Downloads: RMEeditor Win7 [folder bug fixed]

RMEeditor Win7 [folder bug fixed]

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Uploaded by phazer - December 18, 2019
Author Author phazer
File Size File Size 3.47 MB
Downloads Downloads 624
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RMeditor 0.60a alpha - WINDOWS 7 Version
very early preview version
(please give feedback, so I can fix bugs, change stuff, and add more features.)



Contact me on Discord,CnC, #phazer-tools:
https://discord.gg/s6NTHQ8
If you have any questions, ideas for new features, problems, or bugs to report.

This is a very early preview version of RMEditor, it still has bugs that are not fixed, and the program itself it not done.
Features
- Extract models + animation from all TW after and including Rome2
- Find+extract textures for loaded models in+from the game's data files
- Edit the internal text strings in models (texture path names) without risk of corrupting files
- Realtime full Direct3d 11 rendering of model with loaded or chosen textures
- Can export .txt file with all skeleton bone names (if that is useful).


Instructions
Go to MENU->Tools->Setup Game Folders and select the DATA folders for the games you want to add
Then load a .rigid_model_v2 file from your disk, one that "fits" wfith one of the games you have added. The pick MENU->File->Export Dae With Skeleton and Animation to bring up the animation auto finder.
The auto finder will search through all game data, so if you add 4 games, it will search through all of those, and that can take some time, the first time, 2nd time caching makes the search faster. Later I will add a function where you can quickly pick between games.
The animation auto finder will search for some time, first the right progress bar will finish when the skeleton is found, then the left progress bar runs until all animations that fit the model are found (from all games). When this is done you pick the animations you want to export in the list, press "Change Folder" to pick destination folder or don't for default folder, and press "Export DAE".
The BOTTOM progress bar runs until all selected animations are extracted. Press "Open Folder" to see the
extractedanimations

To get textures in the render view, you have to unpack textures in the same folder as the .rigid_model_v2 file. If you do NOT choose a folder then the textures will by default be put in the folder where the .rigid_model_v2 file is.

Just load a model (and have folders set up), press "Find+Unpack DDS" and wait for the search to finish, then click the render button.





--- [Credits ] ---

Concept, Design, Coding (C++, platform: win64)
phazer#5430


------Further Credits:--------


Original research into rigid_model_v2 + .anim file formats
Mr.Jox / Victimized, phazer#5430


Primary Technical Consultant( general 3d coding stuff)
Causeless


Additional Technical Support ( rendering stuff)
GreenyRepublic


Rendering Engine Research
Celticus, phazer#5430


Special thanks to
Mr.Jox / Victimized: for making his RMV2 Converter sources available
Causeless: for writing a method that stabilises animation as it is converted from quaternions to euler angles
Frodo: for assisting with info about the .pack file format.


Testers
ChaosRobie, Just a small cat, ​rpdmatt, Phanta, Celticus, Warman


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