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Forum: SPQR Total War (SPQR-TW)

SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: SPQR guide : How to survive the first fifteen turns.

    Started by Hesus de bodemloze, December 20, 2008 11:26 AM
    2014, rtw
    • Replies: 229
    • Views: 106,617
    May 28, 2014, 12:40 AM Go to last post
  3. Sticky Thread Sticky: ****SPQR:TW 9.0 Download Link****

    Started by lt1956, October 17, 2010 09:46 AM
    • Replies: 0
    • Views: 155,077
    October 17, 2010, 09:46 AM Go to last post
  4. Sticky Thread Sticky: The SPQR Index

    Started by Hesus de bodemloze, January 24, 2009 02:30 PM
    • Replies: 0
    • Views: 102,502
    January 24, 2009, 02:30 PM Go to last post
  5. Sticky Thread Sticky: The storage room

    Started by Hesus de bodemloze, January 24, 2009 12:04 PM
    • Replies: 6
    • Views: 198,702
    January 24, 2009, 12:24 PM Go to last post
  6.   Normal Threads  

  1. Coolest Units I've Seen Yet

    Started by beezneez, March 23, 2006 07:29 AM
    • Replies: 13
    • Views: 1,044
    March 23, 2006, 09:10 PM Go to last post
  2. children

    Started by Kalos, March 23, 2006 04:19 PM
    • Replies: 3
    • Views: 541
    March 23, 2006, 07:57 PM Go to last post
  3. Spqr 6.1?

    Started by lt1956, March 12, 2006 01:18 AM
    • Replies: 52
    • Views: 4,133
    March 23, 2006, 07:19 PM Go to last post
  4. Sadly....

    Started by Kalos, March 22, 2006 08:01 PM
    • Replies: 13
    • Views: 684
    March 22, 2006, 08:45 PM Go to last post
  5. Will entirely unified Rome be in 6.1?

    Started by Time Commander Bob, March 22, 2006 09:50 AM
    • Replies: 4
    • Views: 655
    March 22, 2006, 01:14 PM Go to last post
  6. Culture penaties on public order

    Started by OG Grenadier, March 21, 2006 04:10 PM
    • Replies: 4
    • Views: 520
    March 21, 2006, 11:41 PM Go to last post
  7. Anyone finish a campaign? As any faction?

    Started by GambleFish, March 19, 2006 03:23 PM
    • Replies: 22
    • Views: 1,624
    March 21, 2006, 09:56 PM Go to last post
  8. need your guys opinion on a new campaign

    Started by Toad_Licker, March 16, 2006 02:45 AM
    • Replies: 27
    • Views: 1,380
    March 21, 2006, 09:34 PM Go to last post
  9. LT Great end movie

    Started by conch6thuf, March 21, 2006 02:46 PM
    • Replies: 5
    • Views: 672
    March 21, 2006, 09:13 PM Go to last post
  10. CTD's

    Started by Timmius, March 20, 2006 07:53 AM
    • Replies: 23
    • Views: 1,146
    March 21, 2006, 04:21 AM Go to last post
  11. Does Macedon ever stop?!

    Started by Hoffman, March 13, 2006 05:28 PM
    • Replies: 25
    • Views: 1,659
    March 21, 2006, 01:16 AM Go to last post
  12. expected 6.1 release

    Started by mercja, March 20, 2006 10:39 PM
    • Replies: 3
    • Views: 586
    March 21, 2006, 12:44 AM Go to last post
  13. A question about SPQR 6.0

    Started by TVR341, March 20, 2006 10:44 AM
    • Replies: 5
    • Views: 527
    March 20, 2006, 02:04 PM Go to last post
  14. To LT about SPQR 6.1

    Started by Demócrito, March 19, 2006 06:44 AM
    • Replies: 13
    • Views: 942
    March 20, 2006, 12:38 PM Go to last post
  15. to LT about the germans

    Started by Legiondude, March 18, 2006 07:01 PM
    • Replies: 1
    • Views: 545
    March 19, 2006, 12:49 AM Go to last post
  16. Troop enthusiasm for v6.1?

    Started by mercja, March 15, 2006 05:44 PM
    • Replies: 5
    • Views: 685
    March 17, 2006, 08:31 PM Go to last post
  17. difficulty settings

    Started by Toad_Licker, March 16, 2006 05:04 PM
    • Replies: 14
    • Views: 959
    March 17, 2006, 02:00 PM Go to last post
  18. Why VH/M for hardest game?

    Started by Byg, March 14, 2006 05:53 AM
    • Replies: 11
    • Views: 922
    March 17, 2006, 05:09 AM Go to last post
  19. Trouble with Post Marius Units

    Started by durango, March 17, 2006 01:19 AM
    • Replies: 1
    • Views: 585
    March 17, 2006, 04:24 AM Go to last post
  20. AI not attacking cities

    Started by OG Grenadier, March 14, 2006 10:16 AM
    • Replies: 12
    • Views: 773
    March 17, 2006, 03:36 AM Go to last post

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