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Threads 361 to 380 of 424

Forum: 3D Animation, Modeling and Graphics

Ask questions about modifying in-game animations, 3D modeling aspects of units and buildings & 2D graphics like unit icons, banners, flags, loading screens or any other Rome 2 artwork.

  1. Loading screen code

    Started by Sabhotep, January 28, 2017 06:36 PM
    • Replies: 2
    • Views: 659
    February 02, 2017, 03:07 PM Go to last post
  2. Elite Pike Units

    Started by Levie, February 05, 2017 09:50 PM
    pikemen, pikes, sarissa
    • Replies: 0
    • Views: 884
    February 05, 2017, 09:50 PM Go to last post
  3. Longbowanimation

    Started by Morticia Iunia Bruti, February 16, 2017 08:09 AM
    • Replies: 7
    • Views: 1,244
    February 19, 2017, 12:31 AM Go to last post
  4. Attila objects for Rome 2 mods?

    Started by MonkeyPuzzle, February 28, 2017 08:01 PM
    • Replies: 1
    • Views: 612
    March 01, 2017, 06:16 AM Go to last post
  5. Change army symbols in RTW2

    Started by DerThüringer, September 14, 2016 10:12 AM
    • Replies: 6
    • Views: 2,459
    March 12, 2017, 09:03 AM Go to last post
  6. Visual reference source

    Started by Chattytumbler, June 23, 2017 04:21 AM
    • Replies: 0
    • Views: 414
    June 23, 2017, 04:21 AM Go to last post
  7. Melee attack speed?

    Started by pmcorp, October 24, 2013 05:30 AM
    • Replies: 10
    • Views: 4,119
    July 11, 2017, 07:53 PM Go to last post
    • Replies: 4
    • Views: 1,437
    August 11, 2017, 03:02 PM Go to last post
  8. DIVIDE ET IMPERA ANIMATIONS

    Started by cancan69, August 15, 2017 10:53 AM
    • Replies: 0
    • Views: 855
    August 15, 2017, 10:53 AM Go to last post
  9. Check textures and winter textures

    Started by Abyssinian, August 30, 2017 07:21 AM
    • Replies: 0
    • Views: 428
    August 30, 2017, 07:21 AM Go to last post
  10. Opening other mods in TWeak Variant Editor

    Started by Lord Cheetah, November 04, 2014 05:10 AM
    • Replies: 2
    • Views: 2,103
    August 31, 2017, 03:41 PM Go to last post
  11. Adding new textures - do I need to worry about LOD?

    Started by Magas of Cyrene, September 19, 2017 03:00 PM
    • Replies: 0
    • Views: 481
    September 19, 2017, 03:00 PM Go to last post
    • Replies: 0
    • Views: 732
    September 24, 2017, 08:18 AM Go to last post
  12. 3ds Max 2009 templates

    Started by The Master of Albion, November 01, 2017 03:25 AM
    • Replies: 0
    • Views: 641
    November 01, 2017, 03:25 AM Go to last post
  13. Editing rigid_model.

    Started by Biennius, November 13, 2017 08:53 PM
    • Replies: 0
    • Views: 646
    November 13, 2017, 08:53 PM Go to last post
  14. Some findings about model's level of detail

    Started by ysl, January 09, 2014 12:41 PM
    • Replies: 46
    • Views: 13,237
    November 15, 2017, 01:21 PM Go to last post
  15. Importing animations from Attila to Rome

    Started by Janek, December 14, 2017 08:53 AM
    • Replies: 0
    • Views: 538
    December 14, 2017, 08:53 AM Go to last post
  16. Icon5 Rome II to 3Ds Max

    Started by GreenKing, December 03, 2017 05:09 PM
    • Replies: 2
    • Views: 1,358
    December 20, 2017, 09:38 AM Go to last post
  17. Bug when editing variant meshes

    Started by Drakkarius, December 02, 2017 07:40 PM
    • Replies: 4
    • Views: 1,536
    January 03, 2018, 02:42 PM Go to last post
  18. Modifying appearance of generals?

    Started by Dutchwaffle, December 29, 2017 01:25 PM
    • Replies: 1
    • Views: 746
    January 03, 2018, 06:36 PM Go to last post

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