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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 06:08 PM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    • Replies: 253
    • Views: 86,827
    April 27, 2024, 09:37 PM Go to last post
  3. Sticky Thread Sticky: Anti-Trait+NoGoingBackLevel mechanic confirmed broken in Medieval 2 Kingdoms

    Started by b0Gia de Bodemloze, April 22, 2015 03:41 PM
    4 Pages
    1 2 3 4
    • Replies: 75
    • Views: 33,739
    October 01, 2021, 01:21 PM Go to last post
  4. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 07:55 AM
    • Replies: 17
    • Views: 16,793
    September 18, 2011, 05:07 PM Go to last post
  5.   Normal Threads  

  1. How to make a building decrease population growth?

    Started by goncalo232, November 10, 2024 12:01 PM
    • Replies: 1
    • Views: 153
    November 10, 2024, 07:02 PM Go to last post
  2. Icon1 Recruiting Pool Issue

    Started by DEW-ME, October 22, 2024 12:49 PM
    fire and blood, game of thrones, med2, twc, winter is here
    • Replies: 1
    • Views: 455
    November 01, 2024, 11:29 AM Go to last post
  3. stat_stl only seems to be enforced for the player

    Started by Shoebopp, August 14, 2023 08:51 AM
    • Replies: 4
    • Views: 822
    November 01, 2024, 04:43 AM Go to last post
  4. adding new buildings to export_descr_buildings

    Started by hitokiri2486, October 20, 2008 04:22 PM
    2 Pages
    1 2
    • Replies: 22
    • Views: 7,279
    October 31, 2024, 10:12 PM Go to last post
    • Replies: 2
    • Views: 845
    September 25, 2024, 11:10 PM Go to last post
  5. Disable/Enable AI family adaption

    Started by zappados, September 24, 2024 07:45 AM
    • Replies: 1
    • Views: 643
    September 25, 2024, 08:42 AM Go to last post
  6. Can someone help me with this log?

    Started by AnthoniusII, September 01, 2024 08:23 AM
    • Replies: 6
    • Views: 562
    September 13, 2024, 03:33 AM Go to last post
  7. Expanding Feudal Inheritance

    Started by Steward Denethor II, September 10, 2024 03:37 PM
    • Replies: 6
    • Views: 734
    September 11, 2024, 10:28 PM Go to last post
  8. Get AI Army to build more siege equipment

    Started by tescrin, April 02, 2024 11:59 AM
    • Replies: 13
    • Views: 1,490
    September 11, 2024, 12:54 PM Go to last post
    • Replies: 1
    • Views: 293
    August 10, 2024, 11:56 PM Go to last post
  9. Scripting a fixed-income building

    Started by larz, August 03, 2024 05:10 AM
    • Replies: 3
    • Views: 595
    August 03, 2024, 06:14 PM Go to last post
  10. Complicating construction conditions.

    Started by Serge71, July 29, 2024 08:42 AM
    • Replies: 3
    • Views: 492
    July 30, 2024, 10:24 PM Go to last post
    • Replies: 2
    • Views: 791
    July 30, 2024, 10:01 AM Go to last post
  11. Questions on the syntax in campaign_script

    Started by PikEnthusiast, June 09, 2024 02:07 PM
    • Replies: 4
    • Views: 528
    July 29, 2024, 05:45 PM Go to last post
    • Replies: 3
    • Views: 405
    July 29, 2024, 07:46 AM Go to last post
  12. help on formatting battle_models.modeldb

    Started by Medievalmodder45, July 06, 2024 03:40 PM
    • Replies: 2
    • Views: 311
    July 06, 2024, 04:05 PM Go to last post
  13. Is there a garrison script for SS6.4?

    Started by Kilgore Trout, June 23, 2024 07:55 AM
    • Replies: 2
    • Views: 448
    June 25, 2024, 07:49 AM Go to last post
    • Replies: 6
    • Views: 732
    June 22, 2024, 11:32 PM Go to last post
  14. Help Script SSHIP

    Started by MoorsihSultan, June 12, 2024 08:54 PM
    • Replies: 0
    • Views: 314
    June 12, 2024, 08:54 PM Go to last post

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