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Threads 1 to 20 of 73

Forum: The IWTE Project

The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 03:37 AM
    • Replies: 0
    • Views: 2,404
    May 01, 2014, 03:37 AM Go to last post
  3. Sticky Thread Sticky: M2TW Battle Map Modding on the Wiki

    Started by makanyane, October 05, 2019 08:24 AM
    • Replies: 1
    • Views: 1,461
    July 24, 2020, 01:31 AM Go to last post
  4. Sticky Thread Sticky: IWTE - Character, Unit, Skeleton and Animation editing.

    Started by makanyane, December 03, 2020 10:10 AM
    • Replies: 10
    • Views: 1,930
    December 07, 2022, 06:49 PM Go to last post
  5. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 01:44 PM
    168 Pages
    1 2 3 4 5 6 7 8 9 10 ... 168
    • Replies: 3,347
    • Views: 605,187
    January 02, 2024, 04:00 PM Go to last post
  6.   Normal Threads  

  1. [Tutorial] IWTE - Changing Settlement effect lighting

    Started by wilddog, January 17, 2014 06:48 AM
    • Replies: 6
    • Views: 3,837
    February 09, 2014, 05:12 AM Go to last post
    • Replies: 0
    • Views: 514
    July 18, 2014, 02:27 PM Go to last post
  2. Icon12 [Tutorial] IWTE Tutorial - by Red_Devil - Update: 07/01/2013

    Started by Red_Devil, December 20, 2012 01:54 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 5,817
    March 31, 2015, 12:58 PM Go to last post
  3. [Resource] King Kong's Tutorial

    Started by King Kong, November 26, 2010 08:07 AM
    • Replies: 5
    • Views: 13,916
    July 15, 2015, 10:11 AM Go to last post
    • Replies: 8
    • Views: 4,483
    July 27, 2015, 10:53 AM Go to last post
    • Replies: 11
    • Views: 9,479
    June 28, 2016, 11:23 AM Go to last post
  4. [Tutorial] Custom settlements - IWTE

    Started by Gigantus, May 01, 2014 07:37 AM
    • Replies: 10
    • Views: 4,086
    September 13, 2016, 10:28 PM Go to last post
  5. [Tutorial] IWTE for the complete utter noob

    Started by BURNY26, March 05, 2012 05:55 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 10,668
    November 28, 2016, 01:17 PM Go to last post
  6. Moved: [Linux] Custom settlement problem in Linux

    Started by Socrates1984, January 09, 2017 08:54 AM
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  7. Ambient settlements for a new culture

    Started by Hirundo, January 31, 2017 04:01 AM
    • Replies: 6
    • Views: 1,585
    February 04, 2017, 06:51 AM Go to last post
  8. [Tutorial] Re: Grass editing in vegetation.db

    Started by makanyane, December 05, 2012 02:49 PM
    • Replies: 18
    • Views: 7,504
    March 06, 2017, 12:03 PM Go to last post
  9. In search of help about some issues with settlements

    Started by rafmc1989, April 01, 2017 12:14 AM
    • Replies: 8
    • Views: 1,263
    April 02, 2017, 02:25 AM Go to last post
  10. Road Textures Covering the Entire Battlemap

    Started by Arachir Galudirithon, April 15, 2017 02:04 AM
    • Replies: 2
    • Views: 932
    April 16, 2017, 03:31 AM Go to last post
    • Replies: 21
    • Views: 2,782
    April 25, 2017, 07:45 AM Go to last post
  11. A Couple of Questions

    Started by Arkay, May 02, 2017 02:20 PM
    • Replies: 2
    • Views: 894
    May 05, 2017, 09:10 AM Go to last post
  12. [Tutorial] Hints and tips for milkshape for buildings with IWTE

    Started by makanyane, August 27, 2016 08:25 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 6,755
    June 03, 2017, 07:56 AM Go to last post
  13. Extracting battlemap models / structures

    Started by Miscoozi, July 19, 2017 05:10 AM
    • Replies: 5
    • Views: 1,242
    August 04, 2017, 03:08 AM Go to last post

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