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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of the game, from editing unit stats to changing the AI and editing scripted events.

    • Replies: 1
    • Views: 1,224
    June 11, 2018, 02:55 AM Go to last post
  1. How to can i slow down melee kill rate?

    Started by Blueinstinct, December 11, 2015 04:26 PM
    • Replies: 2
    • Views: 1,930
    June 11, 2018, 02:50 AM Go to last post
  2. Main campaign building slots

    Started by 531800871346315, January 09, 2018 02:11 PM
    • Replies: 4
    • Views: 2,339
    June 07, 2018, 05:16 AM Go to last post
  3. Scripting the construction of buildings?

    Started by Hazbones, June 05, 2018 06:52 PM
    • Replies: 1
    • Views: 860
    June 07, 2018, 03:48 AM Go to last post
  4. One last question

    Started by Vessager, May 22, 2018 09:41 AM
    • Replies: 2
    • Views: 706
    May 27, 2018, 08:31 AM Go to last post
  5. Scares Enemies Trait

    Started by poljanan, May 22, 2018 04:47 PM
    • Replies: 2
    • Views: 543
    May 24, 2018, 02:42 AM Go to last post
  6. How to make ranged units...ranged?

    Started by Gaussamer, October 15, 2017 11:42 PM
    • Replies: 5
    • Views: 1,501
    May 11, 2018, 01:24 PM Go to last post
  7. How to add starting unit in shogun 2 vanilla campaign?

    Started by hazsflux, October 24, 2017 10:28 AM
    • Replies: 3
    • Views: 4,340
    May 11, 2018, 01:22 PM Go to last post
  8. Help creating new garrison units

    Started by Modo, September 10, 2017 06:55 PM
    • Replies: 2
    • Views: 736
    May 11, 2018, 01:20 PM Go to last post
    • Replies: 4
    • Views: 2,026
    May 11, 2018, 01:17 PM Go to last post
    • Replies: 1
    • Views: 737
    May 11, 2018, 01:16 PM Go to last post
  9. Agent renaming. What did I do wrong?

    Started by vavrinko, March 22, 2018 02:10 PM
    • Replies: 0
    • Views: 569
    March 22, 2018, 02:10 PM Go to last post
  10. How do I Increase Size of Deployment Area in Shogun II

    Started by Palaiogos, March 03, 2018 10:31 AM
    • Replies: 1
    • Views: 906
    March 16, 2018, 03:41 PM Go to last post
  11. Ship sinking values reloaded

    Started by Fridericus Secundus, March 06, 2018 01:19 PM
    • Replies: 0
    • Views: 330
    March 06, 2018, 01:19 PM Go to last post
    • Replies: 0
    • Views: 778
    February 16, 2018, 05:18 PM Go to last post
  12. Deployable Defences

    Started by candfe, February 08, 2018 07:51 AM
    • Replies: 0
    • Views: 656
    February 08, 2018, 07:51 AM Go to last post
    • Replies: 1
    • Views: 1,651
    February 05, 2018, 12:09 AM Go to last post
    • Replies: 8
    • Views: 1,490
    December 31, 2017, 10:12 AM Go to last post
  13. Spawn General Using create_agent

    Started by mauiaw, February 09, 2017 05:31 AM
    • Replies: 2
    • Views: 684
    December 31, 2017, 09:58 AM Go to last post
    • Replies: 0
    • Views: 898
    December 16, 2017, 09:46 AM Go to last post

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