Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
  4.   Normal Threads  

  1. EDU editor, tool?

    Started by Dago Red, February 12, 2012 12:32 AM
    • Replies: 3
    • Views: 1,374
    February 13, 2012, 07:02 AM Go to last post
  2. Icon9 SettlementBuildingsExists issues

    Started by Linyoa, February 12, 2012 02:59 PM
    • Replies: 4
    • Views: 513
    February 13, 2012, 11:37 AM Go to last post
  3. How to change TPY, unit recruitment and movement range?

    Started by Danya82, February 12, 2012 05:09 AM
    • Replies: 6
    • Views: 590
    February 14, 2012, 05:10 PM Go to last post
  4. Change unit name

    Started by CostantinoXI, February 15, 2012 02:20 PM
    • Replies: 1
    • Views: 475
    February 15, 2012, 02:35 PM Go to last post
  5. {SOLVED} Trait - parsing error

    Started by Minas Moth, February 16, 2012 08:26 AM
    • Replies: 4
    • Views: 830
    February 16, 2012, 11:52 AM Go to last post
  6. Rebels to stay in forts

    Started by Serbian Hussar, February 15, 2012 06:47 PM
    • Replies: 6
    • Views: 546
    February 17, 2012, 11:09 AM Go to last post
  7. Editting Armour Progression Stats

    Started by Ubernotnoob, February 17, 2012 01:49 AM
    • Replies: 4
    • Views: 341
    February 17, 2012, 12:34 PM Go to last post
  8. seasonal Trade Fair script in vanilla?

    Started by HELLEKIN, February 13, 2012 06:51 PM
    • Replies: 4
    • Views: 533
    February 19, 2012, 07:26 PM Go to last post
  9. Diplomatic Stance problem

    Started by attyla, February 18, 2012 12:05 PM
    • Replies: 7
    • Views: 787
    February 20, 2012, 01:27 AM Go to last post
  10. mongol help

    Started by welldone, February 19, 2012 11:32 AM
    • Replies: 5
    • Views: 409
    February 20, 2012, 06:49 AM Go to last post
  11. Icon6 Adding a new line to Desc_campaign file

    Started by laserx, February 19, 2012 03:40 PM
    • Replies: 2
    • Views: 321
    February 20, 2012, 06:53 AM Go to last post
  12. Editing unit stats HELP

    Started by jurjeskovici, February 11, 2012 06:30 AM
    • Replies: 12
    • Views: 465
    February 20, 2012, 09:48 AM Go to last post
  13. disable_ui - does it actually work?

    Started by Gigantus, October 16, 2011 01:55 AM
    • Replies: 9
    • Views: 1,316
    February 20, 2012, 08:06 PM Go to last post
  14. Renaming starting units and trimming the names list.

    Started by Beastro, February 20, 2012 05:28 PM
    • Replies: 1
    • Views: 516
    February 20, 2012, 10:55 PM Go to last post
  15. Money name

    Started by CostantinoXI, February 19, 2012 06:25 PM
    • Replies: 4
    • Views: 332
    February 21, 2012, 04:59 AM Go to last post
  16. Hidden units in Medieval Total War 2

    Started by Willim, February 17, 2012 07:06 AM
    • Replies: 6
    • Views: 5,964
    February 21, 2012, 08:21 AM Go to last post
  17. battle_models coding/editing help!

    Started by Kurry, February 19, 2012 03:59 PM
    battle_models.modeldb, coding
    • Replies: 12
    • Views: 915
    February 21, 2012, 10:29 AM Go to last post
  18. Vanilla files request

    Started by CostantinoXI, February 21, 2012 10:12 AM
    • Replies: 3
    • Views: 278
    February 21, 2012, 10:32 AM Go to last post
  19. Problem with FactionBuildingExist

    Started by attyla, February 21, 2012 05:59 AM
    • Replies: 3
    • Views: 425
    February 21, 2012, 10:48 AM Go to last post
  20. Unpacker problems

    Started by jurjeskovici, February 21, 2012 10:41 AM
    • Replies: 2
    • Views: 306
    February 21, 2012, 10:49 AM Go to last post

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