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Forum: M2TW: Kingdoms Hosted Modifications

Find all Hosted Modifications for M2TW: Kingdoms here.

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    Mods which have a release, including open betas.

  2. A historical mod based on the actual events between 1618 and 1648 in the area of the Holy Roman Empire of the German Nation. A total conversion waiting for you to select one of 22 playable factions to write your own history in Europe's bloodiest conflict.

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    1. Error Reports

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    • Threads: 335
    • Posts: 6,291
  3. Full list of features in the description. -Better ai both campaign and battle. -new units all around even from previous versions. -new interactive events such as traveling mercenaries. -Merchants are back but very limited, as with limited priests. -Religion now plays a bigger role in the order of your cities. -Should be harder to maintain order all around still might need tweaks. -Game is meant to be a slow build-up of your nation, 6 turns per year early campaign only -Collect artifacts through battle such as special rings, shields, swords, axes, breastplates. Enjoy the mod!

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    • Threads: 21
    • Posts: 257
  4. A fantasy mod based on the book, The Seeker and The Mage. Akthross Total War will allow you to play a classic game of Good vs Evil. Features new models, animations, custom settlements, and a fully reworked campaign AI.

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    • Threads: 45
    • Posts: 691
  5. Anatolia, the fertile lands, which has been home to many civilizations throughout history. Our mod contain Anatolia and several places where you can find all prosperity, welfare and glory but also some surprises!

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    • Threads: 70
    • Posts: 1,311
  6. Baltic: Total War is a major modification to represent ancient balt culture Lithuanian faction warfare in medieval period. The first goal is a mod for Kingdoms. Second is to give TW community accurate info about Lithuania and created units for the community.

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    • Threads: 138
    • Posts: 4,316
  7. BattleAxe, a “true” Total War experience, challenges players with a large selection of over a dozen campaigns and 28 factions. Diplomacy has been axed - all factions are “at war”. It’s a “mean” Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference.

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    • Threads: 61
    • Posts: 318
  8. Bellum Crucis is a loyal reproduction of the Middle-Ages in Europe, North Africa, Russia and Middle-Eastern. It features the events happening during the period of the Crusades and Jihads, with powers clashing for the dominion over the Old Known World. The game presents a deep simulation of the royal dynasties, innovative agents with a grading scale, and detailed panorama of units and buildings typical of the Middle-Ages.

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    • Threads: 48
    • Posts: 1,140
  9. Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!

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    • Threads: 4,268
    • Posts: 104,457
  10. Bulgaria Total War's aim is to add a couple of new factions to the game (including Bulgaria) in a historically accurate manner, as well as to improve the overall gameplay-experience from the vanilla in a variety of other areas.

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    • Threads: 68
    • Posts: 1,030
  11. BULAT STEEL is a global modification for Medieval II: Total War™ Kingdoms about the European Middle Ages and the era of the Crusades. In this Mod all the most important and basic aspects of the game (Units, 2d-art, Music, Scripts) have been carefully and lovingly reworked and improved, and also many innovations have been added, which cannot be counted. None of the 30 factions was left without attention. Bulat Steel is a adamant which was cutted by over 10 years of hard and painstaking work of many masters, which can already be called a brilliant.

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    • Threads: 3
    • Posts: 20
  12. Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions.

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    • Threads: 3,431
    • Posts: 71,067
  13. This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.

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    • Threads: 946
    • Posts: 14,342
  14. Claimants,heirs & Conquerors: Tempesta` Meditterraneo`is a mod with new content in almost all aspects of the game a new huge map which focuses on Italy, the Alps & Central Meditterranean, New factions as well as traditional favorites From Italy, Germany,France,Eastern Europe,Iberia & North Africa.

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    • Threads: 60
    • Posts: 1,014
  15. This is a modification of MTWII with the purpose of enhancing the game, and aims to make the player enjoy the game more. Pursues high replay value.

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    • Threads: 361
    • Posts: 8,498
  16. The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.

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    • Threads: 297
    • Posts: 2,827
  17. This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added.

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    1. Sub Mods

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    • Threads: 62
    • Posts: 4,410
  18. Dawn of Conquest represents the ultimate sandbox campaign set in Europe and covering 1330-1450, the period with many historical conflicts. The modding philosophy is "history inspired game play". The mod features a completely new campaign map with overhauled graphics and the best campaign and battle AI possible on the Kingdoms engine.

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    • Threads: 2
    • Posts: 190
  19. The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. (formerly; Middle Ages Total War)

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    • Threads: 118
    • Posts: 1,890
  20. A mod set in the roman time frame, with the main faction of Europe, West Asia and North Africa. Purpose is to play a classic era mod on med2 engine. Other than completely new units, main feature are the new city model on battle map.

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    1. Sub-Mods

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    • Threads: 215
    • Posts: 4,572
  21. Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.

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    1. AAR's,
    2. Mini-Mods,
    3. Multi-player

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    • Threads: 3,827
    • Posts: 51,260
  22. Dominatio Mundi (World Domination) is a multi modding area. Our aims are diverses since mods are dealing with 3/4 world maps and little regions maps. The only one common point is that all mods are total modification of the TW game.

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    • Threads: 323
    • Posts: 4,976
  23. Dominion of the Sword is an ambitious project aimed at making a Supermod, we have a large team made up of several contributing mods as well as our own dedicated staff. The mod aims to maximise the possibilities in the M2TW engine to make a game with realism, historical accuracy and playability.

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    • Threads: 691
    • Posts: 18,548
  24. This total conversion mod is set at the time of the great Roman Emperor Justinian, at the very threshold of the Dark Ages. The old world has gone for ever, and now, times are changing, and peoples are on the move. This is a time of Faith, Empire, and most of all- Total War!

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    • Threads: 114
    • Posts: 5,139
  25. A total conversion mod of M2TW set in the classical era, starting in 272BC.

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    • Threads: 5,449
    • Posts: 110,875
  26. This mod contains most of the campaigns from my Eras Total War mod and 4 new ones. These campaigns cover various areas, ranging from Europe, North Africa, and the Near East to the whole world.

    Sub-Forums:

    1. Submods,
    2. Campaigns

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    • Threads: 428
    • Posts: 5,363
  27. An improved Vanilla game with bigger, better Americas. Factions from Kingdoms and all the Kingdoms units added. Plus much more.

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    • Threads: 178
    • Posts: 1,408
  28. Faerun[Forgotten Realms] Total War is a fantasy mod set in the D&D setting of Forgotten Realms, in the continent of Faerun. That is the same setting as that of many popular cRPG games such as the Baldur's Gate, Icewind Dale and Neverwinter Nights series. The mod includes wide variety of playable factions across the vast and diverse lands of Faerun. From the frozen wastes of Icewind Dale, to the parched deserts of Mulhorand, playable nations and their surroundings differ greately. Humans, orcs, elves, and dwarves are all included.

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    • Threads: 22
    • Posts: 1,319
  29. This mod is a total conquest mod in pre-colombus era. The map goes from the Americas to Japan, and from Iceland to Australia. There are 13 new factions and 3 previously unplayable factions now playable from the beginning.

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    • Threads: 226
    • Posts: 2,519
  30. Brand new factions, New 2d art, Battle and Campaign AI improved, Bigger Map and New Script Tweaks and also New medieval music and New Units and more small modifications.

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    1. Submods

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    • Threads: 139
    • Posts: 5,555
  31. The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

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    • Threads: 511
    • Posts: 6,718
  32. The Battle Of Gallipoli - introducing planes and tanks to the battle field, trench warfare and more.

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    • Threads: 12
    • Posts: 122
  33. Chronicles of Myrtana reproduces the fascinating World of Gothic and offers unique mechanics and features, heavily influenced by "rpg elements". The Gothic Series is an RPG Video Game for PCs came out several years ago.

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    • Threads: 14
    • Posts: 202
  34. A total conversion that allows players to enact large scale battles in the realm of Hyrule. Players will get the chance to lead races from the Legend of Zelda series and command iconic characters from the series in battle.

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    • Threads: 966
    • Posts: 82,423
  35. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style while completely reworking key mechanics and adding new units and maps. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.

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    • Threads: 9
    • Posts: 93
  36. In Nomine Dei - In the name of God. Initiating with the fall of Edessa, In Nomine Dei aims for a complete overhauled game play experience during the time frame of the Crusades. Set up on a complete new map, with several new factions, scripts, traits, ancs and units, the player will have to find his way trough historic events and choices, to lead his God to his rightful place in the Holy Land.

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    • Threads: 18
    • Posts: 431
  37. A modification set in the late Roman Era, the mod is planned to be developed by sub-campaigns focusing on major events of the era building up to a final grand campaign set during the fall of the Western Roman Empire.

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    • Threads: 748
    • Posts: 14,148
  38. A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.

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    1. Sub Mods

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    • Threads: 1,129
    • Posts: 16,648
  39. This mod is focused on the British Isles in the late 13th century and seeks to reproduce the Anglo-Scottish, Anglo-French and Anglo-Irish conflicts of the period. Welsh rebellions will also feature. Several campaigns will be playable on a huge new-look map of the British Isles and Northern France. Kingdoms of the Isles will offer a good blend of historical accuracy and gameplay through the use of intense scripting and AI enhancement.

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    1. Repository

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    • Threads: 129
    • Posts: 3,054
  40. This mod adds over 130 new main banners, many new upgrade banners and over 300 new shield textures for Medieval 2. New symbols for some factions and new colour for Denmark and Byzantium.

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    • Threads: 7
    • Posts: 496
  41. Two main factions (France, England) and several satellite factions (Aragon, Burgundy, Flandres, HRE, Savoy, Wales) fight for supremacy in France and England. 2 turns per year, very large and beautiful map, over 120 regions.

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    • Threads: 107
    • Posts: 1,645
  42. A mod aimed at improving the gameplay and balance of M2TW as well as a longer, slower campaign. It is made by Lusted but incorporates other modders work for the best gaming experience.

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    • Threads: 727
    • Posts: 8,877
  43. for a better Hungary. Modded map, names, religions, the usual stuff, you know. Completely remodelled and re-skinned Hungarian units, new unit list. Informations for modders about the Hungarian Kingdom.

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    • Threads: 77
    • Posts: 2,314
  44. One Ruler on Earth is a modification for Medieval II featuring a world map with 30 playable factions from the Americas to Japan. The campaign begins in late 1204, after the Fourth Crusade and just as the clans of Mongolia are being united under Genghis Khan, and ends in the 17th century. It features hundreds of new units and complete rev of the vanilla factions, as well as unique building trees and events on the campaign map.

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    • Threads: 6
    • Posts: 286
  45. Pro Deo et Rege is a mod aimed at providing a longer, more challenging and realistic campaign. Featuring many new provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!

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    1. PDER Sub Mod Forum

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    • Threads: 349
    • Posts: 7,177
  46. The most unique and comprehensive modification of battle AI ever committed, squeezing out as much as possible from game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, forging an unforgettable experience. Fully automated installer included.

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    • Threads: 71
    • Posts: 586
  47. Adds 69 Regions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions.

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    • Threads: 271
    • Posts: 5,299
  48. Renaissance Total War is a mod that will be set in the renaissance era, which is following the medieval ages. It will combine historic accuracy with a fun and dynamic campaign map and gameplay. It will feature new factions, new units, and a new battle system which will focus on pikes, halberds, guns, artillery, and "evolved knights"

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    • Threads: 219
    • Posts: 2,985
  49. Based on the RTW mod "Three Kingdoms - The Fight for Supremacy" - a complete port to M2TW kingdoms with enhanced scripting.

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    1. Error Reports

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    • Threads: 659
    • Posts: 6,738
  50. A reworking of the Kingdoms Britannia campaign, designed with an eye to making a full and proper game of the bare-bones scenario.

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    • Threads: 98
    • Posts: 1,795
  51. In this mod the player takes control of one of 3 Rus' kingdoms with the goal of uniting Rus' in the face of massive opposition from all sides: Mongols, Teutonic knights and even internal civil war.

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    • Threads: 160
    • Posts: 3,692
  52. Sands of Conquest is a fantasy mod set on the desert Island of Lurija. There are ten new factions (Dynasties) with the goal of capturing the islands innermost fortresses. almost everything is brand new redone except for units which although are re-skinned still using vanilla models.

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    • Threads: 19
    • Posts: 495
  53. Custom and historical battles taking place during the struggle between the USA and the CSA between 1861 and 1865.

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    • Threads: 48
    • Posts: 995
  54. This mod is set during the Sengoku Jidai (period of the warring states) following the Onin war of the mid-15th century that effectively caused the downfall of the Ashikaga Shogunate. The mod starts in 1548 and is set to include most of the important factions and characters of the period. The purpose when playing this mod is to bring greatness to your clan, expand your realm, defeat other rival clans and unite Japan under your banner.

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    • Threads: 6
    • Posts: 491
  55. A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

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    • Threads: 20,861
    • Posts: 403,014
  56. Based on Medieval II Total War - Kingdoms and The Elder Scrolls series. It gives you a chance to head one of the 20 factions to fight for Tamriel. Command Imperial Legions, armies of Skyrim, Great Houses of Morrowind or ash creatures of Dagoth Ur to conquer all

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    • Threads: 70
    • Posts: 2,084
  57. France and the Hapsburg fight to gain ascendancy over Italy, involved are most of the Italian city states or lordships and even most of the European states. The war remains for more than sixty years on the Italian peninsula.

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    • Threads: 131
    • Posts: 3,339
  58. The Last Kingdom challenges players to control 15 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh, and Norman, and to embark on a campaign to dominate the British Isles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England, Iceland, or starting from the Norwegian peninsula.

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    1. Submods

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    • Threads: 406
    • Posts: 12,909
  59. The Long Road is geared toward an epic style campaign with a total of 900 turns and a large map with many provinces. It targets a balance between realism and gameplay. Targets a challenging campaign that is not tediously difficult.

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    • Threads: 1,018
    • Posts: 12,559
  60. The Sundering: Rise of the Witch King is a mod for Medieval 2: Kingdoms and based around the Warhammer universe during the civil war between the Elves, the mod's campaign opens with the Death of Bel Shanaar in -2751 IC.

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    • Threads: 211
    • Posts: 4,495
  61. The Legacy of the Great Torment is a world inhabited by many small nations which have been been forced to develop in near isolation, a world of large desolate, depopulated lands, which are ripe for conquest and development by a wise and powerful leader. Are you such a leader.......

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    • Threads: 337
    • Posts: 25,174
  62. Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth

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    • Threads: 13,304
    • Posts: 519,366
  63. This mod is based in the Holy Land and the different conflicts it was involved in between the years 1050 -1330. The mod adds new events, units, buildings, ancillaries, and some scripted events like a building system related to resources.

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    • Threads: 7
    • Posts: 139
  64. 2 seperate vanilla+ mods. Total Vanilla expands the map to the east & a bit to the west, brings in kingdoms and new factions, with a big focus on the crusades. New regions, new units, new ancillaries, a lot of other stuff and a lot of love. - Total Bananas expands the map to the west and brings the grand campaign and the americas map together, as well as most of the kingdoms factions and units. Its focus is on creating an as vanilla as possible grand-grand campaign experience. No fancy scripts, no fancy units, no convolution. Just pure vanilla (bananas).

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    • Threads: 81
    • Posts: 2,819
  65. Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from rise of the Serbian Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of over 25 factions all complete with brand new artistically

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    • Threads: 354
    • Posts: 26,637
  66. A mod by Vlad focusing on the Mongolo-Tatars invasion of Europe, featuring historical Mongols, Turks, Germans, Russians and others.

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    • Threads: 86
    • Posts: 1,731
  67. Set around the WIII: Reign of Chaos - The Frozen Throne period. Large map with iconic provinces, distinct factions such as the Scourge, the Horde, the Burning Legion. Many units and heroes essential to any Warcraft experience.

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    • Threads: 28
    • Posts: 8,493
  68. This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones'.

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    1. AARs

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    • Threads: 854
    • Posts: 65,911
  69. With Fire and Sword 2 is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries. OiM 2 develops ideas of precursor and in many respects similiar to it. Some aspects of the mod stays the same, but many of them will change. Another engine of Medieval II and later date of campaign start - not only factors that affects the difference.

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    • Threads: 74
    • Posts: 1,424
  70. This mod throws you into the Viking Age complete with new factions, new units, a new map, improved AI, new scripts and much more. Its first release focuses on the events around the Baltic sea between the years 785 to 1050. Command some of the greatest Early Middle Age kingdoms around the Baltic, and defend yourself from the occurring Rus' as you battle it out for ultimate supremacy.

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    • Threads: 309
    • Posts: 7,245
  71. A matrix of improvements, including a re-write of the campaign AI and other core files.

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    1. Submods

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    • Threads: 80
    • Posts: 3,759
  72. Modifications in Development Threads / Posts  Last Post

    Mods in the development stage. If the status of your mod changes with a release please inform the administration.

  73. AMaM is Medieval 2: Kingdoms mod set in late Medieval era, starting in year 1232 and focused on Middle- Eastern Europe, Scandinavia, northern Italy and Balkans. Mod offers nearly 30 playable factions, with majority of them never presented in any mod before.

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    • Threads: 9
    • Posts: 243
  74. Albion - Total War is a mod based on the British Isles and Northern France, starting in the 13th century during King Edward I of England's accession to the throne

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    • Threads: 15
    • Posts: 535
  75. All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare.

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    • Threads: 144
    • Posts: 5,050
  76. Colonies & Empires is an Americas mod for Medieval 2: Total War - Kingdoms. Set in an alternate early 16th century reality, where all the colonial powers have arrived on the doorstep of the New World all at once. Can the native peoples withstand this new threat? Or will the Europeans be able to conquer these bountiful lands for themselves? Only one thing is certain - this IS Total War.

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    • Threads: 7
    • Posts: 271
  77. DragonDawn is a fully realised full conversion of Medival Total War II: Kingdoms, set in the Universe of DragonDawn. DragonDawn is a unique and non-commercial High-Fantasy setting that was written over a period of ten years. We'd love your support!

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    1. Previews

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    • Threads: 130
    • Posts: 2,790
  78. Historical and Epic campaign featuring with realism the struggle between the two regional powers and their allies for the supremacy of the Baltic and eastern Europe.

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    • Threads: 22
    • Posts: 652
  79. A total conversion set in the mid-XV century Italy, with a strong focus on historical accuracy and quality. Featuring a large main campaign and regional mini campaigns to learn new implemented features and to focus on specific sets of events

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    • Threads: 5
    • Posts: 344
  80. This is a Classical total conversion mod for M2TW, and spans the crucial years of 338 to 260 BC building up to the Punic wars, developing in detail the cultures and the titanic wars they waged for the supremacy of Italy.

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    • Threads: 235
    • Posts: 4,520
  81. Princes, Kings and Heroes is a major modification for the Kingdoms Expansion. It is centred around the period 1280 to 1330 (which covers the 2nd Welsh war, the Scottish war of independence and invasion of Ireland and the English internal wars of this period). It’s set on a large map and aims to be as historical as viable.

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    • Threads: 43
    • Posts: 1,738
  82. A Napoleonic Era mod set between 1806 and 1821. Explore the possibilities of an European Empire under Napoleon I or try to crush his domain under the Ancient Regime's heel. Will freedom prevail? Will tyranny overthrow the last enlightened despot? The fate of the world is in your hands.

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    • Threads: 8
    • Posts: 240
  83. Great Conflict between the Roman Empire, The Bulgar Empire and The Frankish Empire. Local conflicts between factions in Italy, Balkans and North Africa. Invasion of peoples from the east.

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    • Threads: 44
    • Posts: 12,260
  84. The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.

    Sub-Forums:

    1. Public Research

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    • Threads: 55
    • Posts: 1,675

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