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Forum: Text Editing & Scripting

All tutorials about text editing and scripting aspects of modding.

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  1. The M2TW Engine Overhaul Project is designed to expand the capabilities of the Medieval 2: Total War engine through memory editing. Designed for modders and ordinary players.

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    Forum Statistics:

    • Threads: 12
    • Posts: 1,317
  2. Tutorials, resources and discussions involving the development options for the Battle and Campaign AI

    Forum Actions:

    Forum Statistics:

    • Threads: 35
    • Posts: 1,017
  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Resource] List of non or mal functioning script terms (events, conditions and commands)

    Started by Gigantus, September 16, 2016 09:04 AM
    8 Pages
    1 2 3 4 5 6 7 8
    gig's stuff
    • Replies: 150
    • Views: 37,644
    April 13, 2024, 10:21 PM Go to last post
  3. Sticky Thread Sticky: [Tutorial] Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 164
    • Views: 54,406
    December 10, 2022, 11:15 AM Go to last post
  4. Sticky Thread Sticky: [Resource] M2TW Ultimate Docudemons 4.0

    Started by GrnEyedDvl, August 29, 2007 02:16 PM
    4 Pages
    1 2 3 4
    m2tw scripting
    • Replies: 63
    • Views: 45,739
    April 21, 2016, 04:33 AM Go to last post
  5.   Normal Threads  

  1. [Tutorial] A Guide To settlement_mechanics.xml

    Started by Tsarsies, April 25, 2009 05:50 AM
    4 Pages
    1 2 3 4
    • Replies: 69
    • Views: 39,900
    July 02, 2023, 10:46 PM Go to last post
  2. [Tutorial] Garrison Script

    Started by weissnicht, January 05, 2010 02:46 PM
    4 Pages
    1 2 3 4
    • Replies: 63
    • Views: 25,071
    June 20, 2023, 11:48 AM Go to last post
  3. [Tutorial] How to spawn family members via script.

    Started by OfficerJohn, July 21, 2010 07:08 AM
    2 Pages
    1 2
    • Replies: 29
    • Views: 17,389
    June 14, 2023, 10:16 AM Go to last post
  4. [Tutorial] arrow towers that fire all around 360 degrees

    Started by Valiant Champion, June 03, 2023 07:07 PM
    • Replies: 0
    • Views: 297
    June 03, 2023, 07:07 PM Go to last post
  5. [Tutorial] pike unit spacing 0.8, 1.8

    Started by Valiant Champion, May 25, 2023 01:49 AM
    • Replies: 2
    • Views: 691
    June 03, 2023, 04:05 PM Go to last post
  6. Icon3 [Tutorial] How to make arrows stay in the ground longer (very easy)

    Started by AleksiMizaro, August 28, 2017 08:50 AM
    arrow, arrows, ground, sticking, stuck
    • Replies: 10
    • Views: 3,567
    June 02, 2023, 12:52 AM Go to last post
  7. [Tutorial] The placement of units, Coded and Scripted - using various commands

    Started by Archaon, September 13, 2009 11:12 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 113
    • Views: 25,532
    June 01, 2023, 10:14 PM Go to last post
  8. [Tutorial] A Beginner's Guide to the Export_Descr_Unit

    Started by Mythic_Commodore, January 26, 2009 03:47 PM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 220
    • Views: 117,113
    June 01, 2023, 12:29 AM Go to last post
  9. [Tutorial] How to create a dismounted unit

    Started by Zorgrath, January 14, 2007 02:00 AM
    6 Pages
    1 2 3 4 5 6
    • Replies: 103
    • Views: 47,230
    April 16, 2023, 09:20 AM Go to last post
  10. [Tutorial] A Guide for Guilds

    Started by DarkKnight, January 09, 2007 06:55 PM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 225
    • Views: 507,144
    April 11, 2023, 04:26 PM Go to last post
  11. [Tutorial] faster attack delay than default which is 25

    Started by Valiant Champion, April 06, 2023 12:53 PM
    • Replies: 2
    • Views: 407
    April 06, 2023, 10:46 PM Go to last post
  12. Icon9 script question

    Started by yxyxy123, March 22, 2023 10:51 AM
    • Replies: 5
    • Views: 591
    March 23, 2023, 07:22 AM Go to last post
  13. [Tutorial] How To: Change Faction Religion and Church

    Started by Dragon Tex, July 25, 2007 04:35 PM
    5 Pages
    1 2 3 4 5
    • Replies: 83
    • Views: 54,111
    February 19, 2023, 03:00 AM Go to last post
  14. [Tutorial] How-To: Add other faction units for new factions

    Started by M3rcury15, December 22, 2006 07:18 PM
    35 Pages
    1 2 3 4 5 6 7 8 9 10 ... 35
    • Replies: 691
    • Views: 192,637
    February 17, 2023, 01:41 AM Go to last post
  15. [Tutorial] How-to: make battle_models.MODELDB more readable

    Started by kleemann, January 08, 2007 11:20 AM
    5 Pages
    1 2 3 4 5
    • Replies: 81
    • Views: 56,586
    February 17, 2023, 01:18 AM Go to last post
  16. [Tutorial] A Guide to Events

    Started by ilmrik, August 30, 2011 06:51 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 10,927
    February 14, 2023, 06:38 AM Go to last post
    • Replies: 2
    • Views: 445
    February 02, 2023, 12:21 AM Go to last post
  17. [Tutorial] How To Add New Historic Events

    Started by selenius4tsd, April 09, 2007 08:47 AM
    6 Pages
    1 2 3 4 5 6
    m2tw scripting
    • Replies: 106
    • Views: 40,375
    December 19, 2022, 12:22 PM Go to last post
    • Replies: 4
    • Views: 332
    December 13, 2022, 12:34 AM Go to last post

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