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Forum: Text Editing & Scripting

All tutorials about text editing and scripting aspects of modding.

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  1. The M2TW Engine Overhaul Project is designed to expand the capabilities of the Medieval 2: Total War engine through memory editing. Designed for modders and ordinary players.

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    Forum Statistics:

    • Threads: 12
    • Posts: 1,314
  2. Tutorials, resources and discussions involving the development options for the Battle and Campaign AI

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    Forum Statistics:

    • Threads: 34
    • Posts: 971
  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tutorial] Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    9 Pages
    1 2 3 4 5 6 7 8 9
    • Replies: 164
    • Views: 50,645
    December 10, 2022, 11:15 AM Go to last post
  3. Sticky Thread Sticky: [Resource] List of non or mal functioning script terms (events, conditions and commands)

    Started by Gigantus, September 16, 2016 09:04 AM
    8 Pages
    1 2 3 4 5 6 7 8
    gig's stuff
    • Replies: 146
    • Views: 33,265
    September 30, 2021, 07:22 PM Go to last post
  4. Sticky Thread Sticky: [Resource] M2TW Ultimate Docudemons 4.0

    Started by GrnEyedDvl, August 29, 2007 02:16 PM
    4 Pages
    1 2 3 4
    m2tw scripting
    • Replies: 63
    • Views: 43,082
    April 21, 2016, 04:33 AM Go to last post
  5.   Normal Threads  

  1. [Tutorial] pike unit spacing 0.8, 1.8

    Started by Valiant Champion, May 25, 2023 01:49 AM
    • Replies: 0
    • Views: 160
    May 25, 2023, 01:49 AM Go to last post
  2. [Tool] Bovine M2TW Checker

    Started by bovi, August 31, 2018 08:19 AM
    29 Pages
    1 2 3 4 5 6 7 8 9 10 ... 29
    • Replies: 563
    • Views: 43,710
    May 23, 2023, 06:11 AM Go to last post
  3. Icon3 [Tutorial] How to make arrows stay in the ground longer (very easy)

    Started by AleksiMizaro, August 28, 2017 08:50 AM
    arrow, arrows, ground, sticking, stuck
    • Replies: 5
    • Views: 2,894
    May 21, 2023, 05:33 PM Go to last post
    • Replies: 29
    • Views: 2,138
    April 24, 2023, 05:05 AM Go to last post
  4. [Tutorial] How to create a dismounted unit

    Started by Zorgrath, January 14, 2007 02:00 AM
    6 Pages
    1 2 3 4 5 6
    • Replies: 103
    • Views: 44,451
    April 16, 2023, 09:20 AM Go to last post
  5. [Tutorial] A Beginner's Guide to the Export_Descr_Unit

    Started by Mythic_Commodore, January 26, 2009 03:47 PM
    11 Pages
    1 2 3 4 5 6 7 8 9 10 ... 11
    • Replies: 219
    • Views: 110,184
    April 13, 2023, 11:11 PM Go to last post
  6. [Tutorial] A Guide for Guilds

    Started by DarkKnight, January 09, 2007 06:55 PM
    12 Pages
    1 2 3 4 5 6 7 8 9 10 ... 12
    • Replies: 225
    • Views: 483,611
    April 11, 2023, 04:26 PM Go to last post
  7. [Tutorial] faster attack delay than default which is 25

    Started by Valiant Champion, April 06, 2023 12:53 PM
    • Replies: 2
    • Views: 174
    April 06, 2023, 10:46 PM Go to last post
  8. Icon9 script question

    Started by yxyxy123, March 22, 2023 10:51 AM
    • Replies: 5
    • Views: 372
    March 23, 2023, 07:22 AM Go to last post
  9. [Tutorial] How to add an animal handler unit (Wardogs)

    Started by Eothese, September 14, 2008 02:00 PM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 13,285
    March 09, 2023, 04:15 PM Go to last post
  10. [Tutorial] How To: Change Faction Religion and Church

    Started by Dragon Tex, July 25, 2007 04:35 PM
    5 Pages
    1 2 3 4 5
    • Replies: 83
    • Views: 51,435
    February 19, 2023, 03:00 AM Go to last post
  11. [Tutorial] How-To: Add other faction units for new factions

    Started by M3rcury15, December 22, 2006 07:18 PM
    35 Pages
    1 2 3 4 5 6 7 8 9 10 ... 35
    • Replies: 691
    • Views: 180,836
    February 17, 2023, 01:41 AM Go to last post
  12. [Tutorial] How-to: make battle_models.MODELDB more readable

    Started by kleemann, January 08, 2007 11:20 AM
    5 Pages
    1 2 3 4 5
    • Replies: 81
    • Views: 54,419
    February 17, 2023, 01:18 AM Go to last post
  13. [Tutorial] Forts as Minor Settlements - Recruitment Inside Forts - Income From Forts - Named Forts

    Started by Jadli, March 26, 2021 10:14 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 2,960
    February 15, 2023, 07:45 AM Go to last post
  14. [Tutorial] A Guide to Events

    Started by ilmrik, August 30, 2011 06:51 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 8,664
    February 14, 2023, 06:38 AM Go to last post
    • Replies: 2
    • Views: 345
    February 02, 2023, 12:21 AM Go to last post
  15. [Resource] 12 turns per year with proper aging

    Started by GrnEyedDvl, July 03, 2008 01:10 AM
    33 Pages
    1 2 3 4 5 6 7 8 9 10 ... 33
    • Replies: 651
    • Views: 238,941
    January 25, 2023, 05:21 AM Go to last post
  16. [Tutorial] How To Add New Historic Events

    Started by selenius4tsd, April 09, 2007 08:47 AM
    6 Pages
    1 2 3 4 5 6
    m2tw scripting
    • Replies: 106
    • Views: 37,205
    December 19, 2022, 12:22 PM Go to last post
    • Replies: 4
    • Views: 725
    December 13, 2022, 04:34 AM Go to last post

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