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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of the game, from editing unit stats to changing the AI and editing scripted events.

  1. Getting spies to steal research

    Started by squatlover, May 17, 2010 06:45 AM
    • Replies: 3
    • Views: 553
    May 18, 2010, 04:44 AM Go to last post
  2. weird auto resolve problem

    Started by Schotzy, May 17, 2010 10:46 PM
    • Replies: 0
    • Views: 516
    May 17, 2010, 10:46 PM Go to last post
  3. Making a movie pack

    Started by Skouser, May 17, 2010 03:26 PM
    • Replies: 1
    • Views: 767
    May 17, 2010, 06:16 PM Go to last post
  4. battle_entities table

    Started by squatlover, April 26, 2010 07:00 AM
    • Replies: 12
    • Views: 2,314
    May 17, 2010, 06:10 PM Go to last post
  5. Replenishment rates

    Started by squatlover, May 17, 2010 06:36 AM
    • Replies: 0
    • Views: 725
    May 17, 2010, 06:36 AM Go to last post
  6. Prestige through character traits

    Started by Johan217, May 14, 2010 04:35 PM
    • Replies: 3
    • Views: 776
    May 16, 2010, 03:39 AM Go to last post
  7. Unit names... and response query

    Started by gary, May 13, 2010 02:44 PM
    • Replies: 2
    • Views: 713
    May 15, 2010, 04:15 AM Go to last post
  8. Icon1 From Minor to Major

    Started by DrakeSnail, May 09, 2010 10:02 AM
    • Replies: 5
    • Views: 1,910
    May 13, 2010, 06:41 AM Go to last post
  9. [Modding request] Single Man Units?

    Started by Nanny de Bodemloze, May 07, 2010 06:46 PM
    • Replies: 11
    • Views: 873
    May 12, 2010, 08:46 AM Go to last post
    • Replies: 1
    • Views: 1,022
    May 11, 2010, 04:43 PM Go to last post
  10. slowing down melee battles

    Started by squatlover, May 11, 2010 02:39 PM
    • Replies: 0
    • Views: 489
    May 11, 2010, 02:39 PM Go to last post
  11. Increased amount of Artillery pieces

    Started by Valmir238, May 09, 2010 08:29 AM
    • Replies: 2
    • Views: 885
    May 11, 2010, 08:17 AM Go to last post
  12. Imperial Guard Pack DLC modding problems

    Started by Schotzy, May 06, 2010 06:12 PM
    • Replies: 7
    • Views: 1,265
    May 09, 2010, 06:24 PM Go to last post
  13. Removing unit limits

    Started by MC2552John, May 09, 2010 03:52 PM
    • Replies: 0
    • Views: 631
    May 09, 2010, 03:52 PM Go to last post
  14. missing generals in campaign map

    Started by OLIVIER, May 01, 2010 10:11 PM
    • Replies: 4
    • Views: 1,031
    May 09, 2010, 08:59 AM Go to last post
  15. Unit staff in centre of square

    Started by Atillium, May 06, 2010 01:52 PM
    • Replies: 1
    • Views: 482
    May 09, 2010, 06:42 AM Go to last post
  16. Has anyone tried adding lines to the kv_rules

    Started by squatlover, May 06, 2010 05:58 PM
    • Replies: 1
    • Views: 828
    May 09, 2010, 06:29 AM Go to last post
  17. Special_Abilities_Types Table

    Started by rm2twf, May 04, 2010 06:45 PM
    • Replies: 1
    • Views: 524
    May 08, 2010, 10:24 PM Go to last post
  18. changing shattered threshold

    Started by squatlover, May 07, 2010 10:13 AM
    • Replies: 0
    • Views: 380
    May 07, 2010, 10:13 AM Go to last post
  19. Techs

    Started by Chyeaaaa111, May 06, 2010 04:15 PM
    • Replies: 3
    • Views: 545
    May 06, 2010, 06:31 PM Go to last post

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