Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
  4.   Normal Threads  

  1. descr_strat editing

    Started by justinas91, January 18, 2008 10:07 AM
    • Replies: 3
    • Views: 571
    January 19, 2008, 04:17 PM Go to last post
  2. Naval CTD

    Started by Matz, January 16, 2008 12:54 PM
    • Replies: 9
    • Views: 687
    January 19, 2008, 02:58 PM Go to last post
  3. Scripting money for AI

    Started by Octavius, December 27, 2006 06:45 PM
    • Replies: 29
    • Views: 1,777
    January 19, 2008, 02:56 PM Go to last post
  4. Unlocking Factions in TW Kingdoms

    Started by Landur, January 19, 2008 11:34 AM
    • Replies: 1
    • Views: 2,350
    January 19, 2008, 12:04 PM Go to last post
  5. Icon5 Diplomacy?

    Started by MagyarMatt, January 19, 2008 05:33 AM
    • Replies: 1
    • Views: 591
    January 19, 2008, 08:26 AM Go to last post
  6. gunpowder and making a civ catholique

    Started by Ambiorix_thijs, January 12, 2008 02:27 PM
    • Replies: 21
    • Views: 1,209
    January 19, 2008, 05:35 AM Go to last post
  7. time when you can create muskets and cannons

    Started by justinas91, January 16, 2008 11:32 AM
    • Replies: 8
    • Views: 566
    January 18, 2008, 09:53 AM Go to last post
  8. How to Improve Musketeers

    Started by King Charles, January 18, 2008 04:34 AM
    • Replies: 1
    • Views: 654
    January 18, 2008, 06:13 AM Go to last post
  9. Dismounted Gothic Knights

    Started by Salahiddin Ayoubi, January 05, 2008 12:51 PM
    • Replies: 8
    • Views: 2,637
    January 17, 2008, 05:46 PM Go to last post
  10. Hardcoded limits

    Started by Jurand, January 06, 2008 01:05 PM
    • Replies: 7
    • Views: 807
    January 17, 2008, 11:49 AM Go to last post
  11. Dust effect

    Started by MADTAO, January 16, 2008 11:45 AM
    • Replies: 0
    • Views: 365
    January 16, 2008, 11:45 AM Go to last post
  12. mine bug

    Started by Csatádi, January 14, 2008 06:39 PM
    • Replies: 4
    • Views: 474
    January 16, 2008, 08:10 AM Go to last post
  13. Changing number of turns in existing Mod

    Started by Aquila NL, January 14, 2008 05:34 PM
    • Replies: 3
    • Views: 526
    January 16, 2008, 03:22 AM Go to last post
  14. check this out

    Started by Filip_bre, January 14, 2008 09:25 AM
    • Replies: 3
    • Views: 507
    January 16, 2008, 03:16 AM Go to last post
  15. Making the game harder

    Started by HANDsolo, January 11, 2008 08:30 AM
    • Replies: 9
    • Views: 843
    January 14, 2008, 06:55 PM Go to last post
  16. Which bit do I edit

    Started by Jekyll, January 14, 2008 12:33 PM
    • Replies: 1
    • Views: 447
    January 14, 2008, 06:29 PM Go to last post
  17. help with adding existing units to other factions

    Started by ulrien, January 11, 2008 08:46 AM
    • Replies: 2
    • Views: 558
    January 14, 2008, 10:23 AM Go to last post
  18. Settlement-Specific Buildings

    Started by the_tzar, January 13, 2008 11:13 PM
    • Replies: 2
    • Views: 439
    January 14, 2008, 03:52 AM Go to last post
  19. I need help with traits

    Started by Dave Scarface, January 13, 2008 08:14 AM
    • Replies: 9
    • Views: 1,272
    January 14, 2008, 02:59 AM Go to last post
  20. Agents

    Started by stev69, January 13, 2008 06:52 AM
    • Replies: 2
    • Views: 436
    January 13, 2008, 12:47 PM Go to last post

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