Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 13,982
    September 18, 2011, 04:07 PM Go to last post
    • Replies: 75
    • Views: 25,518
    October 01, 2021, 12:21 PM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    • Replies: 238
    • Views: 67,252
    April 03, 2023, 01:20 PM Go to last post
  4.   Normal Threads  

    • Replies: 1
    • Views: 278
    June 25, 2011, 02:36 AM Go to last post
  1. Emerging Generals

    Started by SonofPeverel, June 25, 2011 01:32 AM
    • Replies: 3
    • Views: 279
    June 25, 2011, 03:11 AM Go to last post
  2. A question

    Started by mscline, June 22, 2011 07:55 PM
    • Replies: 6
    • Views: 364
    June 25, 2011, 07:15 AM Go to last post
  3. Custom generals bodyguard

    Started by khatmar, June 21, 2011 02:58 PM
    • Replies: 12
    • Views: 960
    June 25, 2011, 09:14 AM Go to last post
  4. script to remove crusading generals?

    Started by chris7ian, June 24, 2011 10:05 PM
    • Replies: 3
    • Views: 276
    June 25, 2011, 10:44 AM Go to last post
  5. mercenaries don't replenish fully

    Started by The_Gimp, June 24, 2011 10:07 PM
    • Replies: 3
    • Views: 605
    June 25, 2011, 10:48 AM Go to last post
  6. Plauge event help

    Started by David93, June 24, 2011 08:23 PM
    • Replies: 6
    • Views: 386
    June 25, 2011, 09:04 PM Go to last post
  7. Adding Model data from Kingdoms to Core

    Started by Yomamashouse, June 25, 2011 06:32 PM
    • Replies: 2
    • Views: 326
    June 25, 2011, 10:49 PM Go to last post
  8. Weapon Upgrades Beyond +1 Possible?

    Started by Yomamashouse, June 25, 2011 06:26 PM
    • Replies: 1
    • Views: 518
    June 26, 2011, 05:25 AM Go to last post
  9. Remove the torch

    Started by VINC.XXIII, April 17, 2011 06:26 PM
    • Replies: 4
    • Views: 963
    June 26, 2011, 09:34 AM Go to last post
  10. legionaires

    Started by King of Carthage, June 27, 2011 01:10 AM
    • Replies: 1
    • Views: 298
    June 27, 2011, 01:27 AM Go to last post
  11. Religious figures messed up

    Started by Lord-Cao-Cao, June 26, 2011 11:29 PM
    • Replies: 1
    • Views: 301
    June 27, 2011, 01:29 AM Go to last post
  12. 2 things need changing

    Started by danny X, June 26, 2011 04:39 PM
    • Replies: 1
    • Views: 288
    June 27, 2011, 01:35 AM Go to last post
  13. Weird problem when trying to code some units.

    Started by paradamed, June 26, 2011 03:01 PM
    • Replies: 3
    • Views: 327
    June 27, 2011, 01:04 PM Go to last post
  14. export_descr_buildings_enums.txt ,correct file?

    Started by BURNY26, June 27, 2011 01:29 PM
    • Replies: 4
    • Views: 581
    June 27, 2011, 05:22 PM Go to last post
  15. [solved] destroy specific building? (!!!)

    Started by SpyrosM91, June 25, 2011 03:04 PM
    • Replies: 30
    • Views: 1,074
    June 28, 2011, 01:17 AM Go to last post
  16. Question

    Started by WakelessREX, June 28, 2011 07:11 AM
    • Replies: 1
    • Views: 343
    June 28, 2011, 09:28 AM Go to last post
  17. Deleting from EDC and EDA works ok?

    Started by oofandango, June 28, 2011 04:14 PM
    • Replies: 5
    • Views: 418
    June 28, 2011, 05:46 PM Go to last post
  18. Age

    Started by Shiina, June 28, 2011 09:24 AM
    • Replies: 5
    • Views: 639
    June 28, 2011, 07:14 PM Go to last post

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