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Forum: Roma Surrectum

Roma Surrectum (meaning "Rome Arises") is a complete remake of the game, both graphically and in its gameplay. Improvements include a new economic system with hundreds of new buildings, an accurate and graphically improved campaign map, massively upgraded battlefield environments with more realistic custom-built vegetation, new factions, 28 unique Roman legions, and over 500 highly detailed and more historically accurate units.

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  3. Here you can find whatever help you need on issues with the mod.

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, October 20, 2006 06:49 PM
    • Replies: 0
    • Views: 10,005
    October 20, 2006, 06:49 PM Go to last post
  3. Sticky Thread Sticky: Everything About RS2 is here:

    Started by Ybbon, April 15, 2012 11:34 AM
    • Replies: 0
    • Views: 71,126
    April 15, 2012, 11:34 AM Go to last post
  4. Sticky Thread Sticky: Review Roma Surrectum 2 at ModDB

    Started by apple, March 15, 2013 11:35 AM
    • Replies: 13
    • Views: 28,747
    August 30, 2013, 07:41 AM Go to last post
  5. Sticky Thread Sticky: Economic System, explanations elusive?

    Started by Soulbourne, March 09, 2014 07:13 AM
    • Replies: 94
    • Views: 43,333
    May 04, 2016, 03:54 PM Go to last post
  6. Sticky Thread Sticky: Roma Surrectum III preview: The new battle map enviroment

    Started by 20ninescene, May 14, 2015 06:36 AM
    • Replies: 187
    • Views: 105,021
    March 18, 2017, 11:21 AM Go to last post
  7. Sticky Thread Sticky: RSIII Open Beta Released!

    Started by dvk901, April 24, 2016 12:39 PM
    • Replies: 4
    • Views: 103,680
    June 08, 2017, 06:39 AM Go to last post
  8. Sticky Thread Sticky: Issues with RTW on newer PC's....

    Started by dvk901, November 17, 2013 11:13 AM
    • Replies: 45
    • Views: 40,660
    October 26, 2018, 03:58 AM Go to last post
  9. Sticky Thread Sticky: RS2's Future and Mod Ideas:

    Started by dvk901, October 23, 2013 07:53 PM
    • Replies: 942
    • Views: 212,931
    December 25, 2018, 03:15 AM Go to last post
  10. Sticky Thread Sticky: Win10, 7, 8 fixes

    Started by dvk901, October 08, 2015 02:31 PM
    • Replies: 28
    • Views: 26,200
    July 08, 2019, 09:45 PM Go to last post
  11. Sticky Thread Sticky: RSIII pictures and postive comments....

    Started by dvk901, April 24, 2016 12:42 PM
    • Replies: 140
    • Views: 77,167
    November 24, 2020, 04:43 AM Go to last post
  12. Sticky Thread Sticky: Encyclopedia | Great Guide | Solutions & Tips | FAQ

    Started by Quintillius, May 25, 2016 10:35 AM
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    May 09, 2021, 07:18 PM Go to last post
  13. Icon3 Sticky Thread Sticky: DVK901's work on custom settlements,THE PICTURES

    Started by tungri_centurio, January 10, 2015 03:47 PM
    • Replies: 311
    • Views: 105,782
    June 15, 2021, 02:17 PM Go to last post
  14. Sticky Thread Sticky: The Roma Surrectum and RTR Team presents RTR: Imperium Surrectum

    Started by apple, May 09, 2021 12:46 PM
    • Replies: 8
    • Views: 5,032
    October 13, 2021, 06:52 AM Go to last post
  15. Icon3 Sticky Thread Sticky: RS2.6\RSIII questions & answers

    Started by tungri_centurio, July 24, 2014 03:45 AM
    • Replies: 699
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    February 17, 2022, 10:27 AM Go to last post
  16. Sticky Thread Sticky: RSIII problems and bugs

    Started by dvk901, April 23, 2016 12:35 PM
    • Replies: 848
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    August 10, 2022, 01:26 PM Go to last post
  17.   Normal Threads  

  1. How access hidden buildings?

    Started by Paladin247, September 08, 2011 01:23 PM
    • Replies: 6
    • Views: 1,034
    September 10, 2011, 03:26 AM Go to last post
  2. Is there a way I can make it mod-foldered?

    Started by prdude1234, September 09, 2011 08:14 PM
    • Replies: 4
    • Views: 554
    September 10, 2011, 04:18 PM Go to last post
  3. 2 questions

    Started by Danius, September 10, 2011 06:45 AM
    • Replies: 4
    • Views: 510
    September 11, 2011, 09:28 AM Go to last post
    • Replies: 4
    • Views: 589
    September 11, 2011, 09:05 PM Go to last post
  4. One turn recruitment - fewer AI stacks?

    Started by Kratos, August 25, 2011 03:30 AM
    • Replies: 30
    • Views: 2,791
    September 13, 2011, 03:17 AM Go to last post
  5. Icon5 Question:Athenian hoplites

    Started by Legatus Lanius, September 13, 2011 04:20 AM
    • Replies: 8
    • Views: 709
    September 14, 2011, 03:50 AM Go to last post
  6. Population and finances in 0- vs 1-turn.

    Started by DonRaphael, September 13, 2011 05:41 PM
    • Replies: 2
    • Views: 621
    September 14, 2011, 05:38 AM Go to last post
  7. Supply Lines

    Started by Dominus Anulorum, September 05, 2011 09:25 PM
    • Replies: 9
    • Views: 1,909
    September 14, 2011, 06:17 AM Go to last post
  8. Icon9 Slingers not attacking?

    Started by Jasper9080, September 05, 2011 12:56 PM
    • Replies: 4
    • Views: 504
    September 14, 2011, 06:27 AM Go to last post
  9. Difficulty

    Started by Danius, September 14, 2011 12:44 PM
    • Replies: 5
    • Views: 745
    September 14, 2011, 01:24 PM Go to last post
  10. Favourite units

    Started by frontier-auxilia, September 12, 2011 01:20 PM
    • Replies: 20
    • Views: 1,427
    September 15, 2011, 03:48 AM Go to last post
  11. Bug or other cause

    Started by Apio Claudio, September 13, 2011 04:25 PM
    • Replies: 10
    • Views: 585
    September 15, 2011, 07:40 AM Go to last post
  12. Glowing units?

    Started by Jasper9080, September 12, 2011 06:34 PM
    • Replies: 3
    • Views: 686
    September 15, 2011, 08:57 AM Go to last post
  13. Drawbacks to huge unit size?

    Started by Paladin247, September 14, 2011 01:11 PM
    • Replies: 6
    • Views: 1,603
    September 15, 2011, 06:02 PM Go to last post
  14. Why 217?

    Started by Anelson, September 14, 2011 10:24 AM
    • Replies: 11
    • Views: 947
    September 16, 2011, 06:39 AM Go to last post
  15. FACTION TRAIT LIST

    Started by moonmonkey, September 13, 2011 07:11 AM
    • Replies: 3
    • Views: 1,699
    September 16, 2011, 11:29 AM Go to last post
  16. idea: medival II trees on campaignmap

    Started by Megas Antiviros <3 Gaesatae :p, September 11, 2011 09:05 AM
    • Replies: 7
    • Views: 740
    September 16, 2011, 12:24 PM Go to last post
  17. Icon5 Units difficult to line up

    Started by magraev, September 16, 2011 02:13 AM
    • Replies: 5
    • Views: 728
    September 16, 2011, 07:15 PM Go to last post
  18. Phalanx formation

    Started by naq, September 15, 2011 12:14 AM
    • Replies: 18
    • Views: 1,351
    September 17, 2011, 01:39 AM Go to last post
  19. Strange trait

    Started by al Rashid, September 15, 2011 04:55 PM
    • Replies: 4
    • Views: 719
    September 17, 2011, 02:14 AM Go to last post

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