Downloads: RigidModel Editor v0.2.1 [OLD VERSION]

RigidModel Editor v0.2.1 [OLD VERSION]

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Uploaded by phazer - July 17, 2019
Author Author phazer
File Size File Size 6.04 MB
Downloads Downloads 436
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THIS IS THE OLD VERSION, NOT THE NEWLY RELEASED VERSION

RigidModel Editor v0.2.1.BETA - With 3K Support

This a preview of my new tool RigidModel Editor, it can change textures in .rigid_model_v2 files, it can export them to Collada (.DAE format) for editing in 3d studio/maya/blender and so on. It can export Three Kingdoms .rigid_model_v2 also to .DAE (no other tools can do that as of yet). There is right now no support for bones/skeletons and animations, but I am working hard to include that soon.

It can render the model you have loaded, either as phong shaded grayscale, or with full textures, lighting and normal mapping, if you place all the relevant textures in the same folder as the .rigid_model_v2 file you want to render.

Three Kingdoms modes are for now shaded in gray-scale Phong, as Three Kingdoms uses a completely different shader compared to all other Total War games, but the finished version will have full rendering for Three Kingdoms models.

I know the program looks a bit rough right now, ignore that

I would like to hear feedback, if the program crashes, if you find error / bugs, if you like/don't like the program.
This is how it looks (with the rendering window open)


Images

  • RigidModel Editor v0.2.1 [OLD VERSION]

Comments

phazer
August 15, 2019 at 10:09 AM
Hello, I am sorry that there is a bug (it IS a BETA afterall) where the UVs are flipped, it has been fixed, and if you really need it, I can send you a developer version where the UV problem is fixed, but all the other features in that version, such as skeletons, animations, auto extraction of needed files, and auto find of compatible animations, they will not work yet. The exporting of static models WILL though, with the correct UVs.
Sorry about this, The UVs were optimized for the LOCAL rendering in the program.
That is why there are BETAs, I guess