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Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding the game, from editing unit stats to changing the AI and editing scripted events.

  1. How do you edit firing range?

    Started by Kurushimi, June 16, 2009 01:46 PM
    • Replies: 2
    • Views: 530
    June 16, 2009, 03:02 PM Go to last post
  2. Disabling Platoon fire

    Started by I-the-gamer, June 16, 2009 04:36 PM
    • Replies: 0
    • Views: 664
    June 16, 2009, 04:36 PM Go to last post
  3. Modding help please

    Started by Kurushimi, June 16, 2009 01:05 PM
    • Replies: 4
    • Views: 509
    June 16, 2009, 06:57 PM Go to last post
  4. how can we put a building on a certain city level?

    Started by Lonck, June 15, 2009 06:23 AM
    • Replies: 2
    • Views: 366
    June 17, 2009, 03:45 AM Go to last post
  5. Pike Wall Unit Spacings

    Started by Mooncabbage, June 17, 2009 01:35 PM
    • Replies: 0
    • Views: 521
    June 17, 2009, 01:35 PM Go to last post
  6. Ship hull strength 0

    Started by Buggsy, May 14, 2009 08:56 PM
    • Replies: 2
    • Views: 926
    June 17, 2009, 04:36 PM Go to last post
  7. What files modify the Hull strength?

    Started by Grimstoned, March 28, 2009 01:07 AM
    • Replies: 7
    • Views: 1,172
    June 17, 2009, 06:09 PM Go to last post
  8. Im stumped(diplomacy)

    Started by Burnoutfigs, June 17, 2009 11:05 PM
    • Replies: 2
    • Views: 403
    June 18, 2009, 12:56 AM Go to last post
  9. Increasing artillery crew size.

    Started by Mooncabbage, June 09, 2009 03:09 AM
    • Replies: 6
    • Views: 607
    June 18, 2009, 01:42 AM Go to last post
  10. how can we change bonus of tax exemption?

    Started by Lonck, June 17, 2009 04:20 AM
    • Replies: 1
    • Views: 431
    June 18, 2009, 02:23 AM Go to last post
  11. Playable Factions??

    Started by guban, June 15, 2009 12:11 PM
    • Replies: 5
    • Views: 589
    June 18, 2009, 06:45 AM Go to last post
  12. More men in 1 unit

    Started by JordanV, June 18, 2009 03:14 PM
    • Replies: 3
    • Views: 733
    June 18, 2009, 10:18 PM Go to last post
  13. Importing TSV Files

    Started by erasmus777, June 18, 2009 08:38 AM
    • Replies: 8
    • Views: 549
    June 18, 2009, 11:44 PM Go to last post
  14. Mod Trouble

    Started by Kurushimi, June 17, 2009 10:33 PM
    • Replies: 4
    • Views: 669
    June 18, 2009, 11:58 PM Go to last post
  15. AI starting units bug in my mod

    Started by applelover, June 16, 2009 03:37 PM
    • Replies: 2
    • Views: 385
    June 19, 2009, 07:15 AM Go to last post
  16. any way to make emergent factions playable at begining?

    Started by Lonck, June 19, 2009 11:23 AM
    • Replies: 1
    • Views: 374
    June 19, 2009, 11:29 AM Go to last post
  17. Faction Unit Card Colour

    Started by Mooncabbage, June 10, 2009 12:52 AM
    • Replies: 10
    • Views: 975
    June 20, 2009, 12:57 AM Go to last post
  18. User.Empire_Script Question - what order do mods load

    Started by Dogmeat, June 19, 2009 12:48 AM
    • Replies: 3
    • Views: 706
    June 20, 2009, 08:07 AM Go to last post
  19. Battle Entities Hitpoints

    Started by Mooncabbage, June 21, 2009 01:23 AM
    • Replies: 0
    • Views: 482
    June 21, 2009, 01:23 AM Go to last post

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