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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Anti-Trait+NoGoingBackLevel mechanic confirmed broken in Medieval 2 Kingdoms

    Started by b0Gia de Bodemloze, April 22, 2015 02:41 PM
    4 Pages
    1 2 3 4
    • Replies: 66
    • Views: 11,842
    March 21, 2019, 01:03 AM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    11 Pages
    1 2 3 4 5 6 7 8 9 10 ... 11
    • Replies: 213
    • Views: 39,576
    November 30, 2017, 06:37 AM Go to last post
  4. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 10,294
    September 18, 2011, 04:07 PM Go to last post
  5.   Normal Threads  

  1. Bonus when army reaches a specific location

    Started by leo.civil.uefs, August 18, 2019 08:21 AM
    • Replies: 18
    • Views: 364
    Today, 01:08 PM Go to last post
    • Replies: 0
    • Views: 21
    Today, 07:46 AM Go to last post
  2. Question about export_desc_buildings

    Started by Kilgore Trout, August 19, 2019 11:56 PM
    • Replies: 5
    • Views: 125
    Yesterday, 09:53 PM Go to last post
  3. Settlement requirements

    Started by HAEXVS, August 20, 2019 02:18 AM
    • Replies: 4
    • Views: 107
    Yesterday, 08:13 PM Go to last post
  4. Traits conditions

    Started by Dekhatres, August 23, 2019 09:22 AM
    • Replies: 8
    • Views: 119
    Yesterday, 09:57 AM Go to last post
  5. change turns per year

    Started by TheNewKing, March 28, 2019 12:50 PM
    • Replies: 1
    • Views: 379
    August 21, 2019, 01:24 PM Go to last post
  6. 'Trait' condition not working in descr_faction_standing

    Started by Gigantus, August 08, 2019 06:06 AM
    • Replies: 7
    • Views: 191
    August 18, 2019, 08:45 AM Go to last post
  7. Script to teleport armies

    Started by Cpt Monkey-balls, August 14, 2019 06:49 PM
    • Replies: 3
    • Views: 122
    August 15, 2019, 06:25 PM Go to last post
  8. monitor_event checking if faction is a protectorate?

    Started by Razor, August 03, 2019 08:58 PM
    • Replies: 3
    • Views: 129
    August 05, 2019, 05:59 PM Go to last post
    • Replies: 8
    • Views: 171
    August 02, 2019, 05:57 PM Go to last post
  9. Icon2 SSHIP: CTD when saving or loading a game

    Started by Mastodont, July 30, 2019 11:03 AM
    • Replies: 3
    • Views: 105
    August 01, 2019, 05:36 AM Go to last post
  10. The question about economic scripting

    Started by Danya82, July 30, 2019 02:22 PM
    • Replies: 0
    • Views: 71
    July 30, 2019, 02:22 PM Go to last post
    • Replies: 6
    • Views: 158
    July 25, 2019, 12:46 AM Go to last post
  11. SSHIP: CTD when AI's turn

    Started by Mastodont, July 22, 2019 01:16 PM
    • Replies: 5
    • Views: 167
    July 24, 2019, 11:02 AM Go to last post
  12. CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    Started by Razor, December 23, 2018 06:15 PM
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 1,228
    July 20, 2019, 10:15 PM Go to last post
  13. Looking for a Garrison Script template

    Started by Dekhatres, June 14, 2019 07:56 PM
    2 Pages
    1 2
    • Replies: 25
    • Views: 525
    July 14, 2019, 08:17 AM Go to last post
  14. GameReloaded + custom settlements

    Started by Adjudant-Major, July 02, 2019 05:22 PM
    • Replies: 8
    • Views: 213
    July 03, 2019, 10:48 PM Go to last post

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