I don't think the world could need deserve some: "And there i was, ready to rush to fight again, held back by an invisible barrier for a minute that made my hair freeze, my blood boil and my powder wet." sayeth Richard Sharpe
don't think the world could need deserve some It was Hex's idea, not mine. I am merely a partner in crime.
Could anyone help me? how do you get new inspiration your the AAR? cause I sort of lack that for my AAR causing me not to know about what to write about
You mean your current one? I figured you sort've had your plot thought out already . I'm hardly an inspirational genius. I just sort've look at my pictures and see what comes to me, built around a plot that i've loosely got in my head that slowly evolves. On the odd occasion I can't think of what to write, I just come back later. But, everyone has their own style. By saying you don't know what to write, you mean the plot in general or just how to write it? I assume you mean the former by the way your question was worded.
The central characters need to have some motivation, some aim in life which drives the plot. It is perfectly OK for the plot to emerge from campaign events (at least I hope so, because that's what I'm doing at present). I look at the family tree and the traits and start to wonder what sort of people these are and how they get on with each other. I also get inspiration from my screen-shots, they show me things I maybe didn't notice while playing the battle and can help inspire storylines. Finally I try to find out about the places where the action is happening and the actual history of the time - Wikipedia is your friend!
I mean I don't know a plot, I have one gruelsomely good one but I don't want to throw it in just now. I need a interbellum somesort of middle plot not a specific one but I would like to know how you, my fellow AARtists, solve this problem. Juvenal I actually do that for my own character, but the characters that are played by other persons are controlled by themselves, this gives a really dynamic AAR but also very unpredictable for both me and the reader
How could you ever be bored with conquering the world? Oh...nevermind. Well, how about one of the classic themes? love, hate, death, tragedy, rise, fall, revolution, rinse repeat. Or replay history by the book. If that's too unspecific for you, use opposing forces to illustrate the plot. Equal opposing Forces
Well, in the past you predicted exactly what I would do, so you can at least read me well. Looking at other characters on the Roman side, Richard's character is vengeful yet intelligent, Emperor's is very arrogant & headstrong, yet he has the skill to carry him through that. Right, what you want to sort out first is where you want this plot to eventually head. Make sure that its something that you can direct other characters to regardless of their actions, otherwise you'll have to resort to "Railroading" (i.e. forcing characters into doing things), pretty much the cardinal sin of RP-ing. Ofcourse, in your first two BtR AARs, you never did this, so everything up till now has been fine. Now, what you've got to know is the game really can't throw a spanner in the works since you're hotseating it. So the only thing you have to worry about is if a character does something wildly out of the ordinary. Now, if I were writing it, i'd try and think of ways to link the characters together. Ricardos for example is in Italy and is trying to save his son. If it were me, i'd bring him back into Anatolia and keep the Western expansion as a side-story, because out there there's no-one else to interact with bar his own son. To be honest, i'd make sure all characters were somewhere along the Ottoman/Roman front. From what you've written so far, I can see you putting off the big war between the Ottomans & Romans for a bit. Iirc, you're playing Eygpt aswell correct? Now, the way I see it, the Eygptian conflict is crucial. It's there to build tensions before it eventually escalates back into full-scale war. If it were me, i'd actually have the Romans take out a "truce" with the Ottomans and then turn on Eygpt together, effectivly splitting it between the two nations. Sort of akin to the Nazis & Soviets (who hated each other) agreeing to split Poland between them. From then on, tensions are going to build, until one of them finally decides it's time to attack the other. Either from the Romans point of view to finally crush the rebellion and reunite their Empire, or from the Ottomans viewpoint of claiming the Roman Empire for Islam. Those are just a few simple ideas. But just try to think of things that could happen and where you want to end up. The aforementioned idea in regards to Eygpt could have lots of consequences and options for characters. They could go along with it. They could start a rebellion, angry at their leaders for negotiating with their sworn enemy. We could even see characters trying their luck with people on the other side. Anyway, that's just an idea. I wouldn't want you to simply do that (although, you're welcome to take some of those if you want), but hopefully it might give you some inspiration for ideas of your own. Keep in mind there's other areas like Hungary, Sicily & Kiev that could all come into play and form some sort of conflict. Edit: That... was a long post... never realised it was that long.
you have plenty of time, it seems..
Meh, breaks in between lectures, and i've played to death most of the games I have right now.
Comment on my AAR guys! I think I need improvement. What do you think?
thanks Musty, again you have proven yourself a great friend after reading your advice and a 4 hour locked bedroom session plots begin to unfold + rep mate
and the red eagle is back
hey eveybody i am new here and wish improve my 2 aar any comments are wellcome
Phew... My tips are finished.
actually I don't know what you should change Giovi, it just fine as it is now, perhaps here and there some spelling mistakes but hey I'm not English and I make them all the time so
Did y'all like my rants?
If we like it? Well, let me put it this way: Crazy, man. Y'all hilarious.
Is that a joke?
actually I don't know what you should change Giovi, it just fine as it is now, perhaps here and there some spelling mistakes but hey I'm not English and I make them all the time so On the topic of grammar mistakes, if you're not relying on a pure narrative, then you should be fine even if you're not a native English speaker. There's a few misspellings/grammar errors Kallum always makes, but it doesn't make a difference because his plots are solid and he's got audience participation. Likewise, Giovi's strength lies in his pictures. So even though his English isn't brilliant, he's still got a pretty good AAR. Is that a joke? You're asking LlamaD to answer a question? Prepare to have this happen.