Forum: Total War: Rome II General Discussion

Discuss Total War: Rome II here.

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Rome II Mod Questions & Recommendations

    Started by Ishan, August 31, 2013 08:19 AM
    • Replies: 1,309
    • Views: 654,911
    March 26, 2023, 05:00 PM Go to last post
  3. Sticky Thread Sticky: Basic "Caesar in Gaul" guide ( playing as Rome ) for beginners

    Started by twgamer20197, October 09, 2021 07:55 AM
    • Replies: 4
    • Views: 6,288
    August 17, 2022, 03:36 PM Go to last post
  4. Sticky Thread Sticky: The 2022 Member Awards are live!

    Started by lolIsuck, January 12, 2022 05:02 AM
    • Replies: 0
    • Views: 4,421
    January 12, 2022, 05:02 AM Go to last post
  5. Sticky Thread Sticky: Rome II Pictures & Videos Thread

    Started by MasterBigAb, July 02, 2012 09:44 AM
    • Replies: 6,320
    • Views: 2,197,930
    November 21, 2021, 12:55 AM Go to last post
  6. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Rome II)

    Started by Frunk, July 10, 2017 03:13 AM
    • Replies: 29
    • Views: 49,617
    January 11, 2021, 10:17 AM Go to last post
    • Replies: 21
    • Views: 37,544
    April 13, 2019, 11:54 AM Go to last post
  7.   Normal Threads  

  1. Icon4 Campaign Maps- Prologue vs. Grand Campaign

    Started by griffi31, September 10, 2013 04:26 PM
    • Replies: 0
    • Views: 1,175
    September 10, 2013, 04:26 PM Go to last post
    • Replies: 41
    • Views: 7,614
    September 10, 2013, 04:23 PM Go to last post
    • Replies: 10
    • Views: 577
    September 10, 2013, 03:28 PM Go to last post
  2. Developper camera

    Started by General William Howe, September 10, 2013 02:40 PM
    • Replies: 1
    • Views: 227
    September 10, 2013, 03:01 PM Go to last post
  3. [Porposal] TW - Center Performance

    Started by Ganossa, September 10, 2013 01:35 PM
    • Replies: 4
    • Views: 375
    September 10, 2013, 02:51 PM Go to last post
  4. No Unit Multiplier!!

    Started by stringer01, September 09, 2013 05:53 PM
    • Replies: 7
    • Views: 735
    September 10, 2013, 02:33 PM Go to last post
  5. Sound problems

    Started by jim600, September 10, 2013 02:15 PM
    • Replies: 0
    • Views: 297
    September 10, 2013, 02:15 PM Go to last post
  6. Double unitsize and engine already on it's knees?

    Started by fairyt4le, September 09, 2013 05:56 PM
    • Replies: 8
    • Views: 1,238
    September 10, 2013, 12:59 PM Go to last post
  7. How Long?

    Started by St. Nietzsche, September 10, 2013 11:56 AM
    • Replies: 0
    • Views: 378
    September 10, 2013, 11:56 AM Go to last post
  8. How Long?

    Started by St. Nietzsche, September 10, 2013 11:44 AM
    • Replies: 0
    • Views: 207
    September 10, 2013, 11:44 AM Go to last post
  9. Disappearing Agents?

    Started by Good ole Reb, September 10, 2013 10:16 AM
    • Replies: 2
    • Views: 490
    September 10, 2013, 11:27 AM Go to last post
  10. From Rome 2 to Shogun 2 - what mods to use?

    Started by Djangoo, September 10, 2013 08:43 AM
    • Replies: 4
    • Views: 604
    September 10, 2013, 11:22 AM Go to last post
  11. Ambush battles

    Started by Choki, September 09, 2013 11:16 PM
    • Replies: 8
    • Views: 774
    September 10, 2013, 11:03 AM Go to last post
  12. Playing CIV5 - Rome 2 - The "beauty" of autocalculate

    Started by Burebista, September 10, 2013 09:21 AM
    • Replies: 2
    • Views: 630
    September 10, 2013, 11:02 AM Go to last post
  13. Questions

    Started by Greatonesh, September 10, 2013 06:17 AM
    • Replies: 4
    • Views: 435
    September 10, 2013, 10:21 AM Go to last post
  14. Official first impressions thread

    Started by Vağarholmr, September 01, 2013 06:53 AM
    • Replies: 456
    • Views: 55,784
    September 10, 2013, 08:52 AM Go to last post
  15. My list

    Started by Romanheart, September 10, 2013 08:46 AM
    • Replies: 0
    • Views: 215
    September 10, 2013, 08:46 AM Go to last post
  16. If your Capital is captured...

    Started by Gelston, September 10, 2013 01:16 AM
    • Replies: 15
    • Views: 3,035
    September 10, 2013, 07:57 AM Go to last post
  17. AI and "capture point" mechanics.

    Started by =Vastator=, September 10, 2013 06:41 AM
    • Replies: 2
    • Views: 409
    September 10, 2013, 07:25 AM Go to last post

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