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Threads 181 to 200 of 479

Forum: Gameplay Tweaks

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Shogun 2 GT)

    Started by Frunk, July 11, 2017 10:12 AM
    • Replies: 18
    • Views: 2,356
    June 04, 2018, 11:05 AM Go to last post
  3.   Normal Threads  

  1. [Proposal] Tweak Diplomacy effect of Gifts Appreciated

    Started by albino1234, September 09, 2012 10:12 AM
    • Replies: 2
    • Views: 698
    September 29, 2012, 01:11 PM Go to last post
  2. [Proposal] Unpredictability Multiplayer mod

    Started by darquan, September 02, 2012 06:00 PM
    • Replies: 0
    • Views: 464
    September 02, 2012, 06:00 PM Go to last post
  3. [Proposal] Fire by rank instead of Kneel Fire?

    Started by Lockcaps, August 23, 2012 06:12 AM
    • Replies: 1
    • Views: 1,539
    August 23, 2012, 11:14 AM Go to last post
  4. [Proposal] More Random Night Battles

    Started by Confucius, August 21, 2012 04:15 AM
    • Replies: 0
    • Views: 563
    August 21, 2012, 04:15 AM Go to last post
  5. Icon4 [WIP] Earthworks & Gabionades

    Started by weirdoascensor, May 11, 2012 05:10 AM
    • Replies: 8
    • Views: 3,290
    August 15, 2012, 06:20 PM Go to last post
  6. [Released] Archers Firing Angle

    Started by Jac_PS, May 02, 2011 08:13 PM
    • Replies: 7
    • Views: 7,559
    August 12, 2012, 04:31 AM Go to last post
  7. [Released] Food requirement, unit upgrade tweaks.

    Started by zhiphius, August 07, 2012 01:44 PM
    • Replies: 4
    • Views: 2,616
    August 09, 2012, 12:19 PM Go to last post
  8. [Proposal] Prevent unit level down mod for Shogun 2

    Started by pakpak911, August 03, 2012 01:42 AM
    • Replies: 2
    • Views: 735
    August 03, 2012, 07:26 AM Go to last post
  9. [Proposal] Reliable and More Realistic AI for FOTS

    Started by Babaganoush, August 02, 2012 04:03 AM
    • Replies: 0
    • Views: 589
    August 02, 2012, 04:03 AM Go to last post
  10. [Proposal] (double post please delete)

    Started by Babaganoush, August 02, 2012 04:02 AM
    • Replies: 0
    • Views: 292
    August 02, 2012, 04:02 AM Go to last post
  11. [Beta] Sweat, Guts and Glory - Universal Mod

    Started by Seikales, April 25, 2011 05:34 AM
    • Replies: 10
    • Views: 6,046
    July 31, 2012, 01:57 AM Go to last post
  12. [Released] Add capture resistance to AI factions

    Started by daniu, June 10, 2012 07:15 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 6,721
    July 30, 2012, 09:40 AM Go to last post
  13. Icon4 [Proposal] INCREASE CAMPAIGN MOVEMENT RANGE

    Started by flexter, June 10, 2012 01:54 PM
    • Replies: 8
    • Views: 3,953
    July 26, 2012, 01:14 PM Go to last post
  14. [Proposal] special buildings

    Started by fuling, July 23, 2012 07:27 PM
    • Replies: 0
    • Views: 476
    July 23, 2012, 07:27 PM Go to last post
  15. Icon4 [Released] Improved Cannonball Lethality + Scattershot & Explosive Bolt Ability

    Started by weirdoascensor, December 09, 2011 03:53 PM
    • Replies: 13
    • Views: 6,778
    July 21, 2012, 06:32 AM Go to last post
  16. [Proposal] FOTS ships vs Vinilla and ROTS ships in custom Naval Battle

    Started by shrub77, July 14, 2012 01:23 PM
    • Replies: 1
    • Views: 606
    July 21, 2012, 06:24 AM Go to last post
  17. [Proposal] AI keeping its allegiance FOTS

    Started by Galvain, July 18, 2012 02:30 PM
    • Replies: 0
    • Views: 647
    July 18, 2012, 02:30 PM Go to last post
  18. [Released] [FOTS] Port Defense mod (Range + damage thresh hold increase)

    Started by Lokgar, April 09, 2012 10:36 PM
    • Replies: 16
    • Views: 6,022
    July 09, 2012, 02:48 AM Go to last post
  19. Icon10 [Released] U-shaped Attacking Side Deployment Zone mod for Shogun 2 and Rots

    Started by ScarletFrog, July 08, 2012 03:42 AM
    • Replies: 0
    • Views: 1,163
    July 08, 2012, 03:42 AM Go to last post
  20. [Proposal] General's bodyguard weapons

    Started by xiantom, March 25, 2012 07:56 PM
    • Replies: 7
    • Views: 2,235
    July 07, 2012, 07:27 PM Go to last post

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