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Forum: Roma Surrectum

Roma Surrectum (meaning "Rome Arises") is a complete remake of the game, both graphically and in its gameplay. Improvements include a new economic system with hundreds of new buildings, an accurate and graphically improved campaign map, massively upgraded battlefield environments with more realistic custom-built vegetation, new factions, 28 unique Roman legions, and over 500 highly detailed and more historically accurate units.

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  3. Here you can find whatever help you need on issues with the mod.

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, October 20, 2006 06:49 PM
    • Replies: 0
    • Views: 10,010
    October 20, 2006, 06:49 PM Go to last post
  3. Sticky Thread Sticky: Everything About RS2 is here:

    Started by Ybbon, April 15, 2012 11:34 AM
    • Replies: 0
    • Views: 71,129
    April 15, 2012, 11:34 AM Go to last post
  4. Sticky Thread Sticky: Review Roma Surrectum 2 at ModDB

    Started by apple, March 15, 2013 11:35 AM
    • Replies: 13
    • Views: 28,753
    August 30, 2013, 07:41 AM Go to last post
  5. Sticky Thread Sticky: Economic System, explanations elusive?

    Started by Soulbourne, March 09, 2014 07:13 AM
    • Replies: 94
    • Views: 43,349
    May 04, 2016, 03:54 PM Go to last post
  6. Sticky Thread Sticky: Roma Surrectum III preview: The new battle map enviroment

    Started by 20ninescene, May 14, 2015 06:36 AM
    • Replies: 187
    • Views: 105,064
    March 18, 2017, 11:21 AM Go to last post
  7. Sticky Thread Sticky: RSIII Open Beta Released!

    Started by dvk901, April 24, 2016 12:39 PM
    • Replies: 4
    • Views: 103,694
    June 08, 2017, 06:39 AM Go to last post
  8. Sticky Thread Sticky: Issues with RTW on newer PC's....

    Started by dvk901, November 17, 2013 11:13 AM
    • Replies: 45
    • Views: 40,674
    October 26, 2018, 03:58 AM Go to last post
  9. Sticky Thread Sticky: RS2's Future and Mod Ideas:

    Started by dvk901, October 23, 2013 07:53 PM
    • Replies: 942
    • Views: 213,054
    December 25, 2018, 03:15 AM Go to last post
  10. Sticky Thread Sticky: Win10, 7, 8 fixes

    Started by dvk901, October 08, 2015 02:31 PM
    • Replies: 28
    • Views: 26,210
    July 08, 2019, 09:45 PM Go to last post
  11. Sticky Thread Sticky: RSIII pictures and postive comments....

    Started by dvk901, April 24, 2016 12:42 PM
    • Replies: 140
    • Views: 77,225
    November 24, 2020, 04:43 AM Go to last post
  12. Sticky Thread Sticky: Encyclopedia | Great Guide | Solutions & Tips | FAQ

    Started by Quintillius, May 25, 2016 10:35 AM
    • Replies: 52
    • Views: 45,957
    May 09, 2021, 07:18 PM Go to last post
  13. Icon3 Sticky Thread Sticky: DVK901's work on custom settlements,THE PICTURES

    Started by tungri_centurio, January 10, 2015 03:47 PM
    • Replies: 311
    • Views: 105,858
    June 15, 2021, 02:17 PM Go to last post
  14. Sticky Thread Sticky: The Roma Surrectum and RTR Team presents RTR: Imperium Surrectum

    Started by apple, May 09, 2021 12:46 PM
    • Replies: 8
    • Views: 5,044
    October 13, 2021, 06:52 AM Go to last post
  15. Icon3 Sticky Thread Sticky: RS2.6\RSIII questions & answers

    Started by tungri_centurio, July 24, 2014 03:45 AM
    • Replies: 699
    • Views: 184,461
    February 17, 2022, 10:27 AM Go to last post
  16. Sticky Thread Sticky: RSIII problems and bugs

    Started by dvk901, April 23, 2016 12:35 PM
    • Replies: 848
    • Views: 191,479
    August 10, 2022, 01:26 PM Go to last post
  17.   Normal Threads  

  1. roman units question

    Started by Budkyns, November 11, 2012 01:59 PM
    • Replies: 12
    • Views: 855
    November 13, 2012, 03:41 AM Go to last post
  2. taxation in 1-turn

    Started by Budkyns, November 09, 2012 04:27 AM
    • Replies: 5
    • Views: 635
    November 13, 2012, 03:47 AM Go to last post
  3. Carthage government determination..?

    Started by Budkyns, November 13, 2012 02:30 PM
    • Replies: 7
    • Views: 601
    November 14, 2012, 01:41 AM Go to last post
  4. Machimoi Rebellions

    Started by al Rashid, November 14, 2012 09:52 AM
    • Replies: 1
    • Views: 538
    November 14, 2012, 04:31 PM Go to last post
  5. Immortal Elephants

    Started by Acheron, October 29, 2012 01:24 AM
    • Replies: 19
    • Views: 1,890
    November 15, 2012, 05:44 PM Go to last post
  6. Cant recruit generals

    Started by Acheron, November 15, 2012 07:58 AM
    • Replies: 4
    • Views: 419
    November 15, 2012, 05:53 PM Go to last post
  7. your Carthage campaign games

    Started by Budkyns, October 30, 2012 11:10 AM
    • Replies: 33
    • Views: 1,713
    November 16, 2012, 09:00 AM Go to last post
  8. Problem with the fewer stacks shorter battles EDU

    Started by Evalation, November 16, 2012 03:15 PM
    • Replies: 0
    • Views: 427
    November 16, 2012, 03:15 PM Go to last post
  9. Polybian Cohorts

    Started by Medieval Knight, November 16, 2012 10:58 AM
    • Replies: 3
    • Views: 629
    November 16, 2012, 06:38 PM Go to last post
  10. world domination

    Started by Rijul.J.Ballal, November 14, 2012 02:50 AM
    • Replies: 13
    • Views: 1,071
    November 17, 2012, 12:47 AM Go to last post
  11. Help with the preferences folder.

    Started by jseo123, November 17, 2012 05:20 AM
    • Replies: 1
    • Views: 449
    November 17, 2012, 08:35 AM Go to last post
  12. EDU and Difficulty Questions

    Started by Matterhorn, November 17, 2012 12:14 PM
    • Replies: 0
    • Views: 326
    November 17, 2012, 12:14 PM Go to last post
  13. My feedback of this mod and questions

    Started by Samuel Pidgeon, November 17, 2012 02:41 PM
    • Replies: 4
    • Views: 515
    November 17, 2012, 04:21 PM Go to last post
  14. Icon5 Editing Units

    Started by Roman Soldier, November 16, 2012 11:31 PM
    • Replies: 10
    • Views: 655
    November 18, 2012, 12:01 PM Go to last post
  15. Starting to think H BAI/ M CAI is best setting

    Started by CatoTheYounger, November 16, 2012 01:24 AM
    • Replies: 32
    • Views: 1,631
    November 18, 2012, 07:39 PM Go to last post
  16. Barbarian settlements and forts.

    Started by Durepanya, November 15, 2012 05:47 AM
    • Replies: 8
    • Views: 917
    November 19, 2012, 05:58 AM Go to last post
  17. Marian reforms remove client state units?

    Started by 56ktarget, October 07, 2012 02:41 AM
    • Replies: 16
    • Views: 3,745
    November 19, 2012, 08:59 AM Go to last post
  18. Help me with a new script I'm making?

    Started by DC53, November 16, 2012 02:39 PM
    • Replies: 7
    • Views: 612
    November 19, 2012, 11:08 AM Go to last post
  19. How do i take out the garrison script?

    Started by mfdoom, October 31, 2012 12:49 PM
    • Replies: 17
    • Views: 6,107
    November 20, 2012, 12:16 AM Go to last post
  20. Units that must be revised for 2.6

    Started by Visarion, November 17, 2012 03:43 PM
    • Replies: 12
    • Views: 1,294
    November 21, 2012, 01:36 PM Go to last post

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