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Forum: Rise of Kings

This is a combination mod for MTWII, aimed at adding more realism and balance. It includes a number of popular mods as well as some of my own ideas and file changes.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 07:14 PM
    • Replies: 0
    • Views: 2,295
    December 18, 2006, 07:14 PM Go to last post
  3. Sticky Thread Sticky: Rise of Kings Recruitment Thread

    Started by Kushan, February 21, 2007 12:11 AM
    • Replies: 1
    • Views: 3,654
    February 27, 2007, 11:53 AM Go to last post
  4. Sticky Thread Sticky: Rise of Kings in PC Action and PC Games Magazines

    Started by Kushan, March 08, 2007 06:19 PM
    • Replies: 3
    • Views: 7,022
    March 17, 2007, 03:56 PM Go to last post
  5. Sticky Thread Sticky: Historic Events, Famous Relics, Misc Suggestions Thread

    Started by Kushan, July 21, 2007 11:59 PM
    • Replies: 1
    • Views: 4,710
    July 27, 2007, 06:55 AM Go to last post
  6. Sticky Thread Sticky: Rise of Kings House Rules (081207)

    Started by Kushan, August 12, 2007 08:15 PM
    • Replies: 0
    • Views: 5,673
    August 12, 2007, 08:15 PM Go to last post
  7. Sticky Thread Sticky: EB v1.0 Released.

    Started by Kushan, October 11, 2007 07:47 PM
    • Replies: 0
    • Views: 7,932
    October 11, 2007, 07:47 PM Go to last post
  8. Sticky Thread Sticky: Rise of Kings v2.0 Beta 3 Download

    Started by Kushan, January 03, 2007 01:52 PM
    • Replies: 3
    • Views: 59,433
    October 23, 2007, 01:03 AM Go to last post
  9. Sticky Thread Sticky: Rise of Kings v2.0 Beta 3 Bug Thread

    Started by Kushan, July 15, 2007 03:41 PM
    • Replies: 27
    • Views: 13,250
    October 15, 2009, 03:00 AM Go to last post
  10. Sticky Thread Sticky: The End.....Sorta

    Started by Kushan, January 06, 2008 04:16 PM
    • Replies: 11
    • Views: 19,713
    October 23, 2009, 09:12 AM Go to last post
  11. Sticky Thread Sticky: Rise of Kings v2.0 (Beta 3): Overview and Feedback

    Started by Kushan, July 15, 2007 12:45 AM
    • Replies: 64
    • Views: 45,867
    March 14, 2011, 07:10 PM Go to last post
  12. Sticky Thread Sticky: Rise of Kings v2.0 Preview 1: Units

    Started by Kushan, September 02, 2007 07:47 PM
    • Replies: 7
    • Views: 25,114
    July 13, 2012, 08:25 PM Go to last post
  13.   Normal Threads  

  1. Distance to the capital [Fixed by chance]

    Started by Derec, January 05, 2007 09:09 AM
    • Replies: 2
    • Views: 5,293
    January 07, 2007, 07:00 AM Go to last post
  2. Marvins guide to instaling UAI.

    Started by Manic Marvin, January 13, 2007 07:22 AM
    • Replies: 1
    • Views: 1,322
    January 13, 2007, 12:04 PM Go to last post
  3. Poll Poll: Keep the Aztecs in v2.0: Yes or No

    Started by Kushan, January 15, 2007 01:47 PM
    • Replies: 17
    • Views: 2,129
    January 24, 2007, 05:25 PM Go to last post
  4. Aztecs

    Started by SonOfCrusader76, January 24, 2007 08:16 PM
    • Replies: 1
    • Views: 1,047
    January 24, 2007, 09:08 PM Go to last post
  5. Unrest- distance to capitol help

    Started by aedn, January 26, 2007 09:59 AM
    • Replies: 1
    • Views: 955
    January 29, 2007, 12:29 AM Go to last post
  6. Difficulty and AI Fighting Battles

    Started by Yorkiesand23, February 10, 2007 06:57 AM
    • Replies: 1
    • Views: 917
    February 10, 2007, 12:29 PM Go to last post
  7. Complete new install of Version 1.3?

    Started by Dogma75, February 07, 2007 06:55 AM
    • Replies: 4
    • Views: 1,495
    February 11, 2007, 03:09 PM Go to last post
  8. Does this version (1.3).....

    Started by opp, February 13, 2007 02:41 PM
    • Replies: 2
    • Views: 1,115
    February 14, 2007, 07:31 PM Go to last post
  9. Question for Anno Domini features.

    Started by oho, February 24, 2007 07:57 AM
    • Replies: 10
    • Views: 1,264
    February 27, 2007, 03:49 PM Go to last post
  10. v1.3 too easy?

    Started by G Rider, February 09, 2007 05:01 AM
    • Replies: 15
    • Views: 1,624
    March 11, 2007, 02:54 PM Go to last post
  11. Pop Growth

    Started by Chuffy, March 10, 2007 03:42 AM
    • Replies: 3
    • Views: 881
    March 15, 2007, 05:15 AM Go to last post
  12. Big bug

    Started by Felixion, January 04, 2007 06:10 PM
    • Replies: 5
    • Views: 1,614
    March 16, 2007, 02:15 PM Go to last post
  13. impressions

    Started by Hambi, March 14, 2007 10:37 AM
    • Replies: 5
    • Views: 994
    March 21, 2007, 05:00 AM Go to last post
  14. Good mod, could be great

    Started by Callawyn, March 25, 2007 11:38 AM
    • Replies: 5
    • Views: 1,126
    April 01, 2007, 12:18 PM Go to last post
  15. Huge cost to siege?

    Started by Dubin, March 26, 2007 06:44 PM
    • Replies: 5
    • Views: 992
    April 03, 2007, 08:26 PM Go to last post
  16. Will it work with Irish and Welsh factions?

    Started by SonOfCrusader76, March 30, 2007 07:26 AM
    • Replies: 3
    • Views: 907
    April 03, 2007, 08:28 PM Go to last post
  17. Release of Mesh editor

    Started by SonOfCrusader76, April 06, 2007 09:50 PM
    • Replies: 1
    • Views: 697
    April 07, 2007, 05:13 PM Go to last post
  18. All the 1.3 Features?

    Started by Landwalker, April 15, 2007 11:51 AM
    • Replies: 3
    • Views: 1,474
    April 15, 2007, 02:13 PM Go to last post
  19. Could this be added?

    Started by DreadedCharger, April 16, 2007 07:25 PM
    • Replies: 0
    • Views: 1,033
    April 16, 2007, 07:25 PM Go to last post
  20. Does RoK v. 1.3 work with the Official 1.1 Patch?

    Started by Landwalker, April 18, 2007 04:45 PM
    • Replies: 2
    • Views: 1,256
    April 18, 2007, 08:06 PM Go to last post

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