Added Factions

  1. alreadyded
    alreadyded
    This is what I have so far, the descriptions still need work.

    Balchoth Clan
    Spoiler Alert, click show to read: 
    In the time of the twelfth ruling Steward of Gondor, Cirion, the eastern borders of his realm were occupied by a fierce barbarian people in Rhovanion. Part of the Easterling race, they were the Balchoth and caused great terror in the southern Vales of Anduin. Directed by the Dark Lord Sauron, who resided in Dol Guldur in Mirkwood, their ways were evil, their numbers great and their savagery legendary. In the year 2510 of the Third Age of Sun, the Balchoth invaded Gondor by launching a huge fleet of boats on the great river. They slaughtered the people of Calenardhon and pillaged their province. A mighty army of Gondor, led by Cirion, attacked the barbarians in retaliation. In turn, the men of Gondor were assaulted in a surprise attack from the rear by a black army of Orcs from the mountains. In that darkest moment, the Rohirrim sent into battle a mighty force of cavalry to aid their allies. In the Battle of the Field of Celebrant, the riders of Rohan routed both Balchoth and Orc, annihilating the barbarian army. A vanquished people, no history tells of the fierce Balchoth Clan after settling into the secluded lands that once belonged to the Kingdoms of Gondor and Rhovanion.

    Balchoth Mob (200) Knives, Daggers. (Tier 1) The last war with the Kingdoms of Gondor and Rhovanion ended with large territorial gains for the Balchoth Clan and their Orc and Easterling allies. However, the quality of life for the Balchoth never improved as Sauron and the Easterlings denied them of any gains. Since then the lives and lands of these people have fallen under the shadow of Sauron and his puppets the Easterlings. These unruly people are really pissed off and ready to kill whomever they think is responsible. They absolutely despise Easterlings and Orcs, and they also travel in large numbers which can make them a real threat.

    Balchoth Conscripts (150) Short spear, small shield. (Tier 1) These peoples have the heart, but not necessarily the means. Many have never even seen combat and some are not even trained as they are volunteers.

    Balchoth Tribesmen (150) (Rhun model) (Tier 1)

    Balchoth Insurgents (120) Bow, axe, shield. (Tier 1) These men are veterans of past battles where they were forced into service. They have since been fighting to free their people so that their children will not have to experience the horrors of war. Though they still have some skill with a bow and some old armor it has been years or decades since many have fought in a unit or on a battlefield.

    Balchoth Irregular Macemen (150) Mace, shield (Tier 2) These men are dedicated to freeing their people from the oppression of the Eastlings and their master Sauron. They have some training but little experience.

    Balchoth Irregular Spearmen (150) spear, shield (Tier 2) These men are dedicated to freeing their people from the oppression of the Eastlings and their master Sauron. They have some training but little experience.

    Balchoth Irregular Bowmen (150) bow, saber (Tier 2) These men are dedicated to freeing their people from the oppression of the Eastlings and their master Sauron. They have some training but little experience.

    Balchoth Guerrillas (76) Javelins, axe, shield. Mounted. (Tier 2) These men are skilled, experienced, and equipped for both ranged and close combat. However, they will not last long in a sustained fight.

    Balchoth Militants (150) Two-handed axe. (Tier 2) These men have been fighting for their people for as long as they can remember. Many were greatly wronged by the Easterlings or watched their families suffer some great torment. As such some have some experience in killing any Easterling scum they can find.

    Balchoth War Chariots (30) (Tier 3) War chariots with sabers sticking out the sides and carrying bowmen, which make them proficient in both ranged and close combat.

    Balchoth Radicals (76) mount, spear (Tier 3) These men have been fighting for their people for as long as they can remember. Many were horribly wronged by the Easterlings or watched their families suffer some horrifying torment. As such many have experience in hunting down and slaughtering any Easterling filth they can find. They often charge straight into combat, simply trying to kill as many as possible with no regard for their own safety. Sometimes this can be a strength, and at other times it can be their undoing.

    Balchoth Assailants (76) Bow, saber, mount. (Tier 3) These men are often the most skilled and experienced of the Balchoth Clan. They have seen combat on many occasions and so are valuable enough to supply with the best weapons and armor available. They often shower their opponents with arrows from a distance before closing in for the kill.

    Balchoth Warlords (76) mount, spear, saber (Tier 3) These men are often the most skilled and experienced of the Balchoth Clan. They have seen combat on many occasions and so are valuable enough to supply with the best weapons and armor available. As such, they have been given the honor of leading the Clan.



    Beornings
    Spoiler Alert, click show to read: 
    In the Third Age of Sun in Rhovanion, a solitary race of Northmen guarded the Ford of Carrock and the High Passes from the Orcs and Wargs. They wore coarse wool garments and carried a woodman's axe. Black haired and black bearded, they were huge-muscled, gruff but honourable. Their named derived from a fierce warrior called Beorn, a mighty man and a skin-changer. He could shift form into a great bear by the power of some spell and the Orcs and Wargs were terrified of this bear-man. The monsters of the Misty Mountains avoided the Beornings' road and trails at all cost, lest they happen upon a skin-changer. Though the source of Beorn's power is not known, he was a distant relation of the Edain of the First Age; and some of that race were skin-changers. Beren was the greatest of them and he lived alone in the forest and ate no flesh, like Beorn. The beasts and birds flocked to Beren and aided him in his war with Morgoth's monsters, as with Beorn. Through many generations, the power of skin-changing was passed on to Beorn's heirs. In the War of the Ring, Grimbeorn, son of Beorn, led the Beornings with the Woodmen and Elves of Mirkwood and together they drove the evil from that place forever. The Beornings' great strength and terrible battle-rage ensured that the legend of the bear-skinned warriors lived long in the memory of Men.

    Beorning Levies (200) short spear, javelins. (Tier 1) These men are called upon to defend their homes and people in times of great need. They are hastily equipped with several short throwing spears. They always save their last spear for close quarters combat, which they hope to never see.

    Beorning Militia (150) 2h Axe (Tier 1) Many farm or harvest wood for a living, but all are willing to help protect their lands and livelihoods in times of need.

    Beorning Foragers (120) Bow, knife. (Tier 1) Many are hunters or collect furs for a living. However, due to their useful skills, they are often called upon in times of need.

    Beorning Bounders (76) Spear, shield. (Tier 1) These men are charged with protecting the boundaries of the Beorning lands. Without land and resources there is no survival in this cruel world, and so they must protect their livelihoods at all costs.

    Beorning Patrolmen (76) bow, Sword, mount. (Tier 2) These men are charged with patrolling the trade routes through the forest of Mirkwood and keeping them free of peril. Many of these trade routes are the only routes left after many roads fell into danger and decay through the ages. The Beornings are able to generate an exceptional amount of wealth by charging high tolls to weary travelers and trade caravans with no other choice but to pay.

    Beorning Foresters (150) (Silvan model) Great axe. (Tier 2) These men are expert trackers who often live out in the wild for long periods of time. However, due to their useful skills, they are often called upon in times of need.

    Beorning Huntsmen (120) Bow, axe. (Tier 2) These men are expert hunters who often live out in the wild for long periods of time. However, due to their useful skills, they are often called upon in times of need.

    Beorning Equestrians (76) (Tier 2) These men make up the bulk of the Beorning's mounted forces. They and their horses were born and raised on the Vales of Anduin, between the river and the forest edge. Although they all learn to ride and use a spear proficiently at a young age, they are not trained or equipped for a drawn out fight.

    Beorning Pollaxes (150) AP, Well armored. (Tier 3) These men are strong, large, and well trained. They are equipped with pollaxes and armor attained through trade with the Dwarves of Ered Luin.

    Beorning Woodland Archers (120) Well armored. (Tier 3) These men are well trained and therefore equipped with the finest bows, axes, and armor attained through traffic with the Men of Dale and the Dwarves of Ered Luin.

    Beorning Woodland Guards (150) Javelins, axe, small shield, Well armored. (Tier 3) These men are well trained and therefore equipped with the finest axes and armor attained through traffic with the Dwarves of Ered Luin.

    Beorning Heavy Horsemen (76) spear, axe, small shield, Well armored. (Tier 3) These men are well trained and equipped with the finest weapons and armor attained through trade with the Dwarves of Ered Luin.

    Beorning Nobles (76) Mounted, Well armored. (Tier 3) These men are the ruling class of the Beornings. Many have ancestors that were great kings and nobles in the ancient kingdom of Rhovanion. Some even still have kin to the South, in the kingdom of Rohan. They are well trained and equipped with the finest weapons and armor attained through trade with the Dwarves of Ered Luin.



    Variags

    Spoiler Alert, click show to read: 
    During the Third Age of Sun in the Steppes of Khand and Eastward there lived fierce warring clans called Variags. They are a scattered and divided people united only in times of invasion or profit. They often serve the Dark Lord Sauron as mercenaries. In the histories of the West, the Variags came forth at Sauron's bidding to wage war against Gondor. In the year 1944, they fought the army of Earnil of Gondor with the Haradrim and were defeated at Poros Crossing. Over a thousand years later, accompanying both the Haradrim and Easterlings, the Variags aided the armies of Sauron from Morgul in the War of the Ring. Little is known of these remote and guarded people. As a Steppe people many Variags begin learning to shoot bows and ride pony’s shortly after their first steps. As horse masters they prefer fighting with spears or long sabers and wearing light weight, durable lamellar armor. Being a war like people, they are ever so often well prepared and equipped for battle with any foe, be they good or evil, as long as they have something worth taking.

    Variag Horde (150) Bow, knife. (Tier 1) Although all Variags learn to shoot composite bows in their youth, these men have little to no combat training and no experience in close quarters combat. They are however, decently equipped and fast moving making them exceptional for the job of scouting and skirmishing with the enemy while the main force moves into position.

    Variag Clansmen (150) spear and shield. (Tier 1) These men have some training wielding a spear, but little experience. They are however, well equipped.

    Variag Pathfinders (150) Bow, saber, shield. (Tier 1) These men have some training and experience wielding a bow and saber. They are also well equipped.

    Variag Dismounted Raiders (Tier 2) These men are veterans and can be depended on to do their job. They are also very well equipped.

    Variag Horse Archers (76) Bow and sword, mounted. (Tier 2) These men are veterans and can be depended on to do their job. They are also very well equipped with light armor, composite bows, and fast horses.

    Variag Mounted Raiders ( Rhun Variags) (Tier 2) These men are veterans and can be depended on to do their job. They are also very well equipped.

    Variag Light Lancers (76) Spear, sword, shield, mounted. (Tier 2) These men are veterans and can be depended on to do their job. They are also very well armored and well equipped.

    Variag Guardsmen (150) Spear, shield, Well armored. (Tier 3) These veterans have been trained to devastate their enemies with lances. They are also very well armored.

    Variag War Chariots (40?) (Tier 3) These veterans have been trained to devastate their enemies with War Chariots lead by heavy horses.

    Variag Heavy Lancers (76) Spear, sword, shield, mounted, Well armored. (Tier 3) These veterans have been trained to devastate their enemies with lances and war horses. They are also very well armored.

    Variag Overlords (76) Spear, sword, shield, mounted, Well armored. (Tier 3) These great warriors and leaders have united many warring clans under them, and so reserve the right to rule for themselves. They devastate their enemies with lances and armored war horses. They are also very well armored.

    Hashashin (100) Saber, shield. (Tier 2) These men are social outcasts trained in stealth and combat from a very young age. As such they have a different fighting style and are often used in the assassination of nobles or others of military significance on the battlefield, such as enemy captains. As assassins they are trained to stay out of sight until the time to strike is right.

    Armored Hashashin (100) Saber, shield, armored. (Tier 3) These men are social outcasts trained in stealth and combat from a very young age. As such they have a different fighting style and are often used in the assassination of nobles or others of military significance on the battlefield, such as enemy captains. As expert assassins they are trained to stay out of sight until the time to strike is right. They are also very well armored for prolonged combat.



    Dunlendings

    Spoiler Alert, click show to read: 
    The ancient ancestors of the Dunlendings inhabited the forested regions of Middle-earth in the early Second Age that would later be known by the early Númenoreans as Eriador. They spoke a language different to that of Númenoreans and this lack of mutual understanding eventually led to hostility. The Númenoreans in time greedily harvested the Native's forests for timber to make ships, and after much war and bloodshed, many Natives fled Eastward and hid in remote forests and hillsides. These Hill-folk of Dunland still bear their hatred for Númenor and its descendants, and at the very least remain uncooperative. When Gondor decided to give the depopulated province of Calenardhon to the numerous people of Éothéod in 2510 T.A., the Dunlendings felt threatened and betrayed as they had already colonized much of the desolate land. Many wars have been waged between the Dunlendings and their new neighbors who would later become know as the Rohirrim. Since then Saruman has used this old history in order to secure the Dunlendings support in the conquest of Rohan… and Middle-Earth.


    Dunlending Rabble (200) Pitchforks. (Tier 1) These malcontent peasants have been manipulated into doing the will of Saruman and are willing to fight in any battle against the straw-heads of Rohan. Of course most have never actually been in a battle before...

    Dunlending Prowlers (150) Javelins, short spear, shield. (Tier 1) Wolves have ever been a peril in Eriador, and Dunland is no exception. As such, it is the task of these men to prowl the hills and countryside keeping them clear of large packs of wolves as best as possible.

    Dunlending Brawlers (150) Axe, small shield. (Tier 1) These men prefer a life of fighting over a life of farming. They are decently equipped and trained well enough for sustained fighting.

    Dunlending Wildmen (150) Javelins, Two-Handed club, no armor. (Tier 1) These men spend much of their lives in the wild, and act as such. On the battlefield they have little regard for anything other than fighting.

    Dunlending Hunters (120) Bow, axe. (Tier 2) These men earn their living through the trade of meat and fur, as such they are skilled with a bow and will offer their services in times of war. But they will only fight for the right price... and from a distance.

    Dunlending Spearmen (150) Isengard model. (Tier 2) Dependable spearmen that will not let you down, so long as you do not expect too much of them.

    Dunlending Light Horsemen (76) Javelins, forked spear, shield, mount. (Tier 2) They wear low quality scale armor and ride fast horses stolen from their straw-head neighbors the Rohirrim.

    Dunlending Pikemen (150) Pikes, bracers, lightly armored. (Tier 2) These men are well trained and equipped with long pikes in order to counter Rohan's advantage in cavalry forces. Although they are good at killing enemies from a distance, they are not trained for close quarters combat. Their armor offers them minimal protection against arrows in place of a shield.

    Dunlending Heavy Horsemen (76) Spear, mace, shield, mounted, Well armored. (Tier 3) They wear quality scale armor passed down from their ancestors and ride heavy war horses stolen from their straw-head neighbors the Rohirrim.

    Dunlending Wolf Slayers (150) Two-handed axe. (Tier 3) These men are as vicious as their prey. They wield great axes, and though swinging them may take time, they never miss their mark.

    Dunlending Lords (150) Great sword, Well armored. (Tier 3) These men are what passes for royalty in Dunland. They are equipped with quality great swords and scale armor passed down from their ancestors.

    Dunlending Mounted Lords (76) Great sword, Well armored. Mounted. (Tier 3) These men are what passes for royalty in Dunland. They are equipped with quality great swords and scale armor passed down from their ancestors and ride heavy war horses stolen from their straw-head neighbors the Rohirrim.


    Brood of Glaurung
    Spoiler Alert, click show to read: 
    These drakes are very distant relatives of Glaurung, the father of all drakes. They are a mere shadow of their former size and strength, with the exception of a select few that have somehow managed to survive through the ages. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.

    Great Cold Drake Chieftain (3)

    Great Cold Drake Patriarch (6)

    Great Cold Drake Adult (12)

    Great Cold Drake Young (18)

    Iron Drake Chieftain (3)

    Iron Drake Patriarch (6)

    Iron Drake Adult (12)

    Iron Drake Young (18)

    Horned Drake Chieftain (5)

    Horned Drake Patriarch (9)

    Horned Drake Adult (18)

    Horned Drake Young (27)

    Green Drake Chieftain (9)

    Green Drake Patriarch (15)

    Green Drake Adult (30)

    Green Drake Young (45)



    Brood of Ancalagon
    Spoiler Alert, click show to read: 
    These drakes are relatives of the mightiest of all drakes, Ancalagon the Black. Though many perished in the great wars of old, the small amount that survived have grown strong through the ages. Few can match their strength and ferocity. Strengths: Large and powerful, fire breathing units, flying units, dragon scale armor. Weaknesses: Very low unit numbers.

    Golden Fire Drake Chieftain (3)

    Golden Fire Drake Patriarch (6)

    Golden Fire Drake Adult (9)

    Uruloki (Great Fire Drake) Chieftain (3)

    Uruloki (Great Fire Drake) Patriarch (6)

    Uruloki (Great Fire Drake) Adult (9)

    Plated Red Drake Chieftain (3)

    Plated Red Drake Patriarch (6)

    Plated Red Drake Adult (9)

    Red Drake Chieftain (3)

    Red Drake Patriarch (6)

    Red Drake Adult (9)



    Brood of Scatha
    Spoiler Alert, click show to read: 
    These relatives of the Great Worm Scatha have been a plague in the North since Scatha himself took residence there. Their numbers have only increased since Scatha’s demise, as the peoples of Middle-Earth hide in their own lands. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.

    Silver Drake Chieftain (3)

    Silver Drake Patriarch (6)

    Silver Drake Adult (12)

    Silver Drake Young (18)

    Blue Drake Chieftain (5)

    Blue Drake Patriarch (9)

    Blue Drake Adult (18)

    Blue Drake Young (27)

    Yellow Drake Chieftain (5)

    Yellow Drake Patriarch (9)

    Yellow Drake Adult (18)

    Yellow Drake Young (27)

    Golden Cold Drake Chieftain (9)

    Golden Cold Drake Patriarch (15)

    Golden Cold Drake Adult (30)

    Golden Cold Drake Young (45)



    Spawn of Ungoliant
    Spoiler Alert, click show to read: 
    Strengths: Variety of strong and weak units, exoskeleton armor. Weaknesses: No ranged units.

    Black Spiders Chieftain (20)

    Black Spiders Matriarch (40)

    Black Spiders Adult (80)

    Black Spiders Young (160)

    Brown Spiders Chieftain (20)

    Brown Spiders Matriarch (40)

    Brown Spiders Adult (80)

    Brown Spiders Young (160)

    Forest Spiders Chieftain (20)

    Forest Spiders Matriarch (40)

    Forest Spiders Adult (80)

    Forest Spiders Young (160)



    Creatures of the Night
    Spoiler Alert, click show to read: 
    These creatures are of kin to each other in some strange way. Their ancestors were each bred by Morgoth in the dungeons of Angband for one single purpose, to devour all that is good. Since then they have always acted as allies against their mutual enemy, in order to insure their mutual survival. Strengths: Variety of strong and weak units, flying units. Weaknesses: Weak armor, no ranged units.

    Wargs Chieftain (20)

    Wargs Patriarch (40)

    Wargs Adult (80)

    Wargs Young (160)

    Wolves Chieftain (20)

    Wolves Patriarch (40)

    Wolves Adult (80)

    Wolves Young (160)

    Giant Bats Chieftain (30)

    Giant Bats Matriarch (60)

    Giant Bats Adult (120)

    Giant Bats Young (240)



    Galadhrim
    Spoiler Alert, click show to read: 
    Not finished yet.



    Dwarves of Ered Luin
    Spoiler Alert, click show to read: 
    Not finished yet.
  2. Louis Lux
    Louis Lux
    If you post your ideas for faction symbols I can try doing them.
  3. alreadyded
    alreadyded
    Balchoth, though I am open to new ideas.
    Spoiler Alert, click show to read: 


    Beornings, I think this is good enough. A different bear might look better though.
    Spoiler Alert, click show to read: 


    Variags, this seems perfect to me.
    Spoiler Alert, click show to read: 


    Dunland is tough, only thing I could think of is a wolf pelt on a spear or something like that. But I can't find any usable images and I'm too lazy to create one just for a small symbol. I might end up just using this one as it looks Middle-Earthy and I suppose(?) Dunlendish because of the design and colors. I am open to ANYTHING better though .
    Spoiler Alert, click show to read: 


    I appreciate your help, I have been meaning to do them (they all use the rebel symbol now so it is a bit confusing) but have been busy with balancing and skins. I'm kinda in a hurry to get everything balanced so I can play a nice long 365 turn campaign again. I don't care about the 'selected' or 'gray' versions of the symbols, it is up to you.
  4. Makrell
    Makrell
    Well i can say that all those factions except balcloth has submods with faction symbols for them Would say a bear is better for beornings thoough, or maybe a bearclaw
  5. alreadyded
    alreadyded
    I am not a fan of FROME or VOA's factions or symbols, they don't look or feel right to me. I guess I just imagine them differently. I haven't seen DAC's faction symbols yet though, but I am not allowed to use any of their work until they release it anyway. That is too long to wait just for faction symbols.
  6. Makrell
    Makrell
    we use frome and voa symbols seing as our artist (tokus maximus) Is the one who made all the faction symbols for VOA, FROME DAC and vanilla tatw
  7. alreadyded
    alreadyded
    Are you guys using FROME's and VOA's units and rosters as is or editing them?
  8. Makrell
    Makrell
    FROME as it is, but extra units
    VOA will be edited, but we havent done anything yet
    We edit jsut about every faction possible
  9. Hero of the West
    Hero of the West
    small projects also has faction symbols i use those for MOS (logically since i lead small projects) but i also really prefer those
  10. Noobio
    Noobio
    druedain ? not exactly rebels..but since they got their forest-ownership established/confirmed by king aragorn ,right after the ring-war (for helping the rohirrim arrive on time) i think they could be implemented as mercenaries

    http://www.thetolkienwiki.org/wiki.cgi?Dr%FAedain

    various "redskin" models from americas expansion could do the job..they should just be tweaked a bit ,in order to be shorter
  11. Dinoff
    Dinoff
    is there a way to change what unit bodyguard my hero's get? particularly for Brood of Ancalagon i would prefer them to become golden drakes when they are adopted rather than whatever the other one is called
  12. alreadyded
    alreadyded
    It is randomized between three drakes for each faction. Just go into export_desc_unit and remove "general_unit" from whatever units you do not want to become bodyguards.
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