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Forum: Campaign Map Modifications

Here you can find all possible modifications that you can see on Attila's strategic campaign map, from simple tweaks with turn or build times to character modification of their traits and any strat map related visual or mechanics.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Attila CMM)

    Started by Frunk, June 10, 2017 09:36 AM
    • Replies: 26
    • Views: 8,548
    June 06, 2020, 09:04 AM Go to last post
  3.   Normal Threads  

  1. Icon1 Verzi's Cheat Overhaul - DISCONTINUED

    Started by Verzione, February 18, 2015 04:33 AM
    • Replies: 120
    • Views: 41,215
    September 15, 2015, 08:41 PM Go to last post
  2. UI gold marbel overhaul

    Started by Semper Fidelis, August 30, 2015 05:02 AM
    • Replies: 9
    • Views: 3,483
    September 07, 2015, 06:16 PM Go to last post
  3. AI Occupation Choices

    Started by Murderin, April 01, 2015 06:20 PM
    • Replies: 9
    • Views: 3,414
    September 07, 2015, 05:30 AM Go to last post
  4. Minor Factions mod?

    Started by MajorEarl12, August 18, 2015 12:41 PM
    • Replies: 2
    • Views: 2,325
    August 25, 2015, 12:33 AM Go to last post
    • Replies: 26
    • Views: 13,703
    August 13, 2015, 02:11 AM Go to last post
  5. Armenia and Suebi playable with working politics

    Started by michaelgh, April 29, 2015 03:00 PM
    • Replies: 35
    • Views: 8,884
    August 10, 2015, 06:29 AM Go to last post
  6. Less Snow Attrition for Roman Empires

    Started by SharpEyed, May 21, 2015 01:34 PM
    • Replies: 3
    • Views: 2,006
    August 09, 2015, 05:21 AM Go to last post
  7. Icon6 Moeny for the Eastern and Western Empires [MOD]

    Started by mtw2guy, February 20, 2015 02:34 PM
    • Replies: 3
    • Views: 1,926
    August 09, 2015, 05:02 AM Go to last post
  8. Less corruption through technology

    Started by Murderin, April 01, 2015 02:52 PM
    • Replies: 1
    • Views: 1,467
    August 09, 2015, 04:41 AM Go to last post
  9. Icon12 Fresh Water Mod + More Graphic Mods

    Started by Menumorut, March 06, 2015 01:53 AM
    • Replies: 27
    • Views: 9,880
    August 09, 2015, 04:39 AM Go to last post
  10. <Req> Higher income all Factions mod

    Started by veltix, June 13, 2015 10:56 AM
    • Replies: 1
    • Views: 1,240
    August 09, 2015, 04:25 AM Go to last post
    • Replies: 3
    • Views: 2,952
    August 09, 2015, 04:12 AM Go to last post
  11. SadisticPlatypi's Improved AI Recruitment

    Started by SadisticPlatypi, March 25, 2015 08:16 AM
    • Replies: 3
    • Views: 1,509
    August 09, 2015, 04:10 AM Go to last post
  12. Request 1 turn buildings/technology/units

    Started by moortomas, August 02, 2015 09:24 AM
    • Replies: 1
    • Views: 1,088
    August 05, 2015, 01:25 AM Go to last post
  13. Better trait triggers

    Started by PrometheusTWC, July 11, 2015 03:21 PM
    • Replies: 18
    • Views: 5,685
    August 02, 2015, 06:35 AM Go to last post
  14. [MOD] One Turn Recruitment

    Started by bionicdelta, February 21, 2015 09:55 AM
    • Replies: 1
    • Views: 2,068
    August 02, 2015, 05:58 AM Go to last post
  15. Reduced Razing - Only Nomads can Raze

    Started by Kraut and Tea, March 15, 2015 10:20 PM
    • Replies: 19
    • Views: 6,767
    July 31, 2015, 05:49 AM Go to last post
    • Replies: 0
    • Views: 460
    July 19, 2015, 10:26 PM Go to last post
  16. Sebidee's Christianity Buff

    Started by Sebidee, July 18, 2015 11:10 AM
    • Replies: 0
    • Views: 2,341
    July 18, 2015, 11:10 AM Go to last post
  17. Changing settlement names?

    Started by Johnny Torso, July 14, 2015 06:31 AM
    • Replies: 1
    • Views: 800
    July 14, 2015, 06:41 AM Go to last post

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