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Forum: Sub mods

Please post any sub mod proposals or releases here.

Sub-Forums Threads / Posts  Last Post

  1. Forum Actions:

    Forum Statistics:

    • Threads: 65
    • Posts: 2,544
  2. An ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer.

    Forum Actions:

    Forum Statistics:

    • Threads: 459
    • Posts: 33,671
  3. A submod that aims to improve on all aspects of the game. New unit models, new campaign map textures, new scripts, new factions and a whole lot more.

    Forum Actions:

    Forum Statistics:

    • Threads: 110
    • Posts: 5,129
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Submods Recommendations for SS? Ask Here!

    Started by Alpha Zeke, August 31, 2010 12:22 AM
    14 Pages
    1 2 3 4 5 6 7 8 9 10 ... 14
    • Replies: 264
    • Views: 142,042
    March 25, 2024, 07:43 AM Go to last post
  3. Icon4 Sticky Thread Sticky: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Started by Byg, June 21, 2007 02:14 PM
    302 Pages
    1 2 3 4 5 6 7 8 9 10 ... 302
    • Replies: 6,023
    • Views: 1,299,453
    February 11, 2024, 06:00 PM Go to last post
    • Replies: 911
    • Views: 243,138
    June 12, 2022, 07:23 AM Go to last post
  4. Sticky Thread Sticky: Stainless Steel Translations

    Started by gracul, January 15, 2011 04:55 AM
    • Replies: 0
    • Views: 10,835
    January 15, 2011, 04:55 AM Go to last post
  5.   Normal Threads  

  1. Building Based Recruitment

    Started by Huene, August 05, 2010 11:03 PM
    2 Pages
    1 2
    • Replies: 35
    • Views: 10,999
    August 26, 2010, 01:50 PM Go to last post
  2. Broken Crescent Units for SS

    Started by Themis, December 07, 2009 05:03 AM
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 13,052
    August 26, 2010, 01:05 PM Go to last post
  3. Accurate Regions Submod 3.5 for SS6.2.4 (Early Era)

    Started by Ravenant, June 13, 2010 09:46 AM
    5 Pages
    1 2 3 4 5
    • Replies: 91
    • Views: 10,358
    August 26, 2010, 06:39 AM Go to last post
  4. Regarding Character Names

    Started by neha123, August 24, 2010 11:16 AM
    • Replies: 4
    • Views: 713
    August 25, 2010, 04:50 PM Go to last post
  5. Announcement: Stainless Steel Forum!

    Started by y2day, July 14, 2010 01:23 PM
    2 Pages
    1 2
    • Replies: 30
    • Views: 8,493
    August 21, 2010, 06:58 AM Go to last post
  6. The Caesar Ring minimod for SS 6.3

    Started by Megas Ycarus, August 15, 2010 06:11 PM
    2 Pages
    1 2
    • Replies: 23
    • Views: 8,250
    August 19, 2010, 03:34 PM Go to last post
  7. Garrison Script

    Started by chris7ian, August 18, 2010 08:25 PM
    • Replies: 4
    • Views: 905
    August 19, 2010, 02:39 PM Go to last post
  8. Hotseat Launcher - SS 6.3 XML

    Started by Tan Zhi Han, August 17, 2010 12:27 PM
    • Replies: 2
    • Views: 1,610
    August 17, 2010, 12:44 PM Go to last post
  9. [SS6.3] Broken Sword

    Started by Vaz, August 06, 2010 08:46 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 4,599
    August 17, 2010, 01:49 AM Go to last post
  10. Swiss Confederation

    Started by dmcraanen, August 15, 2010 05:36 PM
    • Replies: 10
    • Views: 1,689
    August 16, 2010, 06:49 AM Go to last post
  11. A little help modding units

    Started by Zornig, August 15, 2010 08:38 AM
    • Replies: 9
    • Views: 635
    August 16, 2010, 05:42 AM Go to last post
  12. Kingdom of Jerusalem emergent for 6.2 RC4 only

    Started by Santiago de Pola, March 15, 2009 11:00 AM
    4 Pages
    1 2 3 4
    • Replies: 77
    • Views: 9,111
    August 14, 2010, 10:11 AM Go to last post
  13. 6.3, BGR, Limited Activies, and Assimilation Script?

    Started by Heskey, August 12, 2010 10:00 AM
    • Replies: 0
    • Views: 551
    August 12, 2010, 10:00 AM Go to last post
  14. Dynamic Siege Upkeep (DSU) 2.0

    Started by Meneth, August 06, 2010 08:30 PM
    • Replies: 8
    • Views: 3,902
    August 10, 2010, 06:52 PM Go to last post
  15. Submod regarding agent movement speed (SS6.3)

    Started by PSSpyker, August 09, 2010 12:17 PM
    • Replies: 1
    • Views: 592
    August 09, 2010, 01:21 PM Go to last post
  16. 2TPY The Way It Should Be...>3/13/09<

    Started by Tsarsies, September 04, 2008 02:56 AM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    • Replies: 257
    • Views: 30,995
    August 06, 2010, 06:46 PM Go to last post
  17. Proposal: "Standard" SS6.3 as basis for sub-mods?

    Started by Gorrrrrn, August 05, 2010 05:09 AM
    • Replies: 5
    • Views: 1,009
    August 05, 2010, 05:50 PM Go to last post
  18. SavageAI Beta - New Campaign AI

    Started by TheSavage, February 24, 2009 06:25 PM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 159
    • Views: 30,295
    August 03, 2010, 06:55 AM Go to last post
  19. Patch 6.2, RC4 released

    Started by gracul, November 08, 2008 10:36 AM
    123 Pages
    1 2 3 4 5 6 7 8 9 10 ... 123
    • Replies: 2,441
    • Views: 529,973
    August 02, 2010, 08:38 PM Go to last post
  20. Faction Limit

    Started by Point Blank, January 21, 2009 02:07 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 116
    • Views: 17,220
    August 01, 2010, 06:56 AM Go to last post

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