Downloads: Lands to conquer: Random maps v3.12
Lands to conquer: Random maps v3.12
|
+ Download |
Clarifications:
This mod includes 15 maps that were made using a program (For matlab 6.5) that I made. It doesn't include the program and unfortunately it doesn't add a "Create random map" feature. The program to create random maps is posted in the tools.
The mod is based on Lusted's Lands to Conquer gold.
The thread about this mod is here:
http://www.twcenter.net/forums/showthread.php?p=6519255#post6519255
The mod's script and philosophy is similar to my other mod: Lands to Conquer: Andy's modifications.
" http://www.twcenter.net/forums/downloads.php?do=file&id=1985 " Check it here if you want
The program used to make the random maps can be found here:
http://www.twcenter.net/forums/downloads.php?do=file&id=2090
What's this mod about
This mod includes 15 random, playable campaign maps.
There are 9 playable factions: England, France, HRE, Byzantium, Russia, Egypt, Moors, Mongols, Aztecs. 3 playable catholic factions, 2 orthodox, 2 pagan, 2 islam.
The maps are large maps (290 x 290) and contain 90 regions.
No sea, No rivers.
This is a mod of accumulated changes I made to the LTC gold and in my opinion should be played at hard or very hard. It aims to be interesting and challenging for a long time, even when the player has expanded and has large armies.
This mod is for the kingdoms expansion
This mod doesn't overwrite or conflicts with LTC or med II.
Things that you should know about this mod:
- The Aztecs while playable aren't fully supported. I have added to them a few buildings but not text.
- Five emergent factions. Turks (islam), Milan (Catholic), Outlaws and Poland (Heretic), Tlaxcalans (Pagans).
- Religion is important in relations. All starting factions of the same religion start allied. Catholics start at war with Islamic factions and Pagans with heretic factions.
- The player has to make decisions in the game that influence how the game progresses.
Most important additions in the mod:
- Increased movement speed for units, greatly increased movement speed for agents.
- Many new units and changes to the existing ones. Heavy Cavalry made more powerful but smaller in numbers. All playable factions have elite units.
- Allies declare war to their trusted allies enemies. Like the Roman factions of Rome Total War.
- The addition of faction stability. If a faction expands too fast, experiences riots or suffers many losses it may become destabilized and a civil war may break up. The Faction Leader's attributes (like authority or piety) influence the stability of the nation.
- Addition of Greek fire (with the addition of new area effects for the Greek Fire). The Byzantines know how to make Greek fire and the player of other factions has to spy on them in order to get it.
- New buildings that improve faction standing or give faction-wide benefits, like the residences.
- Addition of interesting custom battles.
- The player can choose to grant independance in some important cities to spawn a new allied faction. The relations between the player's faction and the spawned faction are very good and the player gets a cut for every settlement controled by the faction he created. This reduces the effort needed to manage a large empire.
- The player can influence (but not directly control) who becomes the next faction Heir.
- Garrison script for some important settlements.
- Generals and agents that end their turn in friendly lands get a 60% speed increase and some other minor benefits.
- Unlimited men on the battle field.
- Citadels and huge cities now require an event to be built. The event happens always after gunpowder has been invented.
- A very successful faction leader will be proclaimed the Great (Ala Napoleon the Great, Alexander the Great, Charlemagne etc) and achieve such a honorific.
- You can call some factions to attack an important city held by your enemies (or even your allies), by opening its panel. All the capitals and some of the important cities can serve as a target for this attack.
Version 3.1:
- I added a couple of Ancilaries for pagans. A book of healing that helps healing of lost troops. Non-pagans have a chance to procure it if they defeat a general carrying it.
- fixed some bugs
- Proxy wars possible! You can call factions you grant independance to, or the mercenary minded outlaws, to your aid!Now, you have the chance to call the Outlaws, the Venetians or the Hungarians if they have a settlement to attack a city of your chosing, even one of your allies. You pay a price and an army forms and goes to attack. There are about 20 cities (all the capitals + some important cities) that you can call your allies to attack.
Version 3.11
- Fixed some oversights, like the spawned faction religion being the same as the faction creating them
- Some changes to guilds
Version 3.12
- Simply owning Baghdad helps developing the Alchemist guild in all your settlements. It's not enough though to just own that city. You still have to build Greek fire units or spy the Byzantines. It just speeds up the process somewhat.
- added new map. In the new map, there are 5 large playable factions (at least 12 settlements) along with papal states. This game is a somewhat bigger challenge since the AI controls large empires from the start and there aren't many rebels to conquer. Expansion comes at the cost of war.
- A few unit changes.
Spoilers on Greek Fire:
Spoiler Alert, click show to read:
On the Spawned factions
Did you ever felt that your empire is too big, and that it would be good if you could just sign off some land to someone getting money and support in exchange? The player can choose to grant independance in important cities spawning a faction. The relation between the Player's faction and the faction spawned is very good and the religion of the spawned faction changes to match the Player's faction. The player can choose to spawn either Venice or Hungary.
Benefits and Drawbacks:
Spoiler Alert, click show to read:
Spoilers on the honorific "The Great":
Spoiler Alert, click show to read:
Spoilers on the calling allies to attack another city:
In 3.1 version, you can send armies of either the outlaws (if they have settled, you are allied and you have agreed to a few of their demands) or the factions you spawn to attack an important city. 20 cities serve as targets.
You need to be allied with the outlaws, Venice or Hungary to do that.
You click on the city you want your allies to attack. Then there's a chance (if you have the money required) that one of the above mentioned factions will agree to attack. If that' the case, a message will pop up asking if you're willing to pay the price to send an army of that faction to attack this city.
NOTE: Be careful! If you capture the city after you have designated it as the target, your allies will attack the city = attacking you.
Spoiler Alert, click show to read:
PICS FROM ONE OF THE MAPS
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
If you want to change the campaign script, take the maps and use them somewhere or add water, feel free to do so.
Here are the changes present in the LTC random maps 2.5 in case you want to read all of them. (not that I believe anyone will)
Spoiler Alert, click show to read:
Special thanks to:
The Lands to Conquer team! Without them this mod wouldn't have been done, not to mention that I would have stopped playing Medevial II.
Re Berengario for the ancillaries, the garrison script and some good ideas.
The team of the mod Wrath of the Norsemen for sharing some models. (The models of the pagan soldiers)
And LuckyLewis for the video!
The LTC team
Lusted
Wilddog
Jason Turnbull aka Palamedes
Unspoken Crusader
Garnier
CavalryCmdr
alpaca
joerd9
lawngnome
Images
None
Comments
|
alhoon
April 19, 2010 at 11:26 AM
|
I just noticed... The spawned faction's religion is catholic. I'll fix it ASAP |
|
Feuderoket
June 01, 2010 at 12:47 PM
|
|
|
alhoon
June 02, 2010 at 12:52 AM
|
What seems to be the problem? |
|
nhytgbvfeco2
August 23, 2010 at 03:20 AM
|
looks good |
|
nhytgbvfeco2
August 23, 2010 at 05:22 AM
|
after playng,i nouticed this:sound doesnt work. |
|
nhytgbvfeco2
August 23, 2010 at 05:39 AM
|
corrupted all of my sound files,no sound from the vanilla game works anymore,thanks a lot |
|
alhoon
August 23, 2010 at 08:07 AM
|
My sound works fine and truth be told... also there's no sound modifications. This mod uses the Vanilla sounds, it doesn't overwrite or replaces them in any way. So I think you had a problem with the vanilla sounds in the first place. Just in case: Did anyone else had this problem? |
|
nhytgbvfeco2
August 23, 2010 at 10:21 AM
|
there is a sound folder in your mod,and its been well over a month since the last time i installed a mod(exclueding this one) and no,i had no problems in vanilla,nor in any other mod i have,but now for example after installing this mod the only sound anything in the game makes is the generals talking when you select them... |
|
alhoon
August 24, 2010 at 12:20 AM
|
Well, the mod doesn't overwrite anything in vanilla. The whole mod is an different folder. Are you sure you installed it correctly? Did it asked permission to overwrite anything? |
|
nhytgbvfeco2
August 24, 2010 at 01:42 AM
|
i dont remember,the readme said i need to extract it directly into the M2TW folder,which i did |
|
alhoon
August 24, 2010 at 09:07 AM
|
Yeap. So the LTCrandom goes in the M2TW folder directly. everything is in that folder. So it couldn't overwrite vanila files. |
|
nhytgbvfeco2
August 24, 2010 at 12:22 PM
|
wait you confused me,the vanilla files are in that folder aswell? |
|
alhoon
August 24, 2010 at 01:49 PM
|
Nope, everything the mod needs is in that folder. The mod doesn't interfere with Vanilla in anyway. I don't know how it corrupted your sound file. I'm afraid you'll have to re-install M2TW. |
|
nhytgbvfeco2
August 24, 2010 at 03:39 PM
|
too much work,ill just have to listen to music while playing i guess |
|
alhoon
August 24, 2010 at 06:06 PM
|
Eh... if you think so OK, but I would still suggest you take the 20 mins to reinstal M2TW and kingdoms. IMO sounds are important for the game. |



Author
File Size
Downloads







