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Threads 1 to 20 of 839

Forum: Extended Realism

This RTRPE-based mod is designed to provide a more challenging experience utilizing BI gameplay options and a complete readjustment of building costs/times. You'll also find a number of new AoR units, three additional factions, and a long list of add-ons and optimizations.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Welcome mat thread

    Started by Quinn Inuit, July 21, 2008 10:25 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 108
    • Views: 23,654
    January 15, 2015, 09:01 AM Go to last post
  3. Icon1 Sticky Thread Sticky: Extended Realism Mod v4.0 Documentation

    Started by Quinn Inuit, October 16, 2011 09:08 PM
    • Replies: 11
    • Views: 54,372
    June 07, 2014, 01:07 PM Go to last post
  4. Sticky Thread Sticky: How to play ExRM prior to v4.0 with the RTW 1.5 exe or Alex.exe

    Started by Pat89, August 13, 2009 03:26 PM
    • Replies: 8
    • Views: 14,049
    October 17, 2010, 04:42 PM Go to last post
  5. Icon1 Sticky Thread Sticky: Extended Realism Downloads

    Started by Quinn Inuit, July 21, 2008 10:33 PM
    • Replies: 1
    • Views: 67,735
    May 07, 2016, 03:57 PM Go to last post
  6. Sticky Thread Sticky: AAR link thread

    Started by Quinn Inuit, August 21, 2010 02:56 PM
    • Replies: 0
    • Views: 3,744
    August 21, 2010, 02:56 PM Go to last post
  7. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 08:14 PM
    • Replies: 0
    • Views: 2,854
    December 18, 2006, 08:14 PM Go to last post
  8.   Normal Threads  

  1. ExRM 3.3 for RTR-PE 1.9

    Started by Quinn Inuit, March 05, 2007 08:37 AM
    68 Pages
    1 2 3 4 5 6 7 8 9 10 ... 68
    • Replies: 1,344
    • Views: 145,122
    July 22, 2008, 12:05 AM Go to last post
  2. Bug Reports for v3.5

    Started by Quinn Inuit, October 24, 2009 02:13 PM
    24 Pages
    1 2 3 4 5 6 7 8 9 10 ... 24
    • Replies: 471
    • Views: 19,109
    October 16, 2011, 08:56 PM Go to last post
  3. ExRM 4.0

    Started by rocknrollrefugee, January 22, 2010 08:04 PM
    19 Pages
    1 2 3 4 5 6 7 8 9 10 ... 19
    • Replies: 370
    • Views: 17,721
    August 01, 2010, 04:53 AM Go to last post
  4. Political map changes

    Started by Quinn Inuit, September 13, 2008 08:52 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    • Replies: 316
    • Views: 30,143
    October 21, 2010, 04:53 PM Go to last post
  5. ExRM 4.0 Suggestions

    Started by Quinn Inuit, August 02, 2010 10:35 PM
    15 Pages
    1 2 3 4 5 6 7 8 9 10 ... 15
    • Replies: 283
    • Views: 14,121
    October 27, 2011, 04:32 PM Go to last post
  6. A no nonsense installer for ExRM v3.5.3b

    Started by bladerunner900, September 01, 2008 02:45 PM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 233
    • Views: 70,348
    May 05, 2014, 11:00 PM Go to last post
  7. Bug reports for v3.4

    Started by Quinn Inuit, February 20, 2009 12:21 AM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 221
    • Views: 11,418
    October 02, 2009, 06:52 PM Go to last post
  8. Bug Reports for 3.3.4

    Started by Jamey, September 29, 2008 02:54 PM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 220
    • Views: 18,520
    February 20, 2009, 12:19 AM Go to last post
  9. ExRM v4.0 Open Beta bug thread

    Started by Quinn Inuit, April 22, 2012 10:30 PM
    10 Pages
    1 2 3 4 5 6 7 8 9 10
    • Replies: 194
    • Views: 19,607
    December 28, 2014, 09:00 PM Go to last post
  10. ExRM v4.0 Open (and final) Beta

    Started by Quinn Inuit, April 22, 2012 10:57 AM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 171
    • Views: 23,861
    November 11, 2013, 12:50 AM Go to last post
  11. Culture Shock Add-On Mod

    Started by caldarium, August 07, 2008 06:27 PM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 164
    • Views: 33,014
    January 21, 2015, 11:11 AM Go to last post
  12. CC's Expansion Mod (released)

    Started by Caligula Caesar, July 11, 2009 04:48 AM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 144
    • Views: 24,453
    October 16, 2011, 08:54 PM Go to last post
  13. Roster for India

    Started by Quinn Inuit, August 12, 2010 11:20 PM
    7 Pages
    1 2 3 4 5 6 7
    • Replies: 134
    • Views: 9,895
    February 17, 2011, 09:25 AM Go to last post
  14. 4.0 docs are up!

    Started by Quinn Inuit, October 16, 2011 09:28 PM
    7 Pages
    1 2 3 4 5 6 7
    • Replies: 120
    • Views: 9,178
    June 02, 2014, 10:22 PM Go to last post
  15. Cavalry in the Hellenistic Period

    Started by Quinn Inuit, June 07, 2010 10:13 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 115
    • Views: 6,687
    August 20, 2010, 07:29 PM Go to last post
  16. Missile weapons, in need of nerfing?

    Started by Quinn Inuit, July 26, 2010 11:12 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 114
    • Views: 4,158
    August 20, 2010, 09:01 PM Go to last post
  17. What if Pyrrhus was successful?

    Started by foreigneez, August 27, 2011 08:35 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 113
    • Views: 9,258
    December 11, 2011, 10:10 PM Go to last post
  18. Some suggestions

    Started by Jamey, July 22, 2008 11:55 AM
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 4,883
    September 25, 2008, 09:29 PM Go to last post
  19. Gaul and swords

    Started by Cheomesh, December 01, 2009 07:41 AM
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 13,889
    January 18, 2010, 07:05 PM Go to last post
  20. Military harbors

    Started by Quinn Inuit, February 10, 2011 11:43 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 100
    • Views: 4,277
    April 28, 2011, 09:16 PM Go to last post

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