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Forum: Broken Crescent

Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!

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    • Threads: 131
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  2. Art

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  3. Report CTDs, bugs and installation problems here.

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  5. Organize multiplayer battles and campaigns here.

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    • Threads: 47
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  1.   Sticky Threads  

  2. Icon4 Sticky Thread Sticky: BC 2.4 Faction Preview: The Uyunids Of Al-Bahrayn

    Started by koultouras, February 28, 2013 04:00 AM
    4 Pages
    1 2 3 4
    al bahrayn, broken crescent, preview, the sultanate of bahrain, uyunids
    • Replies: 71
    • Views: 62,030
    July 30, 2017, 10:40 AM Go to last post
  3. Icon4 Sticky Thread Sticky: BC 2.4 Faction Roster Preview: The Imamate of Yemen

    Started by TMK, August 01, 2012 05:11 AM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 166
    • Views: 85,481
    May 18, 2013, 03:25 PM Go to last post
  4. Icon14 Sticky Thread Sticky: BC 2.4 The Kara-Khitan Khaganate

    Started by Byzantineboy, January 24, 2015 11:21 AM
    4 Pages
    1 2 3 4
    • Replies: 75
    • Views: 59,970
    October 14, 2016, 07:03 AM Go to last post
  5. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 07:14 PM
    • Replies: 0
    • Views: 8,070
    December 18, 2006, 07:14 PM Go to last post
  6. Sticky Thread Sticky: Way to play locked factions in 2.4

    Started by VataR, December 24, 2015 06:22 AM
    • Replies: 4
    • Views: 12,781
    October 02, 2016, 11:23 AM Go to last post
  7. Icon4 Sticky Thread Sticky: [BC 2.4.2] : Standalone Patched Version - [Preview + Download] RELEASED!

    Started by Byzantineboy, December 22, 2015 04:07 PM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    2015 modding awards, 2016 modding awards
    • Replies: 244
    • Views: 236,896
    February 28, 2023, 08:01 PM Go to last post
  8.   Normal Threads  

  1. AI agressivness in 1.5

    Started by Ceasar Gubius, February 27, 2009 10:15 AM
    • Replies: 1
    • Views: 733
    February 27, 2009, 04:35 PM Go to last post
  2. AI and Agents

    Started by Aethelred, January 31, 2008 04:03 PM
    • Replies: 1
    • Views: 569
    February 01, 2008, 02:40 AM Go to last post
  3. AI and diplomacy

    Started by kaeim, June 13, 2010 09:13 AM
    • Replies: 1
    • Views: 676
    June 13, 2010, 09:52 AM Go to last post
  4. AI behaviour

    Started by Astaroth, March 03, 2008 02:44 PM
    2 Pages
    1 2
    • Replies: 25
    • Views: 1,580
    March 06, 2008, 06:06 PM Go to last post
  5. Moved: AI Blitzkrieg

    Started by Lupu, February 07, 2008 06:17 PM
    •  
    •  
  6. AI controlled archers don't fire

    Started by bigdaddy1204, March 28, 2008 01:05 PM
    • Replies: 3
    • Views: 613
    March 28, 2008, 07:21 PM Go to last post
  7. ai has unlimited money?

    Started by brapollo, March 20, 2012 03:19 AM
    2 Pages
    1 2
    • Replies: 27
    • Views: 4,261
    May 25, 2012, 10:33 AM Go to last post
  8. AI inactivity during sieges.

    Started by nodey, January 28, 2008 09:57 PM
    • Replies: 4
    • Views: 543
    January 29, 2008, 07:18 AM Go to last post
  9. AI KoJ-too weak? or Ayyubids too tough?

    Started by merlinuscdxx, July 08, 2009 11:22 PM
    4 Pages
    1 2 3 4
    • Replies: 78
    • Views: 3,807
    July 14, 2009, 04:56 AM Go to last post
  10. AI messing up siege on campaign map

    Started by Mekaran, August 06, 2008 03:45 AM
    • Replies: 0
    • Views: 446
    August 06, 2008, 03:45 AM Go to last post
  11. AI Mods

    Started by schulthies, January 15, 2008 09:48 PM
    • Replies: 5
    • Views: 549
    January 16, 2008, 03:57 AM Go to last post
  12. AI not fighting each other?

    Started by zero0609, January 17, 2008 01:55 PM
    • Replies: 19
    • Views: 1,131
    January 18, 2008, 08:31 AM Go to last post
  13. AI recruiting under siege

    Started by Bulawayo, February 08, 2008 11:41 AM
    • Replies: 5
    • Views: 586
    February 08, 2008, 03:48 PM Go to last post
  14. AI settings. Mod is tested at VH/VH

    Started by Dago Red, March 20, 2010 02:04 PM
    • Replies: 18
    • Views: 5,797
    January 12, 2015, 10:56 AM Go to last post
  15. AI siege equipment

    Started by whookidd, August 10, 2009 05:13 PM
    • Replies: 2
    • Views: 513
    August 10, 2009, 10:05 PM Go to last post
  16. AI suggestion

    Started by nikolasa, November 16, 2008 03:44 PM
    • Replies: 3
    • Views: 551
    November 24, 2008, 10:32 AM Go to last post
  17. all for nothing

    Started by Otsman, January 14, 2008 08:08 PM
    • Replies: 1
    • Views: 463
    January 14, 2008, 08:11 PM Go to last post
  18. All seems quiet.

    Started by gary, December 14, 2007 07:19 AM
    • Replies: 10
    • Views: 1,605
    December 14, 2007, 06:55 PM Go to last post
  19. All the units are Rome Total war peasants!!!

    Started by Dumanthis, June 12, 2012 12:58 PM
    • Replies: 8
    • Views: 2,830
    June 19, 2012, 11:01 AM Go to last post
  20. Alliances and diplomacy options.

    Started by Trueman., October 17, 2013 02:22 PM
    • Replies: 7
    • Views: 899
    October 20, 2013, 03:14 AM Go to last post

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