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Threads 161 to 180 of 186

Forum: Skins, Models, and Animations

All tutorials about skinning, modeling, and animations for units, editing building models, and all 2d graphical editing.

Sub-Forums Threads / Posts  Last Post

  1. The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

    Forum Actions:

    Forum Statistics:

    • Threads: 76
    • Posts: 4,097
  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Started by Zarathos, April 04, 2014 01:46 PM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 142
    • Views: 72,904
    June 19, 2023, 12:17 PM Go to last post
  3. Sticky Thread Sticky: [Tutorial] Creating a World - Unit Sprite Generating

    Started by Gigantus, August 18, 2014 08:42 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 17,171
    December 19, 2022, 12:19 PM Go to last post
  4. Sticky Thread Sticky: [Tool] .texture to dds converter released!(updated with another converter)

    Started by HorseArcher, December 19, 2006 08:16 PM
    3 Pages
    1 2 3
    • Replies: 50
    • Views: 48,346
    December 13, 2022, 01:55 PM Go to last post
  5. Sticky Thread Sticky: [Tool] CA .cas exporter released

    Started by Lusted, December 15, 2006 04:51 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 35,289
    December 03, 2022, 02:49 AM Go to last post
  6. Sticky Thread Sticky: [Resource] M2TW Animations Released

    Started by Caliban, May 03, 2007 07:00 PM
    2 Pages
    1 2
    • Replies: 34
    • Views: 42,073
    July 30, 2017, 10:35 PM Go to last post
  7. Sticky Thread Sticky: [Resource] B. Ward's Modder's Resources

    Started by B. Ward, October 01, 2008 05:21 AM
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 21,265
    June 30, 2017, 04:39 PM Go to last post
  8.   Normal Threads  

  1. [Tutorial] How to add new models different for each faction (for the campaign map)

    Started by =NF= Vasileios_the2nd, June 25, 2009 08:07 AM
    4 Pages
    1 2 3 4
    • Replies: 78
    • Views: 18,170
    November 19, 2010, 10:54 PM Go to last post
  2. [Tutorial] Battlemap Building Textures

    Started by makanyane, September 30, 2009 02:41 PM
    • Replies: 13
    • Views: 10,038
    November 18, 2010, 11:48 PM Go to last post
  3. [Resource] Lü Bu's resources

    Started by Lü Bu, August 18, 2010 03:42 PM
    • Replies: 0
    • Views: 3,002
    August 18, 2010, 03:42 PM Go to last post
  4. [Tool] Python mesh converter for mounts and siege engines

    Started by KnightErrant, April 09, 2007 08:55 PM
    3 Pages
    1 2 3
    • Replies: 50
    • Views: 12,748
    June 02, 2010, 03:54 PM Go to last post
  5. [Tutorial] How to: Fix .obj file errors!

    Started by Snelhest, May 18, 2010 08:02 AM
    • Replies: 0
    • Views: 24,911
    May 18, 2010, 08:02 AM Go to last post
  6. [Tutorial] Creating a Helmet

    Started by Maяcel, April 21, 2010 04:00 AM
    • Replies: 1
    • Views: 3,082
    April 21, 2010, 03:50 PM Go to last post
  7. [Tutorial] How to make new info cards

    Started by headsh0ts, September 15, 2007 07:17 AM
    • Replies: 6
    • Views: 7,262
    April 13, 2010, 03:11 PM Go to last post
  8. [Tutorial] Creating a World – Creating Character portraits

    Started by Gigantus, April 02, 2010 01:55 AM
    • Replies: 1
    • Views: 2,790
    April 02, 2010, 02:46 AM Go to last post
  9. [Tutorial] World Collision Entry alterations

    Started by makanyane, November 14, 2009 04:39 AM
    3 Pages
    1 2 3
    • Replies: 53
    • Views: 14,564
    March 29, 2010, 05:10 PM Go to last post
  10. [Tutorial] Event Picture Tutorial

    Started by abbews, August 23, 2009 01:24 PM
    • Replies: 4
    • Views: 2,135
    August 24, 2009, 01:09 AM Go to last post
  11. [Tutorial] How to make Better normal maps

    Started by gogo t, September 08, 2008 10:08 AM
    • Replies: 15
    • Views: 6,872
    July 01, 2009, 01:46 AM Go to last post
  12. [Tutorial] Gmax-Tutorial how to convert a geometry to ms3d/UPDATED17/02/2009

    Started by Icedie El Guaraní, February 08, 2009 01:40 PM
    • Replies: 14
    • Views: 4,831
    March 25, 2009, 08:33 PM Go to last post
  13. [Tutorial] Nakharar's Basic Art: Assigning Textures to Models

    Started by Nakharar, January 30, 2009 06:44 AM
    • Replies: 2
    • Views: 2,935
    February 04, 2009, 12:10 PM Go to last post
  14. [Tutorial] How-To: UV map merged models

    Started by TWoxy, August 27, 2008 01:42 PM
    • Replies: 2
    • Views: 2,403
    January 07, 2009, 04:09 PM Go to last post
  15. [Tool] Animation Utilities: Version 1.1

    Started by KnightErrant, June 18, 2007 10:39 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 11,063
    December 24, 2008, 04:33 AM Go to last post
  16. [Resource] Hunter Makoy's 2d Stencils

    Started by Hunter Makoy, November 23, 2008 06:43 PM
    • Replies: 3
    • Views: 2,064
    November 24, 2008, 11:49 AM Go to last post
  17. [Tutorial] How to merge materials without Grumpyoldmen´s converter

    Started by Icedie El Guaraní, October 31, 2008 09:03 AM
    • Replies: 2
    • Views: 2,975
    November 02, 2008, 06:13 PM Go to last post
  18. Icon2 [Resource] AttachmentSet texture inventory

    Started by Hexdragon, September 10, 2008 11:23 PM
    • Replies: 3
    • Views: 2,608
    September 11, 2008, 09:16 PM Go to last post
  19. [Tutorial] J@mes's guide to Milkshape.

    Started by J@mes, August 01, 2008 01:01 PM
    j@mes, j@mes tutorial, milkshape
    • Replies: 10
    • Views: 5,748
    September 04, 2008, 06:28 AM Go to last post
  20. [Tutorial] EpicJon's Modeling Tutorials

    Started by EpicJon, August 11, 2008 03:34 PM
    • Replies: 15
    • Views: 5,175
    August 21, 2008, 06:15 PM Go to last post

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