Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
  4.   Normal Threads  

  1. Modding/Editing the descr_strat file

    Started by Clayjar, October 08, 2012 02:19 PM
    • Replies: 3
    • Views: 912
    October 11, 2012, 02:34 PM Go to last post
  2. Black units in a battlefield - why?

    Started by attyla, October 06, 2012 02:05 PM
    • Replies: 3
    • Views: 342
    October 11, 2012, 03:42 PM Go to last post
  3. battle AI formations

    Started by Geoffrey of Villehardouin, October 11, 2012 04:52 PM
    • Replies: 1
    • Views: 406
    October 11, 2012, 05:59 PM Go to last post
  4. Testing a script

    Started by Firey the Unorthodox, October 07, 2012 11:30 AM
    • Replies: 6
    • Views: 571
    October 11, 2012, 08:57 PM Go to last post
  5. Buildings

    Started by k/t, October 11, 2012 01:11 PM
    • Replies: 2
    • Views: 437
    October 12, 2012, 12:21 AM Go to last post
  6. Parametres for filter_settlements_command ?

    Started by Kiliç Alì, October 12, 2012 08:07 AM
    • Replies: 5
    • Views: 394
    October 12, 2012, 08:47 PM Go to last post
  7. Metropolis

    Started by Peanut2bigforyou, October 10, 2012 06:08 PM
    • Replies: 6
    • Views: 523
    October 12, 2012, 10:30 PM Go to last post
  8. changing attribute

    Started by unseenlight, October 07, 2012 06:29 AM
    • Replies: 6
    • Views: 365
    October 12, 2012, 11:26 PM Go to last post
  9. Modding a Mod with another Mod

    Started by NorthernMonkey, October 10, 2012 04:11 AM
    • Replies: 3
    • Views: 398
    October 13, 2012, 07:50 AM Go to last post
  10. trade bonus of buildings

    Started by Geoffrey of Villehardouin, October 12, 2012 08:25 PM
    • Replies: 4
    • Views: 454
    October 13, 2012, 12:27 PM Go to last post
  11. help implementing a lot of fetures in SOI

    Started by Venia, October 13, 2012 06:05 AM
    • Replies: 2
    • Views: 256
    October 13, 2012, 01:22 PM Go to last post
  12. Gates

    Started by CostantinoXI, October 12, 2012 02:12 PM
    • Replies: 11
    • Views: 638
    October 14, 2012, 05:48 AM Go to last post
  13. Custom Campaign

    Started by Peanut2bigforyou, October 13, 2012 10:31 PM
    • Replies: 4
    • Views: 357
    October 14, 2012, 02:25 PM Go to last post
  14. Big request - minimal mod

    Started by taw, October 14, 2012 05:55 AM
    • Replies: 2
    • Views: 353
    October 15, 2012, 03:31 AM Go to last post
  15. Adding Teutonic Knights chapter House Problem

    Started by CostantinoXI, October 15, 2012 04:15 AM
    • Replies: 3
    • Views: 1,078
    October 15, 2012, 01:03 PM Go to last post
  16. run vanilla game on kingdom exe

    Started by unseenlight, October 08, 2012 08:40 AM
    • Replies: 8
    • Views: 674
    October 15, 2012, 04:04 PM Go to last post
    • Replies: 4
    • Views: 478
    October 15, 2012, 06:35 PM Go to last post
  17. Script to check if a faction is alive

    Started by Neige, March 11, 2012 02:16 PM
    • Replies: 17
    • Views: 1,100
    October 16, 2012, 06:23 AM Go to last post
    • Replies: 2
    • Views: 461
    October 16, 2012, 11:35 AM Go to last post
  18. Captain Unit

    Started by Kolwen, October 16, 2012 06:51 AM
    • Replies: 4
    • Views: 471
    October 16, 2012, 11:39 AM Go to last post

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