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Forum: DB Editing and Scripting

Ask your questions about database editing & modification or creation of new scripted events based on .lua scripting.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [WARNING] Campaign Variables - trade_resource_region_gdp_contribution

    Started by Magnar, February 21, 2014 07:09 AM
    • Replies: 4
    • Views: 5,398
    July 11, 2018, 07:43 PM Go to last post
  3.   Normal Threads  

  1. how to modify building's squalor happiness and other cost.

    Started by Freewind, November 16, 2013 02:45 PM
    • Replies: 2
    • Views: 483
    November 16, 2013, 03:49 PM Go to last post
  2. Icon5 about db health unit?!

    Started by 4ndik4w, October 18, 2013 11:37 PM
    • Replies: 10
    • Views: 4,817
    November 16, 2013, 07:43 AM Go to last post
  3. Delaying Marius reform

    Started by Phoenicia, November 12, 2013 03:11 PM
    • Replies: 6
    • Views: 593
    November 16, 2013, 04:51 AM Go to last post
  4. Icon1 more rebel unit

    Started by fmogaddam, November 15, 2013 07:06 AM
    • Replies: 0
    • Views: 681
    November 15, 2013, 07:06 AM Go to last post
  5. Possible Way to fix Testudo with Patch 5

    Started by Xil0, October 18, 2013 11:39 AM
    • Replies: 9
    • Views: 1,674
    November 14, 2013, 03:24 PM Go to last post
  6. Effects of missiles on fatigue

    Started by Weltgeist, November 08, 2013 10:36 AM
    • Replies: 1
    • Views: 335
    November 14, 2013, 02:47 PM Go to last post
  7. Is it possible to make an officer unit use a bow?

    Started by monoolho, November 14, 2013 09:28 AM
    • Replies: 0
    • Views: 225
    November 14, 2013, 09:28 AM Go to last post
  8. Icon5 Is it possible to make hotkeys for mods?

    Started by SkullXT, November 14, 2013 07:46 AM
    cheat, hotkey, mod
    • Replies: 0
    • Views: 524
    November 14, 2013, 07:46 AM Go to last post
    • Replies: 7
    • Views: 740
    November 13, 2013, 09:19 AM Go to last post
  9. Modding Idea ( Possible)?

    Started by Milkyway12, November 12, 2013 08:06 PM
    • Replies: 1
    • Views: 304
    November 12, 2013, 09:49 PM Go to last post
  10. How to import variantmeshes to a mod?

    Started by monoolho, November 12, 2013 06:02 PM
    • Replies: 0
    • Views: 259
    November 12, 2013, 06:02 PM Go to last post
    • Replies: 4
    • Views: 1,001
    November 12, 2013, 06:10 AM Go to last post
  11. Icon5 Any Unit Group As A General Unit?

    Started by Cohort96, November 10, 2013 11:57 PM
    • Replies: 4
    • Views: 470
    November 12, 2013, 05:21 AM Go to last post
  12. Question

    Started by Dontfearme22, November 10, 2013 08:55 PM
    • Replies: 0
    • Views: 242
    November 10, 2013, 08:55 PM Go to last post
  13. Crash Debugging - Blood DLC

    Started by Archimonday, November 10, 2013 01:54 PM
    • Replies: 3
    • Views: 444
    November 10, 2013, 02:57 PM Go to last post
  14. Using the melee weapon table?

    Started by Randeng, November 10, 2013 09:31 AM
    • Replies: 0
    • Views: 332
    November 10, 2013, 09:31 AM Go to last post
  15. Open the building_faction_variants table?

    Started by Stoferr, November 09, 2013 07:08 AM
    • Replies: 2
    • Views: 352
    November 10, 2013, 12:54 AM Go to last post
  16. general's units

    Started by ikyu828, November 09, 2013 07:10 PM
    • Replies: 1
    • Views: 327
    November 09, 2013, 07:33 PM Go to last post
  17. Naval Mods

    Started by Bad213Boy, November 05, 2013 07:52 PM
    • Replies: 1
    • Views: 407
    November 09, 2013, 04:23 PM Go to last post
  18. Adding units to confederations?

    Started by playker, November 07, 2013 06:01 AM
    • Replies: 5
    • Views: 409
    November 09, 2013, 08:22 AM Go to last post

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