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Forum: Chivalry II: The Sicilian Vespers

This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.

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  1. After Action Reports

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    Forum Statistics:

    • Threads: 5
    • Posts: 82
  2. ChivalryII:SV - Info-Desk & Technical Help-Desk/ Bug Reports

    Forum Actions:

    Forum Statistics:

    • Threads: 48
    • Posts: 1,524
  3. ChivalryII:SV - Submods

    Forum Actions:

    Forum Statistics:

    • Threads: 16
    • Posts: 208
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 07:14 PM
    • Replies: 0
    • Views: 5,242
    December 18, 2006, 07:14 PM Go to last post
  3. Sticky Thread Sticky: Chivalry II: The Sicilian Vespers wiki page

    Started by karamazovmm, August 20, 2010 12:12 PM
    • Replies: 1
    • Views: 16,632
    August 20, 2010, 04:44 PM Go to last post
  4. Sticky Thread Sticky: [Main Thread] Chivalry II : SV 3.3 Release + Download

    Started by SicilianVespers, August 25, 2008 11:46 AM
    • Replies: 596
    • Views: 324,309
    December 13, 2012, 06:07 PM Go to last post
  5. Sticky Thread Sticky: [Pictures] Chivalry II : SV 3.x User Screenshots

    Started by Jaketh, August 27, 2008 09:22 PM
    • Replies: 115
    • Views: 125,631
    March 05, 2017, 01:16 PM Go to last post
  6. Sticky Thread Sticky: [Praise] Big thanks for the mod!

    Started by Razdor, June 22, 2009 05:35 PM
    • Replies: 69
    • Views: 26,502
    August 30, 2017, 12:55 AM Go to last post
  7. Sticky Thread Sticky: {Please Read!} Index Thread

    Started by Gandalfus, October 14, 2012 08:13 AM
    • Replies: 3
    • Views: 8,391
    February 02, 2018, 12:29 PM Go to last post
  8. Sticky Thread Sticky: New Download Links

    Started by Belgrado, January 19, 2017 06:59 AM
    • Replies: 22
    • Views: 19,816
    April 02, 2021, 04:26 PM Go to last post
  9. Icon3 Sticky Thread Sticky: Market bug fixed! + other fixes

    Started by Belgrado, January 26, 2017 10:49 AM
    • Replies: 12
    • Views: 9,182
    August 30, 2021, 02:22 PM Go to last post
  10.   Normal Threads  

  1. modding question

    Started by Maurice, September 18, 2008 06:20 PM
    • Replies: 4
    • Views: 532
    September 20, 2008, 02:59 AM Go to last post
  2. corruption

    Started by suiluj, September 19, 2008 02:43 PM
    • Replies: 3
    • Views: 500
    September 20, 2008, 03:01 AM Go to last post
  3. Thoughts..

    Started by Shadow_Imperator, September 16, 2008 09:44 AM
    • Replies: 2
    • Views: 740
    September 20, 2008, 08:29 AM Go to last post
  4. same age

    Started by Kracker Jack'D, September 20, 2008 06:50 PM
    • Replies: 5
    • Views: 596
    September 21, 2008, 03:43 AM Go to last post
  5. modding the unit count

    Started by Jaketh, September 09, 2008 06:01 PM
    • Replies: 9
    • Views: 909
    September 21, 2008, 10:56 AM Go to last post
  6. Upgrading to Citadels?

    Started by Xmecial, September 15, 2008 04:42 PM
    • Replies: 35
    • Views: 2,273
    September 22, 2008, 11:57 PM Go to last post
  7. events

    Started by DrwHem, September 23, 2008 10:11 AM
    • Replies: 2
    • Views: 482
    September 24, 2008, 12:20 AM Go to last post
  8. Reduce dissent or increase AI aggression

    Started by DrwHem, September 16, 2008 04:03 PM
    • Replies: 2
    • Views: 640
    September 24, 2008, 11:07 PM Go to last post
  9. towers cause ctd

    Started by DrwHem, September 16, 2008 08:23 AM
    • Replies: 11
    • Views: 635
    September 24, 2008, 11:58 PM Go to last post
  10. A thank you to the modders, and some questions

    Started by Grimmy, September 21, 2008 10:38 PM
    • Replies: 17
    • Views: 645
    September 26, 2008, 10:37 PM Go to last post
  11. The AI gets reinforcements in his towns...

    Started by kekeke, September 29, 2008 08:34 AM
    • Replies: 3
    • Views: 624
    September 29, 2008, 09:44 PM Go to last post
  12. Inquistion Preist in Darkage???

    Started by Jaketh, September 28, 2008 07:45 PM
    • Replies: 3
    • Views: 458
    September 30, 2008, 10:37 AM Go to last post
  13. Merchant rights? Stronghold rights? Both?

    Started by Emperor of Europe, September 29, 2008 12:06 PM
    • Replies: 11
    • Views: 940
    October 03, 2008, 01:35 PM Go to last post
  14. QUESTION ON RECRUITING

    Started by Pelican Man, September 04, 2008 03:46 PM
    • Replies: 3
    • Views: 664
    October 03, 2008, 03:09 PM Go to last post
  15. Mods little ones

    Started by ElSypatiko, October 03, 2008 03:18 PM
    • Replies: 1
    • Views: 464
    October 04, 2008, 04:01 AM Go to last post
  16. This mod is hard! Filing chapter 11...

    Started by TeeWee, September 25, 2008 11:13 AM
    • Replies: 14
    • Views: 1,091
    October 05, 2008, 11:54 PM Go to last post
  17. Is this normal?

    Started by K_Nudde, October 06, 2008 10:01 AM
    • Replies: 4
    • Views: 597
    October 07, 2008, 02:02 PM Go to last post
  18. things that kill my game... bugs or not?

    Started by Selim, October 04, 2008 05:36 AM
    • Replies: 10
    • Views: 922
    October 08, 2008, 08:48 AM Go to last post
  19. Sicilian Vespers patches

    Started by FFJean, May 23, 2008 01:32 AM
    • Replies: 15
    • Views: 1,796
    October 09, 2008, 06:13 AM Go to last post
  20. Question about campaign code, starting conditions....etc

    Started by Mattress, October 08, 2008 06:00 PM
    • Replies: 2
    • Views: 608
    October 09, 2008, 06:15 AM Go to last post

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