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Forum: Skins, Models, and Animations

All tutorials about skinning, modeling, and animations for units, editing building models, and all 2d graphical editing.

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  1. The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

    Forum Actions:

    Forum Statistics:

    • Threads: 73
    • Posts: 4,080
  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tutorial] Creating a World - Unit Sprite Generating

    Started by Gigantus, August 18, 2014 08:42 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 15,067
    December 19, 2022, 12:19 PM Go to last post
  3. Sticky Thread Sticky: [Tool] .texture to dds converter released!(updated with another converter)

    Started by HorseArcher, December 19, 2006 08:16 PM
    3 Pages
    1 2 3
    • Replies: 50
    • Views: 45,056
    December 13, 2022, 01:55 PM Go to last post
  4. Sticky Thread Sticky: [Tool] CA .cas exporter released

    Started by Lusted, December 15, 2006 04:51 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 33,521
    December 03, 2022, 02:49 AM Go to last post
  5. Sticky Thread Sticky: [Tool] M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Started by Zarathos, April 04, 2014 01:46 PM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 141
    • Views: 62,454
    April 04, 2020, 07:42 PM Go to last post
  6. Sticky Thread Sticky: [Resource] M2TW Animations Released

    Started by Caliban, May 03, 2007 07:00 PM
    2 Pages
    1 2
    • Replies: 34
    • Views: 38,703
    July 30, 2017, 10:35 PM Go to last post
  7. Sticky Thread Sticky: [Resource] B. Ward's Modder's Resources

    Started by B. Ward, October 01, 2008 05:21 AM
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 20,068
    June 30, 2017, 04:39 PM Go to last post
  8.   Normal Threads  

  1. [Tutorial] Collection of tutorials: "Learn-on-the-job", AKA "Holding a noob's hand"

    Started by paleologos, July 19, 2017 03:25 PM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 11,467
    March 12, 2023, 12:27 PM Go to last post
    • Replies: 31
    • Views: 12,114
    February 26, 2023, 09:37 PM Go to last post
  2. [Resource] Resource Works by paleologos

    Started by paleologos, December 11, 2013 02:51 AM
    29 Pages
    1 2 3 4 5 6 7 8 9 10 ... 29
    • Replies: 574
    • Views: 141,267
    February 24, 2023, 09:18 PM Go to last post
  3. [Resource] Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    Started by Banzai!, July 11, 2009 10:13 PM
    10 Pages
    1 2 3 4 5 6 7 8 9 10
    • Replies: 186
    • Views: 72,863
    January 25, 2023, 10:25 PM Go to last post
  4. [Tutorial] How-To Edit unit textures.

    Started by Che, February 12, 2007 02:27 PM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 165
    • Views: 70,384
    January 22, 2023, 03:11 PM Go to last post
  5. [Tutorial] How to merge animations from 2 different mods

    Started by Lifthrasir, March 05, 2015 08:42 AM
    3 Pages
    1 2 3
    • Replies: 47
    • Views: 15,379
    January 09, 2023, 01:00 PM Go to last post
  6. [Resource] PKH Units and Anims

    Started by makanyane, January 08, 2023 05:58 AM
    • Replies: 1
    • Views: 261
    January 08, 2023, 07:01 AM Go to last post
  7. [Tutorial] Making unit cards for M2TW using Milkshape and Photoshop

    Started by Marcus Orentius, September 15, 2007 09:30 AM
    2 Pages
    1 2
    • Replies: 35
    • Views: 29,261
    December 28, 2022, 03:53 AM Go to last post
  8. [Tutorial] A friendly tutorial to mod animations. A step by step

    Started by leo.civil.uefs, November 30, 2019 05:48 AM
    • Replies: 17
    • Views: 4,910
    December 28, 2022, 01:30 AM Go to last post
  9. [Resource] GIMP Faction Menu Symbol Templates

    Started by Undead Martyr, December 16, 2022 03:53 PM
    • Replies: 1
    • Views: 132
    December 17, 2022, 04:25 PM Go to last post
  10. [Tutorial] Everything you ever wanted to know about banners!

    Started by Bwian, April 12, 2009 12:47 PM
    5 Pages
    1 2 3 4 5
    • Replies: 84
    • Views: 29,925
    December 06, 2022, 07:18 AM Go to last post
  11. Want to start 3d Modeling- Milkshape or Blender?

    Started by Undead Martyr, December 02, 2022 12:35 PM
    • Replies: 3
    • Views: 177
    December 03, 2022, 09:19 AM Go to last post
  12. [Resource] Unit card generator - Blender based

    Started by Gigantus, November 02, 2022 09:09 PM
    • Replies: 3
    • Views: 503
    November 13, 2022, 05:30 AM Go to last post
  13. SS 6.4 Adding Arbalesters for HRE

    Started by Elite Arbalester 27, October 02, 2022 10:53 AM
    • Replies: 0
    • Views: 147
    October 02, 2022, 10:53 AM Go to last post
  14. Icon1 [Tutorial] Porting animations between mods.

    Started by leo.civil.uefs, October 18, 2021 04:06 PM
    • Replies: 3
    • Views: 684
    August 11, 2022, 07:18 AM Go to last post
  15. [Tutorial] Let's Mod - Age of Petty Kings: Unit Creation

    Started by AdmiralThrawn, August 30, 2014 07:04 PM
    • Replies: 2
    • Views: 2,536
    May 21, 2022, 09:32 PM Go to last post
  16. [Tutorial] Be a Modder: Doctoring of Medieval 2 units.

    Started by Ishan, December 21, 2010 08:03 AM
    45 Pages
    1 2 3 4 5 6 7 8 9 10 ... 45
    • Replies: 895
    • Views: 190,571
    December 30, 2021, 08:28 AM Go to last post
  17. [Resource] Creating a World - Fixing square projectile trails

    Started by Gigantus, November 07, 2013 10:00 PM
    2 Pages
    1 2
    creating a world
    • Replies: 23
    • Views: 7,621
    December 01, 2021, 11:08 PM Go to last post
  18. [Resource] Tons of 3D stuff generously offered to likewise generous peoples

    Started by +Mr.Crow+, January 13, 2016 12:16 PM
    • Replies: 12
    • Views: 10,761
    November 23, 2021, 08:44 AM Go to last post
  19. [Tutorial] How to edit M2TW MESH

    Started by Andromachus, August 29, 2007 05:20 PM
    3 Pages
    1 2 3
    • Replies: 47
    • Views: 38,241
    November 18, 2021, 08:01 PM Go to last post

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