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Forum: The IWTE Project

The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 01:44 PM
    • Replies: 3,341
    • Views: 518,847
    March 25, 2023, 11:00 AM Go to last post
  3. Sticky Thread Sticky: IWTE - Character, Unit, Skeleton and Animation editing.

    Started by makanyane, December 03, 2020 10:10 AM
    • Replies: 10
    • Views: 1,355
    December 07, 2022, 06:49 PM Go to last post
  4. Sticky Thread Sticky: M2TW Battle Map Modding on the Wiki

    Started by makanyane, October 05, 2019 08:24 AM
    • Replies: 1
    • Views: 1,220
    July 24, 2020, 01:31 AM Go to last post
  5. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 03:37 AM
    • Replies: 0
    • Views: 2,134
    May 01, 2014, 03:37 AM Go to last post
  6.   Normal Threads  

  1. Not visible part of the model in game.

    Started by OBOROTEHb, October 12, 2018 01:16 PM
    • Replies: 9
    • Views: 1,590
    October 17, 2018, 07:39 AM Go to last post
  2. Trees Flickering

    Started by Arkay, October 11, 2018 09:45 AM
    • Replies: 4
    • Views: 1,254
    October 16, 2018, 01:08 PM Go to last post
  3. [Resolved] how to remove the obstruction of the path?

    Started by Jukoman, August 15, 2018 12:54 PM
    • Replies: 1
    • Views: 1,135
    August 15, 2018, 02:31 PM Go to last post
  4. Building Textures

    Started by Jukoman, August 13, 2018 03:40 PM
    • Replies: 2
    • Views: 1,255
    August 14, 2018, 02:34 PM Go to last post
    • Replies: 1
    • Views: 1,192
    May 12, 2018, 08:39 PM Go to last post
  5. Ambient Buildings

    Started by Arkay, April 08, 2018 01:30 PM
    • Replies: 1
    • Views: 1,093
    April 09, 2018, 07:50 AM Go to last post
  6. Icon9 wall damage animations

    Started by Nizam, March 28, 2018 12:32 PM
    fps drop, medieval 2, total war
    • Replies: 1
    • Views: 1,934
    March 28, 2018, 01:38 PM Go to last post
  7. Custom generic settlements?

    Started by *Helios*, February 20, 2018 11:33 AM
    • Replies: 5
    • Views: 1,394
    February 23, 2018, 11:17 PM Go to last post
    • Replies: 7
    • Views: 1,489
    January 11, 2018, 05:59 AM Go to last post
  8. Extracting battlemap models / structures

    Started by Miscoozi, July 19, 2017 05:10 AM
    • Replies: 5
    • Views: 1,068
    August 04, 2017, 03:08 AM Go to last post
  9. [Tutorial] Hints and tips for milkshape for buildings with IWTE

    Started by makanyane, August 27, 2016 08:25 AM
    • Replies: 25
    • Views: 6,097
    June 03, 2017, 07:56 AM Go to last post
  10. A Couple of Questions

    Started by Arkay, May 02, 2017 02:20 PM
    • Replies: 2
    • Views: 789
    May 05, 2017, 09:10 AM Go to last post
    • Replies: 21
    • Views: 2,477
    April 25, 2017, 07:45 AM Go to last post
  11. Road Textures Covering the Entire Battlemap

    Started by Arachir Galudirithon, April 15, 2017 02:04 AM
    • Replies: 2
    • Views: 852
    April 16, 2017, 03:31 AM Go to last post
  12. In search of help about some issues with settlements

    Started by rafmc1989, April 01, 2017 12:14 AM
    • Replies: 8
    • Views: 1,162
    April 02, 2017, 02:25 AM Go to last post
  13. [Tutorial] Re: Grass editing in vegetation.db

    Started by makanyane, December 05, 2012 02:49 PM
    • Replies: 18
    • Views: 6,631
    March 06, 2017, 12:03 PM Go to last post

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