Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
  4.   Normal Threads  

  1. phalanx mechanics

    Started by alexgold, September 17, 2011 11:07 AM
    • Replies: 7
    • Views: 666
    May 07, 2012, 11:33 AM Go to last post
  2. Americas english text file

    Started by falcom4ever, May 03, 2012 01:43 AM
    • Replies: 5
    • Views: 326
    May 07, 2012, 11:39 AM Go to last post
  3. original medieval2.preference

    Started by stevietheconquer, May 07, 2012 12:37 PM
    • Replies: 2
    • Views: 776
    May 07, 2012, 01:24 PM Go to last post
  4. English Captians bug...

    Started by Trailhog250, May 06, 2012 11:18 PM
    • Replies: 4
    • Views: 356
    May 07, 2012, 04:51 PM Go to last post
  5. Indestructible buildings?

    Started by Trailhog250, May 08, 2012 03:08 AM
    • Replies: 1
    • Views: 501
    May 08, 2012, 06:29 AM Go to last post
  6. Regional recruitment

    Started by Abel2, May 06, 2012 11:37 AM
    • Replies: 3
    • Views: 424
    May 08, 2012, 11:22 AM Go to last post
  7. Name order change

    Started by Reimu Hakurei, May 08, 2012 11:35 AM
    • Replies: 5
    • Views: 589
    May 08, 2012, 01:27 PM Go to last post
  8. Campaign Script

    Started by hochmeister devin, April 19, 2012 03:52 PM
    • Replies: 84
    • Views: 3,859
    May 09, 2012, 01:49 AM Go to last post
  9. Character Ageing and years per turn.

    Started by Nic0o, March 28, 2012 05:10 PM
    • Replies: 10
    • Views: 823
    May 09, 2012, 03:28 AM Go to last post
  10. Settlement name change

    Started by falcom4ever, May 08, 2012 03:21 AM
    • Replies: 10
    • Views: 511
    May 09, 2012, 05:51 AM Go to last post
    • Replies: 2
    • Views: 335
    May 09, 2012, 07:31 PM Go to last post
  11. Icon1 Removing withdraw ability. How to?

    Started by McFiro, April 27, 2012 11:11 AM
    • Replies: 16
    • Views: 666
    May 10, 2012, 07:06 AM Go to last post
    • Replies: 1
    • Views: 307
    May 10, 2012, 12:25 PM Go to last post
  12. mod unit stats

    Started by Merisona, May 09, 2012 04:17 AM
    • Replies: 8
    • Views: 553
    May 10, 2012, 09:37 PM Go to last post
  13. make AI stronger by scripting?

    Started by MadCheetah, May 10, 2012 05:43 PM
    • Replies: 1
    • Views: 305
    May 10, 2012, 09:58 PM Go to last post
  14. descr_formations_ai guide?

    Started by Reiksfart, May 11, 2012 01:43 AM
    • Replies: 0
    • Views: 481
    May 11, 2012, 01:43 AM Go to last post
  15. Conditions Concerning Generals

    Started by Cobi Wan Kenobi, May 10, 2012 10:25 PM
    • Replies: 2
    • Views: 296
    May 11, 2012, 11:27 AM Go to last post
  16. making units cost pop

    Started by Grass_Watcher, May 11, 2012 06:16 PM
    • Replies: 2
    • Views: 348
    May 12, 2012, 09:02 AM Go to last post
  17. Descr_projectiles question

    Started by PapaRosario, May 12, 2012 11:12 AM
    • Replies: 0
    • Views: 301
    May 12, 2012, 11:12 AM Go to last post
  18. Icon9 CTD between turns

    Started by falcom4ever, May 12, 2012 11:41 AM
    • Replies: 4
    • Views: 385
    May 12, 2012, 12:37 PM Go to last post

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