. 10 is Einstein if he was smarter. Perception: How good at hearing/seeing/smelling/funny feeling your character/race has. 1 is a near sighted half deaf troll, 10 is someone who can probably tell your lying by the change in your heartbeat. Magicka: how well connected to the forces of magic your character/race is. 1 cant hardly do anything magical, 10 just about bursting with magical energy, and is probably plotting up in his dark sorcerers tower of doom to dominate all life. Charisma: How Charismatic your Race/Character is. 1 is some ugly dude who cant say two words without offending someone. 10 is a really, really hot elf chick who has a voice like honey that makes men want to die for her. Willpower: The Strength of will in your race/character. It governs magic resistance, and any action that requires strength of spirit. 1 is easily swayed, and will probably fall victim to the mental domination of the first psychic they run across. 10 is Batman shrugging off fear gas that should drive 10 men insane. Note, that all player characters are considered better than average for their Species, and so, will, even starting, have a couple extra points to distribute on top of what their race is one average, and, of course, be able to improve their attributes and skills as they gain power. An average Human is 2 of everything, and that will be established as average. Each race will have 8 Points to distribute, just like it would take for humans to be 2 of everything. If people like this system, we can add racial traits that allow even more customization (and of course we shall make a skill list). And here is nation building rules: (if people like it, we’ll go into more detail) Territory: governs how big your nations (starting) territory is. 1 is Luxembourg. 10 is the Soviet Union. Population: how heavily populated your nation is. 1 is Canada, 10 is china. Tech: how advanced your guys are. 1 is barely into the bronze age, 10 are starting to make prototype tanks, and are in the lower range of steam punk. Wealth: The Economy of your nation. 1 is some crap hole in Africa. 10 is the Swiss banking union. Military: How good your military is on average. 1 is probably pacifist at heart, and probably only maintains a militia because they have to. 10 is madness….madness? No……10 IS SPARTA!!! Diplomacy: Governs how respected your country is, how well liked by the other nations it is, and how likely its diplomats are to be able to negotiate any kind of deal with the other nations. 1 has a “kick me” sign on its national back, 10 has such good relations with everyone that attacking them will probably result in war with half the other nations in the world. 3 across the board are considered average. So each nation will get 12 points to distribute. Note, that unlike racial attributes, National Attributes can and probably will change during the course of the game. So, what does everyone think? Please speak on this, anyone who will. Like it? Awesome, I’ll make it slightly better defined, and everyone can get to creating the world together. Don’t like it? Tell me how I can improve it, I’ll do it, and THEN we can get to creating. Hate it? Well, tell me so that I or someone else can come up with something better so that we can GET CREATING!.
I have made some edits but good initiative! Tho i have some comments to place. Agility: Well, obviously, its how agile your character/race is, speed, coordination, the like. 1 is slow and prone to clumsiness, 10 are ninja’s sword fighting on a tight rope. This seems good. Strength: Again, duh. Its how physically strong you are. 1 is a wimpy goblin, 10 is a beast who can crush your skull with his bare hands, helmet and all. This seems good. I will add that there should be race caps tho. A Human should never, no matter how vigorous a training be able to wrestle a Minotaur, Demon or Bear. Endurance: The Physical Stamina and durability of your race/char. 1 is a Halfling who dies because a Viking punt kicks him, 10 is a hardass who can run all day and night, still have energy to fight you, and survive a crossbow bolt to the face. This stat should not be in the character creation but simply determined by your race, I know people are different, but not enough to let it be influenced in the char creation. Intelligence: how smart your race/character is. 1 is a stupid Orc. 10 is Einstein if he was smarter. This bugs me somehow, I agree that you can study and become smart, so I think it should be called that instead. "Education" or "Smart" because a Human is not "Intelligent as a Angel." While he may know something that it does not. Perception: How good at hearing/seeing/smelling/funny feeling your character/race has. 1 is a near sighted half deaf troll, 10 is someone who can probably tell your lying by the change in your heartbeat. I think this should be completely race determined, A orc should not be able to smell the Werewolf where the Werewolf most certainly can smell the orc.(Not saying either will be in the game, it is just a example) Magicka: how well connected to the forces of magic your character/race is. 1 cant hardly do anything magical, 10 just about bursting with magical energy, and is probably plotting up in his dark sorcerers tower of doom to dominate all life. If you can even have points in magic to begin with should first be determined by your race, some may not have Magic at all, then your Kingdoms Stats, because if the Kingdom rarely educate Magicians, I'd say you can't start with it. Yes you can fast make up a story about a hermit old magician, but that would ruin the purpose of giving national focuses to begin with. Charisma: How Charismatic your Race/Character is. 1 is some ugly dude who cant say two words without offending someone. 10 is a really, really hot elf chick who has a voice like honey that makes men want to die for her. This seems good. Willpower: The Strength of will in your race/character. It governs magic resistance, and any action that requires strength of spirit. 1 is easily swayed, and will probably fall victim to the mental domination of the first psychic they run across. 10 is Batman shrugging off fear gas that should drive 10 men insane. I think this should be scratched away, Willpower should be a combination of "Smarts"/"Intelligence"/"Education" and Charisma. And of-course, the mod takes in how the char is played plus the situation. Note, that all player characters are considered better than average for their Species, and so, will, even starting, have a couple extra points to distribute on top of what their race is one average, and, of course, be able to improve their attributes and skills as they gain power. An average Human is 2 of everything, and that will be established as average. Each race will have 8 Points to distribute, just like it would take for humans to be 2 of everything. I like balance, but I don't think the races should be balanced. The Awesome fox, no matter how awesome can't beat the lion. Tho I think this should be balanced With the nation, say Humans have the worst traits, but they have the overall best running country and thus the best possibilities from there. If people like this system, we can add racial traits that allow even more customization (and of course we shall make a skill list). I'm... Ok with this But it didn't tickle me, It is great initiative tho! And here is nation building rules: (if people like it, we’ll go into more detail) Territory: governs how big your nations (starting) territory is. 1 is Luxembourg. 10 is the Soviet Union. Population: how heavily populated your nation is. 1 is Canada, 10 is china. Tech: how advanced your guys are. 1 is barely into the bronze age, 10 are starting to make prototype tanks, and are in the lower range of steam punk. Wealth: The Economy of your nation. 1 is some crap hole in Africa. 10 is the Swiss banking union. Military: How good your military is on average. 1 is probably pacifist at heart, and probably only maintains a militia because they have to. 10 is madness….madness? No……10 IS SPARTA!!! Diplomacy: Governs how respected your country is, how well liked by the other nations it is, and how likely its diplomats are to be able to negotiate any kind of deal with the other nations. 1 has a “kick me” sign on its national back, 10 has such good relations with everyone that attacking them will probably result in war with half the other nations in the world. You need SOME categories here, try to flesh it out a little more, it looks like a good start tho 3 across the board are considered average. So each nation will get 12 points to distribute. Note, that unlike racial attributes, National Attributes can and probably will change during the course of the game. I think the number should be given secretly like the stats of each country should be secret unless you gain high rank within a country. And I don't think this should be balanced either, depending on the sound of the country the GM should give the stats depending on the quality of the description of the country given by the founder, If one says amazing everything they get the standard that's just Shooting oneself in the foot. Now I'm not just shooting this out, I do have a reason with it, When the game is started, And a new country appears, if you have a set amount of stats, The older countries that have had success will know exactly how many points the new country have had to play with, and will be able to steam-roll them certain of their success even if the stats are kept secret. If the number of points and where they are set is uncertain, it will make the older countries more reluctant until they have had spies in there, Also a play should never be told if a spy was Successful, he just get information warring on the success, but the truthfulness of it is up to the secret roll, the only scenario where they may know a spy failed is if he got caught, or killed. So, what does everyone think? Please speak on this, anyone who will. Like it? Awesome, I’ll make it slightly better defined, and everyone can get to creating the world together. Don’t like it? Tell me how I can improve it, I’ll do it, and THEN we can get to creating. ^This, I did as you requested. Hate it? Well, tell me so that I or someone else can come up with something better so that we can GET CREATING!.
The racial stuff seems good. Although maybe we could find a way to combine some of the catergories as strength and endurance could possible be combined.. Nations.. Territory: governs how big your nations (starting) territory is. 1 is Luxembourg. 10 is the Soviet Union. Population: how heavily populated your nation is. 1 is Canada, 10 is china. Tech: how advanced your guys are. 1 is barely into the bronze age, 10 are starting to make prototype tanks, and are in the lower range of steam punk. Agree. My personal tech ranking ideas : 1 : Dark Ages 2 : Late Dark Ages 3 : Early Medieval 4 : Medieval 5 : Late Medieval/Early Renaissance 6 ; Renaissance 7 : 1700s 8 : Napoleonic 9 : Mid 1800s (American Civil War, for example)* Can start proto steampunk units, but limited to basic stuff 10 : Late 1800s (Boer War, Boxer Rebellion(Eight Nation Army), and the Spanish American War. * Can make proto steampunk units. Idea 2 : 1 : Roman Times 2 : Dark Ages 3 : Medieval 4 : Late Medieval 5 ; Age of Colonialism (1500s) 6 : Renaissance/Thirty Years War (1600s) 7 : Early 1700s 8 : Late 1700s 9 : Napoleonic Wars 10 : Mid 1880s and capability for proto steampunk units. Wealth: The Economy of your nation. 1 is some crap hole in Africa. 10 is the Swiss banking union. Good. Military: How good your military is on average. 1 is probably pacifist at heart, and probably only maintains a militia because they have to. 10 is madness….madness? No……10 IS SPARTA!!! Perhaps vary this up so some nations could have excellent cavalry but horrible infantry? Diplomacy: Governs how respected your country is, how well liked by the other nations it is, and how likely its diplomats are to be able to negotiate any kind of deal with the other nations. 1 has a “kick me” sign on its national back, 10 has such good relations with everyone that attacking them will probably result in war with half the other nations in the world. Eh...Diplomacy to me should be some other factors, like a nation's willingness to go to war, diplomatic ability(as listed above), and maybe some other things. Overall, pretty good ideas for the nations to start, and we can always build on this at another point if necessary. That nation I pm'd you about would probably be the following on your scale : Territory : 5 : It's not that large of a state, and a fifth of it borders a giant desert. Population : 6 : Somewhat densely populated. Tech : 8 or 9, has 2 protoype units- Republican Shocktroopers and the M1 Fighter(It's a Anti-Airship weapon only, and is minimally effective vs ground troops) Wealth : 7? Military : 5 Diplomacy : 6
Personally I think we ought to set it in an early mediaeval world completely of our own making and with some magic stuff. I mean, we ought to make everything completely from scratch and follow the time-honoured early/mid mediaeval fantasy scenario.
I'm leaning towards a pure medieval or pure steampunk, not a mix.
I agree to an extent with Aggy. I mean, the reason fantasy is medieval is because the first fantasies that were made were modern for their time. Territory: governs how big your nations (starting) territory is. 1 is Luxembourg. 10 is the Soviet Union. A province-by-province system would probably be better. Population: how heavily populated your nation is. 1 is Canada, 10 is china. No issues with this, Tech: how advanced your guys are. 1 is barely into the bronze age, 10 are starting to make prototype tanks, and are in the lower range of steam punk. Eh... I think that tech should be determined by what you have, not a statistic. Like territory. Wealth: The Economy of your nation. 1 is some crap hole in Africa. 10 is the Swiss banking union. I see no real issues with this. Military: How good your military is on average. 1 is probably pacifist at heart, and probably only maintains a militia because they have to. 10 is madness….madness? No……10 IS SPARTA!!! Not sure that this should be represented by a statistic either. Diplomacy: Governs how respected your country is, how well liked by the other nations it is, and how likely its diplomats are to be able to negotiate any kind of deal with the other nations. 1 has a “kick me” sign on its national back, 10 has such good relations with everyone that attacking them will probably result in war with half the other nations in the world. This should be represented by skill of diplomats, not an overall statistic. I like most your ideas though.
I don't want any set borders, I'll make the map, and one shant be forced to take an intire province to take land, I will of-course make borders. But only to present the world and where the countries are, the borders can be moved tho, I'll show the countries as one province instead of made up of many. And when lond is taken in-game, I'll move the border.
I want a giant desert. I agree about provinces..to it'd feel as if I'm not playing an rpg to an extent. I don't want a map like Victoria II with like hundreds of provinces. Do we need borders for the nations? Maybe. But I also don't want nations to be one giant province. Perhaps a balance of the two is required. As for the technology frame..I would prefer a mix, but whatever the majority decides is fine..but don't pick medieval just because it's what fantasy is "taditionally".
Makes sense Narf. I was just saying that of all things, territory shouldn't be represented by a statistic. I understand the whole borders idea though and how that'd work. I was just trying to find an acceptable solution for non-statistic territory. Though if the amount of land gained/lost is based by mod's digression, I can imagine we could have a number of big fights over "favoritism" and other crud like that.
I think you understand the number wrong.The number is only important at start, it is a scale one could say, where one can see, fast how much land a country have without having to look at the map, the point are going to follow the play and map, not the other way around other than when a country is created
Perhaps we can worry about map and scale a bit later, once we work out other elements of the nations and all that?...That and we don't even know what the world is going to look like yet..could end up being tons of islands..
I have a picture in my head, I will make one proposal, but if it is disliked then I will let someone else go for it
allright all. I like the comments so far. I've already had a good, long conversation with Narf, and, as for rules, were almost totally in accord with one another. I'll give everyone 24 or so more hours to comment, and useing all that's been said, I will draw up a newish rules proposal (based on everyone's comments, not just my opinion or any one other person) , which can then be commented on and refined further if need be. and of course, any help anyone wants to give is welcome.
Sorry for not commenting sooner had some obligations Attributes for each race is ok for me. Now nation building rules Territory: governs how big your nations (starting) territory is. 1 is Luxembourg. 10 is the Soviet Union. Province system is better Population: how heavily populated your nation is. 1 is Canada, 10 is china. No problem Tech: how advanced your guys are. 1 is barely into the bronze age, 10 are starting to make prototype tanks, and are in the lower range of steam punk Against. This can backfire to us. For example one nation is 1 and other 10 and they are bordering the 10 will attack 1 at the begining and destroy it. Wealth: The Economy of your nation. 1 is some crap hole in Africa. 10 is the Swiss banking union. This is ok. Military: How good your military is on average. 1 is probably pacifist at heart, and probably only maintains a militia because they have to. 10 is madness….madness? No……10 IS SPARTA!!! Against. Same reason as Tech Diplomacy: Governs how respected your country is, how well liked by the other nations it is, and how likely its diplomats are to be able to negotiate any kind of deal with the other nations. 1 has a “kick me” sign on its national back, 10 has such good relations with everyone that attacking them will probably result in war with half the other nations in the world. Here I agree with Jingo Eugene
Military is just how well trained your military is, not how powerful. If you have a much larger population you will still beat the smaller but better army, in many scenarios. The Province thing is a number that can grow and/or lessen, It will be displayed on a map. The Diplomacy is fine. A Country can still be very respected and have bad diplomats or have the worlds best diplomat but a coming from a country that demand no respect because of a bad past or they have shown to be distrustful. In this case they'd like the diplomat but still not like the country, i think a overall indicator for how well they are seen in other countries eyes is a good thing. No?
Makes sense, but I am just worried that the game will end up being entirely run by statistics if things like land size and diplomacy are represented by that. I personally believe that it'd be better if diplomacy were represented like levels. Worshipped Honored Respected Neutral Unproven Disrespected Hated Just as an example, so it's less of a science and allows a little more breathing room in negotiations.
Naturally if a mixed tech level society was to be implemented, the 1s and 10s would be seperated. Same for military..that and personally, a 10 would have a smaller army than most(if all elite soldiers) or a massive army consisting of generally below average quality soldiers with a core of elites. That and there is a way to balance it. As knight knows(and since I can't reveal the ideas due to the world being undetermined), I've designed several types of gun that each have advantages and disadvantages. That and the less advanced races may have superior magic to counter the technology. ...am I the only one that really sees the potential of the mixed technology world? I can reveal my ideas for it to try and clarify some concerns if necessary. ..Diplomacy...meh. Should have a relations number, like 1-100. 100 being perfect, 1 being despised and probably at war with the other faction. Provinces..if we adpot a provincial system, income should be provincial as well. I personally believe nations should be divided into several provinces, but not hundreds of little provinces to represent every village/area/whatever of the nation.
ok, theirs 12 of us. Thus far, only half have commented, but I said I would write the next draft within a certain time period, so I will. I'll do them one at time, Race, Nations, then Charecter Rules and skills (the reason I do teh charecter rules last of course, the charecter rules will be the hardest and most important to do right, as this game will be at an individual level most of the time). DISCLAMIER: AT NO POINT AM I ARBITRARILY DECIDING WITHER THESE RULES WILL BE SET UP AS IS OR NOT. WHEN I SAY "WILL WORK LIKE SUCH AND SUCH" I MEAN WILL WORK LIKE SUCH AND SUCH IF YOU AGREE TO IT. So, Here's my Refined race proposal. Races: If A player wants to create a new race, He will send us (I mean me and couple others. and no, we arent a gestapo secretly in charge group, were just the people that do most of the work for this RPG) some lore on that race. the more detailed and well thought out, the better it will be recieved (if you dont want to write allot, simply tell one of us what you want, and we'll fill in details if its logical) And WE will assign attributes to that race. this prevents power playing. everything goes from 1 to 10. I'm proposing that racial attributes really hard to change but since it represents only whats innate in the charecter/race, dont feel as if it limits you too much. Everything from Bartering to Stealth to Leadership in Battle is Represented by skills, which can be trained up and learned, and are just as important to a given actions result as the attribute corrosponding to it. Strength/Stamina: As before, Ranges from one to 10, Except now, more Simply, and more logically, Strength and stamina are one. I propose though, that its something totally race determined. Any given Characters Strength will be almost always exactly his racial stat for it. Sometimes, through truley, for lack of a better word, awesome circumstances, it can be increased 1 to 3 points above the racial stat, the three almost never happening, and, when it does, almost surely because of Magical or Devine Intervention. Constitution: Represents Straight Racial Resistance to Damage. Armor can lessen/totally avert damage, agility/fighting skills can keep you from getting hit at all, but when someone is trying to hack your head off with his greatsword and neither of those things save you, its your constitution that determines if you survive. Like strength, it takes something seriously special to raise it, and even then not by more then 1-3. Perception: As before, its useing all 6 senses (the 6th being that funny feeling). It can almost never be raised. short of devine blessing, your hearing/sight/other stuff will always stay the same, or become worse. Agility: As before Ranging from one to 10. it, in characters, can only be increased about 3 points above racial Attribute, This is to make sure The Rock Troll will never do a spinny round house kick or walk on a tight rope, ever. Intelligence: Represents Raw Brain power and mental compacity, not actual Knowledge or Learning in anything which will be represented by Skills (not even the smartest people magically have natural Knowledge). it can only be raised 1-6 Points, the 5-6 points would be the God of Being Absurdly Smart coming down unto you and making you his mortal avatar. Magick: I dont particalarily like a given race pulling magical deathrays out of their arses because they have bit of special blood in their vains. instead, it would be something that requires skill, method, learning, and study. Instead, Magick as a racial stat represents how common Magic is racially. The Races will be (by will I mean if you all agree) balanced on a slightly more complicated level then I before proposed, that is, giving them all a straight amount of points to spend on the racial traits. Like, lets say, their are a race of Elves, I mean of the generic fantasy varaity. They are superior to humans in almost every way. They have eyes like eagles, ears like deer, stamina thats almost stupid, their akin to magic, they all look way too good, and they live, depending on weather they die in battle and the fantasy you take from, either a very freaking long time or forever. Humans, well, you are one, so you know how they are like. Now, lets put average Joe Playercharecter NotChuckNorris Human Low Rank Soldier VS Average Legolas NotOrlandoBloom Playercharecter Elf Soldier. In a mono-e-mono deathmatch to the death, Legolas Kills Poor Joe almost every time. SO why would anyone want to be poor joe? its simple. Joe is from The Human Empargh of Geneyrai. You, see, at the age of 60, having served the Millitary/Trade Guild/Whatever for 40-odd years or more, Joe will have had opportunity, as a well played player char, to advance in power and rank. he has money, he has respect, he has children and grandchildren, and if he fights Legolas, he will probably bring a few dozen Human Soldgiers, sent by The Emphargh, because they are rather annoyed the pretty elf boy attacking a respected and high ranking person in their culture/society/nation. at the age of 50 Poor Legolas is considered barely Potty Trained by the Gazillion year old Snobby Elf OlderandwiserArchy. Sure the elves have awesome stuff to give legolas to fight joe with, but because the elves live in a freaking tree, they have the production compactiy of a small basement, and so dont give weapons to anyone not worthy to wield them, and by worth to wield them, I mean doing stuff harder then any human could probably do for longer then any human could live. So, although the player wants allot of power/riches, he had better not depend on getting it in elvish society, or at least, he had better be very, very pacient if he does. does this type of balance sound good?
Strength/Stamina: As before, Ranges from one to 10, Except now, more Simply, and more logically, Strength and stamina are one. I propose though, that its something totally race determined. Any given Characters Strength will be almost always exactly his racial stat for it. Sometimes, through truley, for lack of a better word, awesome circumstances, it can be increased 1 to 3 points above the racial stat, the three almost never happening, and, when it does, almost surely because of Magical or Devine Intervention. Seems good. Constitution: Represents Straight Racial Resistance to Damage. Armor can lessen/totally avert damage, agility/fighting skills can keep you from getting hit at all, but when someone is trying to hack your head off with his greatsword and neither of those things save you, its your constitution that determines if you survive. Like strength, it takes something seriously special to raise it, and even then not by more then 1-3. Seems good. Perception: As before, its using all 6 senses (the 6th being that funny feeling). Just like almost everything else, it takes something seriously special to raise it, and even then not by more then 1-3 Almost impossible to change. It can change to the worse if your sight get worse. But.. Better? I don't know. No. Agility: As before Ranging from one to 10. it, in characters, can only be increased about 6 points above racial Attribute, This is to make sure The Rock Troll will never do a spinny round house kick or walk on a tight rope, ever. Seems good. Keep it within the limit that the others have 1-3. Charisma: Represents Natural Good Looks and kind of follow me aura around a race/char. This can be increased 1-3 points, (not due to Cosmetics, but due to overall more skillful dealings with surroundings.) Charisma is important for a leader, but skill can cover up natural disadvantage. This should not be in this proposal at all. It is a individual thing. And it should have a 1-3 penalty when working with other races. It is to be in the characters. Intelligence: Represents Raw Brain power and mental compacity, not actual Knowledge or Learning in anything which will be represented by Skills (not even the smartest people magically have natural Knowledge). it can only be raised 1-6 Points, the 5-6 points would be the God of Being Absurdly Smart coming down unto you and making you his mortal avatar. This seems good. Should it be influenced by The country's education. I think it should. Magic: or rather, the lack of as a racial stat: I think its better not to have magic as a racial stat, As I dont particalarily like a given race pulling magical deathrays out of their arses because they have bit of special blood in their vains. instead, it would be something that requires skill, method, learning, and study. YES. Magic should not be something random they can draw out of thin air. It is up to the Nations stats to see how great a focus the country have on magic. I mean the races can have special traits, like this one can fly or, This one DOES NOT need to have a Nation Magic Education to learn their Magic, because it is something everybody in the Kingdom can, IT is a everyday Use tool, for example, so they would learn from birth- but that would be special cases. The Normal thing is that when the race is made the creator need to specify the logic behind the magic. How common it is. And how strong it is. Let us a say. This.. Goblin Race Nation have 3 in Magic. And this is how i propose it can be integrated in the country as a rough sketch. The creator still need to define the source of the magic like a Ancient tree or well, or some minor god. Magic does not just exist, it is not just 'there'. And they need to define how it work like: this Magic is the dwarfs, they can cast runes which do what are said on them when stepped on. Or alternatively when written on someone they do what is written on the person. That is simply logic. IT is so that Magic can be fought, if you know the theory behind it. Else it will just be fireballs all over the place. NOw i know i blur the line between the Race MAgic Stat and the Nation Magic stat, but you get what i mean. The Magic in The Goblin Nation 1(It's an example) Race Magic: 5. National Magic Focus: 1 Rarity: Not that rare, every other have the ability to perform Magic. (Determined by the Race Magic. Just because a race is often born with the ability to perform magic does not make them able to use it well.)Magic Strength: There is enough to pick from, but the Nation have to focus its resources elsewhere thus the education is poor. The Strength is thus thereafter. This makes for alot of Magicians. OF less than normal strength. The Magic in The Goblin Nation 2(It's another example) Race Magic: 1. National Magic Focus: 5 Rarity: Rare, one child out of ten have the ability to perform magic. (Determined by the Race Magic.)Magic Strength:This Nation focus A LOT on their Magic. And have few but strong magicians. They have a vicious training program which create a force to be feared. The Races will be (by will I mean if you all agree) balanced on a slightly more complicated level then I before proposed, that is, giving them all a straight amount of points to spend on the racial traits. Like, lets say, their are a race of Elves, I mean of the generic fantasy varaity. They are superior to humans in almost every way. They have eyes like eagles, ears like deer, stamina thats almost stupid, their akin to magic, they all look way too good, and they live, depending on weather they die in battle and the fantasy you take from, either a very freaking long time or forever. Humans, well, you are one, so you know how they are like. Now, lets put average Joe Playercharecter NotChuckNorris Human Low Rank Soldier VS Average Legolas NotOrlandoBloom Playercharecter Elf Soldier. In a mono-e-mono deathmatch to the death, Legolas Kills Poor Joe almost every time. SO why would anyone want to be poor joe? its simple. Joe is from The Human Empargh of Geneyrai. You, see, at the age of 60, having served the Millitary/Trade Guild/Whatever for 40-odd years or more, Joe will have had opportunity, as a well played player char, to advance in power and rank. he has money, he has respect, he has children and grandchildren, and if he fights Legolas, he will probably bring a few dozen Human Soldgiers, sent by The Emphargh, because they are rather annoyed the pretty elf boy attacking a respected and high ranking person in their culture/society/nation. at the age of 50 Poor Legolas is considered barely Potty Trained by the Gazillion year old Snobby Elf OlderandwiserArchy. Sure the elves have awesome stuff to give legolas to fight joe with, but because the elves live in a freaking tree, they have the production compactiy of a small basement, and so dont give weapons to anyone not worthy to wield them, and by worth to wield them, I mean doing stuff harder then any human could probably do for longer then any human could live. So, although the player wants allot of power/riches, he had better not depend on getting it in elvish society, or at least, he had better be very, very pacient if he does. does this type of balance sound good? It is AWESOME!
Delete. Double post.