Downloads: Das Heilige Römische Reich - v 0.5

Das Heilige Römische Reich - v 0.5

Uploaded by Dimitri_Harkov - November 05, 2007
Author Author Dimitri_Harkov
File Size File Size 153.56 MB
Downloads Downloads 2,925
+ Download


Das Heilige Römische Reich - Version 0.5
(formerly: 'The Empire: Total War')

for Medieval 2: Total War - Kingdoms

Download size: 153 MB
Total size: 723 MB

Released 2007-11-05

PATCH 0.52 available HERE. (Released 2007-11-23)

This patch replaces all previous fixes and can be installed whether or not you have installed any of them.

Contents:

-Swabian Swordsmen are buildable in high-level castles now.
-Bugs in Imperial Ban / Reichsacht script fixed.
-Bug in the 'renaming Lepanto' script fixed.
-Bug showing wrong stratmap models fixed.
-Scripts to cope with rare special situations added.
-Bug in Antipope script fixed.
-Major bug in Election Script fixed
-more money for rebels
-Numerous minor bugs fixed.

Special thanks to The Fuzz for testing the patch.

A german translation is available. Look here.

Made by JEnsER. For support contact him on 'Total War Zone'.

NOTE: The translation is not yet compatible with Patch 0.52!


1)Introduction

Welcome to Das Heilige Römische Reich! Take control of one of the numerous lordships of the Holy Roman Empire and fight for the ultimate double goal of both becoming Emperor and establishing the Holy Roman Empire as Europe's hegemonial power. This will be no easy task, as you have to weaken your inner and outer imperial rivals while still trying to maintain good relationships with them, especially the mighty Elector Counts. Often diplomacy will achieve what swords can not. Open rebellion against Imperial laws will result in suffering the 'Reichsacht' or Imperial ban and should be avoided, as your rivals will jump at the chance to attack you with the Emperor's consent gladly...
Or sit on the throne of one of the Germans' many rivals and stop their ambitions in their tracks...

This Mod for Medieval 2: Total War - Kingdoms focuses on a much more realistic representation of the Holy Roman Empire:
The vanilla HRE faction has been split and is now made up by the Duchys of Austria, Bavaria, Swabia, Saxony, Franconia, Upper and Lower Lorraine and the Kingdoma of Bohemia and Burgundy. These lordships are ruled by hereditary dukes and the all important (and hereditary) Elector Counts, who alone are able to vote in imperial elections. These take place in addition to the vanilla papal elections and have been added via script, as well as the 'Reichsacht' or Imperial Ban feature. This one punishes inter-HRE agressors with the 'Acht' and allows other HRE factions to attack them. In addition, banned HRE members are not allowed to vote and will never become emperor. Other new features include: Antipopes, Imperial Tax, uprisings and much more!
Prepare yourself for a medieval experience you never had before - becoming Emperor while mainting the Holy Roman Empire will not be an easy task!


2) Features

-) Map

- The new map focuses on Europe: America, the Middle East and large parts of Africa have been cut away. It's western border is Spain, it's eastern border the Georgian shore of the black sea.
- based on Spurius' BigMap with additions by Sb2ean (RPM 2.3 BM)

-) Provinces

- ~170 regions
- many new ones added in central europe

-) Factions

- 29 factions; all factions playable except Slaves and Mongols - 27 in total!
- 11 new factions: The Duchys of Austria, Bavaria, Swabia, Saxony, Franconia, Upper and Lower Lorraine and the Kingdoms of Bohemia, Burgundy and Sweden, and the Obotrite Confederacy.

-) Script features

- Imperial Elections: HRE factions are able to elect the emperor now (in ADDITION to papal elections).
- 'Reichsacht' / Imperial Ban: HRE factions can't attack their neighbour duchy without just cause. If they do, they will be banned and the priority target of the other HRE factions.
- 'Reichssteuer' / Imperial Tax: The current Emperor gets paid a small tax by the other HRE members, as long as they are not losing money or are at war with him or under the Imperial Ban, of course!
- Antipopes: Excommunicated Emperors now have the option to make one of their cardinals a puppet antipope under imperial control. This will allow emperors to receive the crown even when excommunicated as well as providing him with a strong candidate for the next papal elections - and these may take place sooner than expected if the pope falls victim to an assassins blade by ill chance...
- Coronation Events: Human Emperors now need to travel to Rome to get crowned by the pope and receive the full benefits of being emperor.
- New diplomatic overview screen covering the HRE's internal affairs.
- AI money-script based on number of cities; AI dept money script; AI 'Last-Stand' money bonus script
- Rebels are now agressive and build things; pirate and brigand spawn rates have been reduced
- 'Unrest in Italy!' - The independent cities in northern italy (Pisa, Florence, Genoa and Bologna) are very hard to conquer now. A similar feature has been added for Bucharest, Belgrade, Sofia and Kiev.

-) General:

- Starting positions: Milan no longer holds Genoa, Magdeburg has been given to Saxony.
Visby is Rebel, Nicaea and Diarbekr turkish, Trebizon and Crete byzantine. Dijon is French.
- 1 turn per year; build times / settlement mechanics etc updated to match the new time scale
- lots of names have been changed to more historic ones.
- mod name changed from 'The Empire: Total War' to 'Das Heilige Römische Reich' thanks to CA calling their upcoming game Empire:TW...
- 'retrofitted': boiling oil and other 'Kingdoms' features are included.
- Some settlements change their name during the campaign now, dependent on their owner. e.g.: Lübeck is called Ludice as long as it is not under German control.
- New strat-map-models: All catholic kings use the 'generic northern king' model (from 'Kingdoms'). The Holy Roman Emperor is represented by a unique model of his own, thanks to Alletun.
- Faction leaders that become 'king' via an ancillary get the 'king' strat-map (and battle-) model, even if they are not normally a king (e.g. the Duke of Milan).
- Historic family trees for some of the factions.
- Lots of new historic events
- GrandViz's Ultimate AI 1.6 AI pack included.
- First of many unique units to come included.
- Full hotseat support
- Very stable mod

-) Graphics

- New event- and ancillary pics.
- New loading logo, menu style and layout and loading screens added.
- New skins, battle banners, etc... for all new factions
- New and unique battle skins for faction leaders, kings and emperors, most of them thanks to Musculus Maximus.
Future Plans
- the HRE script will be extended to allow the Emperor to control the HRE's foreign politics, and react to inner-HRE treats.
- double-elections, uprisings and civil wars will be implemented
- unique victory conditions for the new factions
- continued improvement of HRE battle skins
- unique unit roster for certain HRE factions (especially for Lower Lorraine, Burgundy and Bohemia)
- improvement of the existing factions and better campaign balance
- and much more...


3) Installation

- Delete any previous version of 'Das Heilige Römische Reich' or 'The Empire: Total war'.
- Start the installer (point it to your Medieval II root directory. c:\program files\medieval II\ for example).
- To launch the mod, use the medieval2_HRR_05.bat located in Medieval II/mods/HRR, or use the desktop shortcut or start menu symbol (created automatically during installation).
- To uninstall the mod, run 'Uninstall HRR.exe' located in your Medieval II root directory or by clicking 'uninstall HRR' in the mod's start menu entry.

Notes:

- This mod neither changes nor adds files in your original Medieval II folders. Therefore, it should run with other mods that don't change them without problems. If you have changed your original files, it is recommended that you reinstall M2TW before installing 'Das Heilige Römische Reich'.
- If you want to turn off battle banners, open 'medieval2.HRR_05.cfg' (in mods/HRR/), and add the following lines at the bottom:

[video]
show_banners = 0

- Custom battles are disabled. The game will crash if you try. If you want to enable them, copy the Battle & Custom folders from the data folder to \mods\HRR\data\world\maps\. This game mode is not supported nor will be. If you want to join our team as a member responsible for custom battles, contact us via our forum (adress: see below)
- If you get CTDs when clicking other factions on the campaign map, copy the audio and event files from your data/sounds folder to your mods/HRR/data/sounds/ folder (That shouldn't happen anymore, but I couldn't test it with all language versions). This might also help if you are experiencing general sound problems.
- If you can't see any ui buttons at the start of a campaign game, open your medieval II/data/ui/ folder and rename the files 'HRR_strategy.sd' and 'HRR_shared.sd' to 'strategy.sd' and 'shared.sd'. Only do this if these files don't exist already.

Known bugs:

- Repeated clicking on the faction symbols (~14+ times) in the campaign faction selection menu causes a CTD.


4) Credits

The Team:

Icefrisco: historian

Rob_the_Celt: 2D artist
Nicolaswille: 2D artist
Sabre657: 2D artist

snoopy: advisor

Dimitri_Harkov: creator


Other contributers:

SirPaladin: Some faction symbols
JANOSIK007: gave permission on parts of the bohemia mini mod version alfa 1. Thanks to everyone on his team as well: Methoz, Meretrix, BuchVecny, the_mango55, M3rcury15, Sinuhet
sb2ean: gave permission to use his RPM2.3BM mod as basis. Thanks to everyone who helped him as well, especially Spurius for the map.
Sinuhet: Bohemian names
Alletun: norman king model
Tyre: armoured generals mod
Snipafist: campaign AI
GrandViz: UAI 1.6 AI pack. See his forum here.
Musculus Maximus: early general skins & other 2D art (COAs, strat map skins...)
Unspoken Knight: retrofit mod
GrnEyedDvl: barebones mod folder
Socal_Infidel: permission on Swabian Swordsmen

Thanks to:

alpaca & tornnight: for their great modding tools
alletun: for his superb tutorials
The TWC community: for lots of great mods, articles and tutorials
CA: for the Total War series

Usage: Permission by request only.

For more infos and help visit our forum here.

Some pics:

The Duke of Upper Lorraine and his bodyguard:


Obotrite Infantry:


The Holy Roman Emperor and his Antipope:


Burgundian knights:


Main menu:


Faction selection screen:


Map / starting positions:


For more infos and help visit our forum here.

Administrative NoteThe external download link on this page is not valid anymore, should you have a valid download yourself or know of an alternative download link please contact a member of the 'Modding Staff' group.

Images

None

Comments

NoNamed Byzantine
November 05, 2007 at 08:58 AM
Looks good ill dowload it next chance I get at school know lol
Wadler
November 07, 2007 at 10:48 PM
do i need to download other files as well as this one to install the mod? because it says total size = 723 Mb ... :hmmm:
Dimitri_Harkov
November 08, 2007 at 03:33 AM
No. The download is 153 MB, after installation it uses 723 MB disk space.
Dimitri_Harkov
November 08, 2007 at 04:29 AM
Please note: A BUGFIX is available. See the top of the first post.
Zephrelial
November 08, 2007 at 06:49 AM
Good to see that you've released the first version!
Duke Gibbons
November 15, 2007 at 10:25 AM
I really like your idea of making an HRE-centered mod. This is the first time I've really been interested in playing the HRE, specifically the Duchy of Franconia. I obliterated those Obotrites, with the Pope's blessing. It's all good that way when you get to expand your own Duchy.........oh! and expand the empire as well. Yeah, that's it.
SHarlameng
November 16, 2007 at 08:26 AM
dammn from some reason I can't download files from filefront!!!
Dimitri_Harkov
November 16, 2007 at 12:12 PM
Then I have good news for you, because HRR 0.5 is available on RapidShare too.

Part1:
http://rapidshare.com/files/68358254...etup.part1.rar
Part2:
http://rapidshare.com/files/68363274...etup.part2.rar

Extract with WinRAR and have fun.

Note that this is not an offical upload. For support contact X-men on http://www.totalwar-zone.de.
King Pietro
November 18, 2007 at 09:48 AM
Your mod is very good!

I think that it's one of the best mod
Dimitri_Harkov
November 23, 2007 at 04:00 AM
Please note: A new PATCH is available. See the top of the first post.
Muzz1497
November 23, 2007 at 02:49 PM
can you still play saved games with the update 0.52?
Dimitri_Harkov
November 26, 2007 at 03:26 AM
I don't think so. But you could just make a backup of your saved game and try it out.
However, you'll have to start a new campaign for the patch's changes to take effect.
Mirci2
November 28, 2007 at 01:20 PM
The game doesn't start. Does it need a patch?
Dimitri_Harkov
November 28, 2007 at 02:05 PM
The mod requires M2TW - Kingdoms 1.4. For more infos, have a look at our forum.
pirate50
December 08, 2007 at 08:09 PM
Wow, I really want to use this, but it wont run! I downloaded and installed no problem, But when I click on the icon on my desktop, something blinks on my toolbar, but the game is never initiated. I have also tried running it from the actual file on my C drive. Why won't it run?

P.S. I'm running M2TW Kingdoms ver. 1.04- I saw the thing about 1.4, if thats the prob., where do i download it???!!!!