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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
  4.   Normal Threads  

  1. Icon4 Unpacker

    Started by 7hillip, June 24, 2015 08:19 PM
    • Replies: 2
    • Views: 679
    June 30, 2015, 11:03 PM Go to last post
  2. Field surgery system for Westeros mods

    Started by bitterhowl, June 20, 2015 09:58 AM
    • Replies: 5
    • Views: 551
    June 28, 2015, 05:18 AM Go to last post
  3. Are character labels re-usable?

    Started by V.T. Marvin, June 26, 2015 01:35 PM
    • Replies: 9
    • Views: 711
    June 28, 2015, 01:38 AM Go to last post
  4. Unlimited AI labels?

    Started by selv, June 24, 2015 12:45 PM
    • Replies: 3
    • Views: 427
    June 24, 2015, 11:53 PM Go to last post
  5. Odd new unit crash help

    Started by Slor, June 23, 2015 06:17 PM
    • Replies: 2
    • Views: 345
    June 24, 2015, 03:28 PM Go to last post
  6. Unique units script

    Started by Nikiforos XMike, June 20, 2015 11:52 AM
    • Replies: 15
    • Views: 2,208
    June 22, 2015, 12:15 AM Go to last post
  7. Units can't get past pikes: Artificial stupidity?

    Started by FriarVicaris, June 18, 2015 09:18 PM
    • Replies: 1
    • Views: 339
    June 19, 2015, 05:56 PM Go to last post
  8. Avoiding message scroll opening on turn start

    Started by Withwnar, July 30, 2011 04:12 AM
    • Replies: 10
    • Views: 1,727
    June 19, 2015, 02:59 AM Go to last post
  9. How many cultures possible in M2 TW?

    Started by raubak, June 16, 2015 10:04 PM
    • Replies: 9
    • Views: 593
    June 18, 2015, 02:05 AM Go to last post
  10. Renaming captured regions

    Started by jurcek1987, June 17, 2015 06:12 AM
    • Replies: 3
    • Views: 490
    June 17, 2015, 10:07 AM Go to last post
  11. Reference Emperor for Console Command

    Started by Just1ChanceFree, June 16, 2015 08:47 PM
    • Replies: 4
    • Views: 422
    June 17, 2015, 06:24 AM Go to last post
  12. Problem: Event with decision doesn't work

    Started by Gigantus, March 01, 2009 03:25 AM
    • Replies: 34
    • Views: 5,860
    June 16, 2015, 10:15 PM Go to last post
  13. Modding text files isn't working.

    Started by Quintus Dias, June 15, 2015 01:20 AM
    • Replies: 1
    • Views: 402
    June 15, 2015, 01:39 AM Go to last post
  14. Starting new turn and building crash

    Started by Hellvard, June 12, 2015 06:04 AM
    • Replies: 9
    • Views: 540
    June 14, 2015, 01:00 PM Go to last post
  15. How to get mods working after recent Medieval 2 update?

    Started by taw, April 30, 2015 05:43 AM
    • Replies: 11
    • Views: 1,142
    June 14, 2015, 11:14 AM Go to last post
    • Replies: 9
    • Views: 562
    June 13, 2015, 06:06 PM Go to last post
  16. Remarry your generals, and agents modding?

    Started by selv, June 09, 2015 10:52 AM
    • Replies: 3
    • Views: 984
    June 13, 2015, 07:28 AM Go to last post
  17. Editing mining income

    Started by glorfindel85, June 12, 2015 06:37 AM
    • Replies: 1
    • Views: 551
    June 12, 2015, 10:12 AM Go to last post
  18. Question: Getting the AI to Siege you more often?

    Started by Ajpav, May 31, 2015 10:58 PM
    ai script, defense, invade, settlements, siege
    • Replies: 2
    • Views: 747
    June 11, 2015, 05:11 PM Go to last post
  19. Game not using mod folder files

    Started by Linyoa, June 09, 2015 01:18 PM
    • Replies: 6
    • Views: 622
    June 11, 2015, 04:08 AM Go to last post

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