Downloads: Patch v1.5 for M2TW-Kingdoms

Patch v1.5 for M2TW-Kingdoms

Uploaded by Ishan - November 18, 2010
Author Author The Creative Assembly
File Size File Size 98.94 MB
Downloads Downloads 69,797
+ Download
Medieval II Total War: Kingdoms v1.05 contains the following changes:

- Forts in the Crusades campaign are now made of stone.
- Fixed various units having incorrect shield values.
- Fixed a number of inconsistencies between units’ speech and their unit cards.
- Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
- Byzantine Gunners are now available to be recruited in the Crusades campaign.
- Denmark now has Norwegian units available to them when the Kalmar Union is formed.
- The Kingdom of Jerusalem can now construct King’s Stables.
- Byzantine can now construct a Marksmanship Range.
- Mangonels can now be constructed at Siege Works in the Teutonic campaign.
- Swordsmiths’ Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
- Fixed Lithuanian Arquebusiers firing too frequently.
- Fixed various units having incorrect banners on the battle map.
- Fixed exploit that allowed certain characters’ stats to be raised by repeatedly saving the game.
- New Faction Leaders in the Teutonic campaign now have the correct model.
- Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.
- Fixed Wales not receiving reinforcements when capturing bordering English settlements.
- Requirements of various Apachean units have been reduced allowing them to be more easily obtained.
- Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.
- The Baron’s Alliance no longer re-emerges after taking control of England.
- Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.
- Dead wives no longer produce children in the Crusades campaign.
- Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.
- Players no longer receive incorrect event messages in hotseat games.
- Unique models on characters are removed when they change faction.
- Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
- Fixed Scottish family tree in the Britannia campaign.
- Fixed soft-lock that occurred with multiple armies on the battle map.
- Fixed crash that occurred when disbanding a unit whilst merging two armies.
- Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
- Crash that occurred when loading a battle from the campaign map edge no longer occurs.
- Kingdoms no longer crashes when playing battles after unpacking the game's data.
- Fixed unique unit recruitment in the Crusades campaign.
- Small black rectangles no longer appear on the campaign map.
- Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.
- Various localisation fixes.

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MANUAL ADDENDUM
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Crusades:

The map for the Crusades Campaign has changed slightly, resulting in the
Manual displaying an incorrect map for this campaign.

Teutonic:

Teutonic Campaign: Playing as the Teutonic Order
Castle-Driven Build Options

The Teutonic Order is capable of upgrading its city settlements past the
level of City and converting castles to cities; however the Order does not
endorse the construction of the Brothel, Pleasure Palace and other buildings
in the Tavern chain which encourage impious behaviour amongst its citizens.
The Teutonic Order will instead need to maintain public order with an iron
fist, and rely on its Castle Libraries and Academies to recruit Spies,
Diplomats and Assassins. These buildings can be constructed in castles
above the level of Wooden Castle.

Britannia:

Culture
In the British Isles, each faction spreads its unique culture rather than a
religion. The amount and type of culture present in a settlement determines
which units can be recruited from that settlement and how much unrest is
created by insurgents within the population.

Many units require that a certain level of their faction’s culture be
present in a settlement before they can be recruited there. The level of culture
required to recruit a specific unit can be viewed on the Building
information screen of the structure which trains the unit. Conversely, while a foreign
faction’s culture remains within a captured settlement; mercenary variants
of that faction’s units may be drawn directly from the population. The quality
and variety of mercenary units available are determined by the size of the
settlement and level of foreign culture present.

Settlements with high levels of foreign culture will suffer greater unrest
caused by insurgents within the population. While the culture in each
settlement will shift in favour of the settlement owner over time, the most
efficient way to minimize the unrest caused by insurgents and speed the
spread of the controlling faction’s culture is to install a Governor in the
settlement.

Governors in the Britannia campaign receive the “Management attribute in
place of “Piety: The greater the Governors management skill, the faster his
culture will spread within the settlement and the lesser the effect insurgents will
have on public order. While second to Governors, spies are also able to increase
the spread of their faction’s culture when stationed within the walls of a
settlement their faction controls.

Religious buildings can still be constructed in the Britannia campaign,
However they no longer allow the recruitment of the Priest agent type and instead
serve as a means to boost population happiness and increase the spread of culture.

Images

None

Comments

Caesar15
May 11, 2011 at 08:52 PM
nice
Badshah Waqas
July 12, 2011 at 05:08 PM
and when i update it says that it is 1.04


why not 1.05 and medival total war is still at 1.03 when i opened it after instalation???
ceda012
August 29, 2011 at 09:34 AM
It work's fine on my PC
Ishan
October 25, 2011 at 09:23 AM
@Badshah Waqas
It will say v1.03 because it's not for M2TW but for its expansion packs, that is kingdoms. Run Kingdoms and it will show v1.05 as intended.
HolyDiverOff
November 27, 2011 at 04:22 AM
Is there a way to run it if I own the steam version of kingdoms?
Lskrome
January 17, 2012 at 03:38 PM
After i installed Medieval II: Total war kingdom expansion 1.05 Patch, and clicked "setup.exe" it popped up a thing saying. "The setup had detected that no version of Medieval II Total War: Kingdoms is installed. This update requires that a previous version of the application be installed.

Now i have bin searching for such a download but i cannot find it, cud someone give me a Download link for a previous verison of this patch.

By Lskrome
Grathocke
February 07, 2012 at 03:48 PM
Maybe a stupid question, but do you have the Kingdoms expansion installed as well as M2TW?
Khristophoros0
March 06, 2012 at 05:06 PM
Someone should make a mod or patch adding in French Musketeers. Like the King's Royal Muslketeers.
phatbassard
September 25, 2013 at 08:21 PM
ive downloaded and extracted the files. when I try to install it tells me the game is not installed. any ideas how in can fix this
englishempire
February 16, 2014 at 03:54 AM
i have installed it, but the game does not runs. it gives an error no disc inserted. can anyone help me in this
Hihoiho
October 30, 2014 at 09:09 AM
does it patch for Gold Edition or Non-Gold Edition?

Anybody?