Downloads: Steam Tank

Steam Tank

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Uploaded by Raritу - June 06, 2013
Author Author Rarity
File Size File Size 1.19 MB
Downloads Downloads 266
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Steam Tank



Steam Tank is a Rarity's Carousel Boutique's work by the request of Jubal_Barca, that is based on the credited resources from LOTR:TW's bradley tank and will replace the scorpion cart.


Installation instructions (also available in the download link):

Installation
  1. Add the following to export_descr_units.txt. This is an advice to add the tank that should only make it work, not balanced. Feel free to change the stats to whatever you want:
    Code:
    type             steamtank
    dictionary       steam_tank
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          scorpion_crew, 18, 9, 1
    mount            scoprion cart
    attributes       sea_faring, hide_forest,  frighten_foot
    formation        8.5, 9, 15, 15, 2, square
    stat_health      5, 5
    stat_pri         10, 2, shell, 160, 100, siege_missile, other, blunt, spear, 25 ,1
    stat_pri_attr    area, ap, bp, launching
    stat_sec         20, 20, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr    area, ap
    stat_pri_armour  30, 20, 20, metal
    stat_sec_armour  20, 20, metal
    stat_heat        0
    stat_ground      0, 0, 0, 0
    stat_mental      30, disciplined, highly_trained
    stat_charge_dist 60
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 925, 431, 80, 120, 740
    ownership        roman
  2. Open descr_mount.txt, search for "horses " (with spacebar), insert the following under this label:
    Code:
    type				nohorse
    class				horse
    model				nohorse
    radius				0.1
    x_radius			0.1	;changed from 0.5 29/4/05
    height				2.5
    mass				1
    banner_height		0
    bouyancy_offset		1.8
    water_trail_effect	horse_water_trail
    root_node_height	1.6
    rider_offset		0.0, 0.15, -0.03
  3. Also in descr_mount.txt, scroll down to bottom of the file, replace the scoprion cart entry with this:
    Code:
    type					scoprion cart				
    class					scorpion_cart
    radius					6.2
    x_radius				2
    height					3
    mass					25
    banner_height			0
    bouyancy_offset			0
    water_trail_effect		chariot_water_trail
    axle_width				1.82
    wheel_radius			0.574
    pivot_offset			0, 0.0, 0
    pole_length				0
    pole_pivot				0, 0, 0
    pole_connect			0
    harness_connect			0
    horse_type				nohorse
    horses					1
    horse_offset			0, 0
    ;horse_offset			0, 0
    riders					2
    rider_offset			0, 0, 0
    rider_offset			0, -0.35, 0.50
    lods					1
    lod						scorpion_cart.cas, 50,	50	
    scorpion_offset			0, 1.5, 2.5
    scorpion_height			0.35	
    scorpion_forward_length	3
    scorpion_reload_ticks	1
  4. Scroll down to bottom and add to descr_projectile_new.txt:
    Code:
    projectile shell	
    
    effect	    shell_fire_set
    end_effect  large_arrow_explode_set
    damage		5
    damage_to_troops 10
    radius		1
    mass		0.1
    min_angle	-30
    max_angle	70
    velocity	200
    ;bounce		0.3 0.4 0.7 0.9
    display		aimed particle_trail
    model		data/models_missile/sling_stone.cas, max
  5. Open descr_effects_arrow_trail.txt, scroll to the bottom and add the following. Credits to lotr team again for the entries;;;

    Code:
    effect shell_explosion
    {
    	type explosion
    	{
    		; main explosion
    		model 				models_effects/flaming_arrow_impact.cas
    		anim_time			0.5
    		max_scale   			0.5
    		max_particle_scale 		2
    		scale_time_bias			0.9
    		alpha_time_bias			0.4
    		sort_for_speed
    		
    		; debris
    		debris_model                             models_effects/debris.cas
            debris_num_particles     3
            debris_lifetime_range    2.2, 5.8
            debris_emit_angle        50               ; degrees
            debris_time_bias         0.97
            debris_velocity_range    4.5, 6.5
            debris_scale_range       0.1, 0.3
    	}
    }
    
    effect_set shell_fire_set
    {
    	lod 1000
    	{
    		shell_explosion
    		fiery_ballista
    		fiery_boulder_light
    	}
    
    }
  6. Add the following to descr_model_battle.txt:
    Code:
    type		nohorse
    skeleton	fs_fast_horse
    scale		0.875
    indiv_range	40
    texture				merc,	data/models_unit/textures/nohorse.tga
    model_flexi			data/models_unit/nohorse.CAS, max
    model_tri			700, 0.3f, 0.3f, 0.3f
    
    type		scorpion_crew
    skeleton				fs_carriage_ballistae_crew, fs_chariot_sword
    indiv_range			40
    texture					data/models_unit/textures/no_rider.tga
    model_flexi				ata/models_unit/no_rider.cas, max
    model_tri				400, 0.5f, 0.5f, 0.5f
  7. Lastly, it is important to search for the officers (captains, generals) entries and add the following to their skeletons list, or else the game will crash when the tank is chosen as a general unit:
    Code:
    skeleton_scorpion_cart	fs_carriage_ballistae_crew



Please check Rarity's Carousel Boutique for more!

Images

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Comments

Shapur e Sassani
July 28, 2013 at 09:33 AM
nice
BagaturSasha
May 15, 2015 at 05:45 PM
Is it free to use?