Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
  4.   Normal Threads  

  1. Possible to lower amount of units for stacks?

    Started by sfguru, January 29, 2008 02:05 PM
    • Replies: 0
    • Views: 333
    January 29, 2008, 02:05 PM Go to last post
  2. denari vs. denari_kings_purse

    Started by SigniferOne, January 26, 2008 01:08 PM
    • Replies: 14
    • Views: 5,443
    January 29, 2008, 05:29 AM Go to last post
  3. Icon5 Artillery firing direction

    Started by Leonidas[IMMORTALS], January 27, 2008 10:21 AM
    • Replies: 5
    • Views: 470
    January 28, 2008, 11:33 PM Go to last post
    • Replies: 3
    • Views: 575
    January 28, 2008, 12:29 PM Go to last post
  4. Victory conditions failed?...

    Started by true born Lithuanian, January 28, 2008 07:11 AM
    • Replies: 2
    • Views: 686
    January 28, 2008, 12:11 PM Go to last post
  5. Editing banners and cities on the strat map

    Started by Naja, January 27, 2008 03:55 PM
    • Replies: 2
    • Views: 529
    January 28, 2008, 10:01 AM Go to last post
  6. Problems with adding forts in the Brittania Campaign

    Started by Swagger, December 05, 2007 07:38 AM
    • Replies: 4
    • Views: 1,133
    January 28, 2008, 02:36 AM Go to last post
  7. Help! Editing Unit Ownership!

    Started by Aleksios, January 24, 2008 01:39 PM
    • Replies: 11
    • Views: 805
    January 28, 2008, 01:54 AM Go to last post
  8. Editing Units Damage?

    Started by Georgy Zhukov, January 27, 2008 03:45 PM
    • Replies: 1
    • Views: 395
    January 28, 2008, 01:52 AM Go to last post
  9. Adding faction from one mod to another.

    Started by Balmung, January 27, 2008 08:23 AM
    • Replies: 0
    • Views: 400
    January 27, 2008, 08:23 AM Go to last post
  10. Moved: Mine!

    Started by Matz, January 27, 2008 06:48 AM
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  11. export_descr_unit.txt where do i find this

    Started by Ambiorix_thijs, January 26, 2008 02:46 PM
    • Replies: 7
    • Views: 3,509
    January 26, 2008, 09:54 PM Go to last post
  12. switching religions

    Started by tallstark, January 25, 2008 11:48 AM
    • Replies: 7
    • Views: 565
    January 26, 2008, 10:37 AM Go to last post
  13. How do I know who is who in a faction?

    Started by UdiHrant, January 24, 2008 04:07 PM
    • Replies: 3
    • Views: 369
    January 24, 2008, 11:35 PM Go to last post
  14. Trait Limit

    Started by the_tzar, January 24, 2008 12:21 AM
    • Replies: 3
    • Views: 605
    January 24, 2008, 05:53 PM Go to last post
  15. How to disable capital change

    Started by Commando, January 24, 2008 05:00 PM
    • Replies: 0
    • Views: 372
    January 24, 2008, 05:00 PM Go to last post
  16. Icon5 Disabling the AI from changing its capital

    Started by Commando, January 24, 2008 03:42 PM
    • Replies: 0
    • Views: 327
    January 24, 2008, 03:42 PM Go to last post
  17. Elephant Crossbowmen

    Started by TheQ, January 19, 2008 05:58 AM
    • Replies: 2
    • Views: 423
    January 24, 2008, 12:42 AM Go to last post
  18. Take away a faction. not replace.

    Started by aronnov, January 23, 2008 08:34 AM
    • Replies: 2
    • Views: 413
    January 23, 2008, 09:55 AM Go to last post
  19. Starting buildings

    Started by trettonkilolax, January 22, 2008 04:00 PM
    • Replies: 3
    • Views: 410
    January 23, 2008, 09:45 AM Go to last post

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