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Forum: Total War: Attila Hosted Modifications

Find all Hosted Modifications for Total War: Attila here.

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  1. "Ancient Empires" is an overhaul project for both Rome 2 and Attila that will provide the player with a historically authentic and strategically challenging experience from the First Punic War through to ~100CE with a series of mini-campaigns as well as a rebalanced Grand Campaign.

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    Forum Statistics:

    • Threads: 879
    • Posts: 17,579
  2. The Anno Domini Series totally overhaul the Grand Campaign and all DLC Campaigns in order to tell the story of how Europe survived and then rose up out of the Dark Ages.

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    • Threads: 15
    • Posts: 305
  3. Dedicated to Improved Campaign AI behaviour

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    • Threads: 26
    • Posts: 2,488
  4. Europa Perdita aims to provide in-depth gameplay with a host of changes and additions, bringing the epic scale of campaigns, the complexity of governments, the role of religions, and the horror of battles to your experience.

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    Forum Statistics:

    • Threads: 55
    • Posts: 782
  5. A complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

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    Forum Statistics:

    • Threads: 302
    • Posts: 4,061
  6. MPERIA ET BARBARI is a historical focused mod with realistic changes to the basic game based on historical sources, where all cultures are treated on an equal level. It includes extensive changes to the basic game to improve campaign and battle game play. The mod will give the player a more diverse gaming experience, while trying to increase the overall pleasure of playing Attila Total War.

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    Forum Statistics:

    • Threads: 22
    • Posts: 160
  7. A Digital Historical Reconstruction, in this case the world of late antiquity, abbreviated DHRLAs. From politics, wars of conquest, geography, religion, the development of ancient technologies, trade and to interpersonal relationships!

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    • Threads: 14
    • Posts: 418
  8. A Total Modification for both Campaign and Battles in total war Attila : grand campaign, Kingdoms of Westeros will bring you a unique experience that will satisfy and Game Of Thrones show watcher, ASOIF Book readers and visually appeal to any medieval fans. Set during the wars of the five kings the kingdoms of Westeros mod allows players to play as a multitude of factions

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    Forum Statistics:

    • Threads: 11
    • Posts: 74
  9. KLAssurbanipal would like to change completely units from this game to more historical. It will be a full pack of all cultures from Attila. He has worked on historical sources. You will find here lots of new helmets, shields, clothes and armors. It's a good mod for supporters of diversity.

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    • Threads: 13
    • Posts: 192
  10. A series of mini mods that users can mix and match to create their own custom game experience

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    • Threads: 67
    • Posts: 821
  11. Medieval Kingdoms Total War is an epic mod transforming the game to the setting of the 1200s. Play as dozens of historically accurate factions from the Kingdom of England to the Ayyubid Sultanate, Kingdom of Portugal to Kievan Rus and everything in between! Taking cues from the great mods of Medieval 2, MKTW plans to bring the Medieval world to life like never seen before!

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    Forum Statistics:

    • Threads: 679
    • Posts: 18,881
  12. Seven Kingdoms: Total War is a complete faction and unit overhaul based on and inspired by A Song of Ice and Fire / Game of Thrones. The mod strives to accurately recreate and depict all major land forces of the Seven Kingdoms of Westeros using equipment, uniforms, and general aesthetics from the series.

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    Forum Statistics:

    • Threads: 22
    • Posts: 330
  13. Aimed to provide a better vanilla game play experience

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    • Threads: 8
    • Posts: 141
  14. A collection of mods created for Attila - historical battles, graphic improvements, new units and more

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    • Threads: 22
    • Posts: 1,577
  15. Tuskmod aims to improve diversity, and balance in Attila through the expansion of existing mechanics to create something still relatively recognizable, but more wild, unpredictable, and challenging. It also aims to be fairly modular, with several submods which allow players to customize and enhance battles however they choose.

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    Forum Statistics:

    • Threads: 28
    • Posts: 447
  16. XAI is a thorough balancing and fixing of the Attila campaign, battle AI and other and elements. XAI's other goal is to be a core improvement base mod, designed in modular fashion so that you can play or mod the game exactly the way you want.

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    Forum Statistics:

    • Threads: 28
    • Posts: 342
  17. Mods in Development Threads / Posts  Last Post

    Mods in the development stage. If the status of your mod changes with a release, please inform the administration.

  18. INVASIO BARBARORVM III is the successor to the classic INVASIO BARBARORVM and INVASIO BARBARORVM II mods for Rome and Medieval II Total War. Set in the waning years of the western Roman empire, this mod intends to bring an "as historically accurate as possible" presentation of the late Roman and early Byzantine periods using the Attila engine. The mod will expand to encompass all of the main campaigns, beginning with the FERRVM ATTILA campaign starting in 443 AD. INVASIO BARBARORVM III will feature a significant gameplay overhaul and a completely new set of historically accurate unit models.

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    Forum Statistics:

    • Threads: 12
    • Posts: 580
  19. An epic overhaul based on "The Lord of the Rings". An enthralling campaign with place in Middle-Earth and great detailed units, represented by the Total War: Attila graphics engine, will overwhelm every "LotR"-fan. - "One Ring to rule them all."

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    Forum Statistics:

    • Threads: 220
    • Posts: 8,180

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