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Forum: Kingdoms Grand Campaign Mod

A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.

Sub-Forums Threads / Posts  Last Post

  1. Please post all sub mods in here.

    Forum Actions:

    Forum Statistics:

    • Threads: 74
    • Posts: 1,379
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 07:14 PM
    • Replies: 0
    • Views: 6,105
    December 18, 2006, 07:14 PM Go to last post
  3. Sticky Thread Sticky: Sound Fix (non english versions)

    Started by Dave Scarface, July 06, 2008 10:52 AM
    • Replies: 37
    • Views: 18,904
    March 19, 2011, 08:33 AM Go to last post
  4. Icon2 Sticky Thread Sticky: Kingdoms Grand Campaign Mod 3.0 (updated 22/05/08)

    Started by Dave Scarface, January 03, 2008 03:26 PM
    • Replies: 6
    • Views: 208,038
    September 24, 2011, 06:47 AM Go to last post
  5. Icon2 Sticky Thread Sticky: KGCM Patch 4.2 + KGCM Patch 4.3 Download Thread

    Started by Dave Scarface, June 05, 2008 12:35 PM
    • Replies: 742
    • Views: 476,186
    October 29, 2011, 04:05 PM Go to last post
  6. Sticky Thread Sticky: KGCM ScreenShots Thread

    Started by Jaketh, December 14, 2008 05:23 PM
    • Replies: 105
    • Views: 92,052
    October 03, 2012, 04:18 PM Go to last post
  7. Icon4 Sticky Thread Sticky: Hotfix released to resolve movement error

    Started by Stylix, July 14, 2012 07:20 PM
    • Replies: 12
    • Views: 10,522
    July 06, 2019, 02:01 AM Go to last post
  8. Icon4 Sticky Thread Sticky: New!! KGCM v4.3 one file install instructions with download links

    Started by Stylix, June 20, 2012 04:47 PM
    • Replies: 68
    • Views: 106,324
    July 06, 2019, 02:07 AM Go to last post
  9. Icon5 Sticky Thread Sticky: KGCM + HHB Frequently Asked Questions

    Started by Dave Scarface, January 03, 2008 03:57 PM
    • Replies: 493
    • Views: 172,270
    February 12, 2020, 10:19 AM Go to last post
  10. Sticky Thread Sticky: Technical support thread (Version 4.2 & 4.3)

    Started by Dave Scarface, May 22, 2008 02:52 AM
    • Replies: 1,619
    • Views: 297,616
    December 03, 2020, 09:39 PM Go to last post
  11. Sticky Thread Sticky: Heroes Hordes & beyond [KGCMv4.2]

    Started by Soul Firez, January 08, 2010 10:00 PM
    • Replies: 939
    • Views: 233,410
    December 14, 2021, 12:07 PM Go to last post
  12. Sticky Thread Sticky: Kingdoms Grand Campaign Mod Feedback

    Started by Dave Scarface, January 03, 2008 04:22 PM
    • Replies: 1,944
    • Views: 322,825
    December 27, 2021, 09:11 AM Go to last post
  13. Sticky Thread Sticky: Working KGCM 3.0 and 4.2 download

    Started by the Leper King, December 17, 2013 05:03 AM
    • Replies: 59
    • Views: 84,667
    March 12, 2023, 11:05 PM Go to last post
  14.   Normal Threads  

  1. Missing texture Polish Unit

    Started by the Leper King, February 21, 2014 07:47 AM
    • Replies: 0
    • Views: 477
    February 21, 2014, 07:47 AM Go to last post
  2. Missing pavise shield

    Started by Leto Atreides, February 23, 2014 08:21 AM
    • Replies: 1
    • Views: 584
    February 28, 2014, 03:53 PM Go to last post
  3. Your experience: Crusading Armies

    Started by the Leper King, March 22, 2014 03:06 AM
    • Replies: 1
    • Views: 708
    March 25, 2014, 02:13 PM Go to last post
  4. No flaming projectiles - How to change back?

    Started by jord9n, March 21, 2014 11:42 PM
    • Replies: 3
    • Views: 722
    March 26, 2014, 03:45 AM Go to last post
  5. ALL PATCH 4.2 LINKS ARE DEAD !

    Started by Alexanderos, March 27, 2014 11:22 AM
    • Replies: 4
    • Views: 811
    April 13, 2014, 01:42 AM Go to last post
  6. Make farms visible on campaign map

    Started by builder680, April 16, 2014 11:14 PM
    • Replies: 1
    • Views: 609
    April 18, 2014, 04:50 AM Go to last post
  7. From humble beginnings.

    Started by eolis223, April 20, 2014 02:48 AM
    • Replies: 4
    • Views: 613
    April 22, 2014, 05:12 AM Go to last post
    • Replies: 4
    • Views: 1,731
    April 25, 2014, 03:08 PM Go to last post
  8. Help with an issue?

    Started by TheLonelyPickle, May 03, 2014 11:05 AM
    • Replies: 3
    • Views: 596
    May 04, 2014, 08:54 AM Go to last post
  9. Critical bug fix for campaign AI:

    Started by geneiusxie, May 18, 2014 11:36 PM
    • Replies: 3
    • Views: 690
    May 21, 2014, 06:15 PM Go to last post
  10. Missing sound files...

    Started by Nickzilla, May 29, 2014 02:24 AM
    • Replies: 8
    • Views: 976
    May 31, 2014, 07:07 PM Go to last post
  11. Adding Vanilla Medieval 2's Campaign Music?

    Started by Aymer de Valence, February 03, 2013 06:50 AM
    • Replies: 3
    • Views: 955
    June 01, 2014, 09:43 PM Go to last post
  12. Quick fix for the AI never breaking alliances?

    Started by Clux Deluxe, May 27, 2013 12:20 PM
    • Replies: 3
    • Views: 893
    June 01, 2014, 10:51 PM Go to last post
    • Replies: 4
    • Views: 609
    June 02, 2014, 01:11 AM Go to last post
  13. 4.2 Links UPDATED

    Started by the Leper King, June 04, 2014 12:38 AM
    • Replies: 0
    • Views: 564
    June 04, 2014, 12:38 AM Go to last post
  14. Campaign Ai

    Started by the Leper King, June 04, 2014 09:03 PM
    • Replies: 7
    • Views: 1,731
    June 18, 2014, 08:44 PM Go to last post
  15. Icon4 Ważne pytanie!

    Started by Drewex, June 17, 2014 08:54 AM
    • Replies: 4
    • Views: 562
    June 22, 2014, 04:19 PM Go to last post
  16. Weird stuff with buildings...

    Started by Nickzilla, June 07, 2014 02:02 PM
    • Replies: 10
    • Views: 1,807
    June 24, 2014, 09:16 PM Go to last post
  17. Problem with recruiting

    Started by makedonche, June 26, 2014 03:50 PM
    • Replies: 9
    • Views: 1,446
    June 26, 2014, 05:03 PM Go to last post

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