Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
  4.   Normal Threads  

  1. How do I add a unit title?

    Started by hellas1, November 14, 2007 12:46 PM
    • Replies: 0
    • Views: 348
    November 14, 2007, 12:46 PM Go to last post
  2. make timurids playable

    Started by Tribun Maximus, November 13, 2007 11:55 AM
    • Replies: 1
    • Views: 544
    November 14, 2007, 11:01 AM Go to last post
  3. export_descr_buildings.txt help

    Started by thunderbug, November 12, 2007 03:09 PM
    • Replies: 3
    • Views: 1,528
    November 13, 2007, 07:39 AM Go to last post
  4. Changing damages of rams and cannons against walls

    Started by glitch, November 12, 2007 08:55 PM
    • Replies: 1
    • Views: 443
    November 13, 2007, 07:24 AM Go to last post
  5. Trait Question

    Started by Trevarian, November 13, 2007 12:02 AM
    • Replies: 0
    • Views: 336
    November 13, 2007, 12:02 AM Go to last post
  6. Redirect Trick (Please Choose A Better Title).

    Started by AngryTitusPullo, November 12, 2007 07:18 PM
    • Replies: 0
    • Views: 362
    November 12, 2007, 07:18 PM Go to last post
  7. Trade and resource mechanics. Too esoteric?

    Started by Averroës, November 09, 2007 01:37 AM
    • Replies: 7
    • Views: 1,547
    November 12, 2007, 02:52 PM Go to last post
  8. How do I convert to 1.2?

    Started by DrIstvaan, November 12, 2007 02:17 PM
    • Replies: 0
    • Views: 310
    November 12, 2007, 02:17 PM Go to last post
  9. Increasingly AI's likelihood of besieging forts

    Started by Naja, November 05, 2007 02:51 PM
    • Replies: 3
    • Views: 498
    November 12, 2007, 05:12 AM Go to last post
  10. Changing Bonus Valor Provides

    Started by Bluegreen, November 08, 2007 12:44 PM
    • Replies: 2
    • Views: 601
    November 12, 2007, 03:07 AM Go to last post
  11. How do I change building time.

    Started by ThaBolks, November 10, 2007 01:34 PM
    • Replies: 3
    • Views: 463
    November 11, 2007, 02:01 PM Go to last post
  12. crash and extractor help

    Started by thunderbug, November 10, 2007 02:14 PM
    • Replies: 4
    • Views: 413
    November 11, 2007, 01:07 PM Go to last post
  13. unlock unit in grand campaighn

    Started by thunderbug, November 10, 2007 08:04 AM
    • Replies: 2
    • Views: 532
    November 10, 2007, 10:31 AM Go to last post
  14. Names question

    Started by Phoenicia, November 07, 2007 02:24 AM
    • Replies: 2
    • Views: 527
    November 10, 2007, 08:25 AM Go to last post
  15. Cavalry Unit Size in Kingdoms vs Vanilla ... ?

    Started by be0wulfe, November 09, 2007 01:55 PM
    • Replies: 3
    • Views: 761
    November 09, 2007, 05:24 PM Go to last post
  16. Unit Experience

    Started by templarfrost, November 09, 2007 04:29 PM
    • Replies: 3
    • Views: 577
    November 09, 2007, 05:04 PM Go to last post
  17. New building

    Started by Sadreddine, November 09, 2007 04:22 AM
    • Replies: 3
    • Views: 522
    November 09, 2007, 11:48 AM Go to last post
  18. unit types

    Started by bushido assistant, November 08, 2007 11:26 PM
    • Replies: 0
    • Views: 418
    November 08, 2007, 11:26 PM Go to last post
  19. Unlocking Factions

    Started by Irishfarmer, November 08, 2007 05:32 PM
    • Replies: 4
    • Views: 524
    November 08, 2007, 10:02 PM Go to last post

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