Downloads: PRO DEO ET REGE v0.4

PRO DEO ET REGE v0.4

Uploaded by Socal_infidel - July 30, 2007
Author Author Socal_infidel
File Size File Size Unknown Size
Downloads Downloads 4,065
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MEDIEVAL II TOTAL WAR:
UPDATE: PDER v0.4 RELEASED!



FOR SCREENSHOTS AND MORE INFORMATION PLEASE SEE THE PRO DEO ET REGE HOSTED FORUM

PRO DEO ET REGE AT TWCWIKI

ALTERNATIVE DOWNLOAD SITES:
DOWNLOAD FROM MEGAUPLOAD HERE
DOWNLOAD FROM GIGASIZE HERE

INSTALLATION INSTRUCTIONS:
Spoiler Alert, click show to read: 
Code:
Installation Instructions:
--------------------------
To install this mod, simply follow the steps outlined in
the Installer Program, which by default installs Pro Deo
et Rege to the following folder:
C:\Program Files\SEGA\Medieval II Total War
You must have the Official Update 2 patch for Medieval II 
Total War in order to install Pro Deo et Rege v0.4 Beta.
Once installed you should use use the PDER_v.0.4_Beta.bat 
file found in your SEGA\Medieval II Total War folder to 
run the game.


OVERVIEW:

PRO DEO ET REGE is aimed at improved historical accuracy and realism. At two turns per year, it hopes to provide for a slower and more challenging campaign. Forging and maintaining an empire will not be an easy task as the player will face many obstacles in his quest for medieval dominance. From noble rebellions to increased upkeep costs for standing armies to a regional area of recruitment system that limits and restricts the amount and types of troops available to a faction in newly conquered foreign province, establishing a medieval empire will be a challenge.

FEATURES:

REGIONAL AREA OF RECRUITMENT SYSTEM

Upon conquering a foreign province, a faction will find itself as strangers in a strange land. Looked upon with suspicion and faced with hostility, much work will need to be done to bring a new province into the fold. To this end, Pro Deo et Rege implements a fully-realized Regional Area of Recruitment System that limits and restricts the amount and types of troops available to a faction in a newly conquered foreign province.

ALL NEW UNITS

PRO DEO ET REGE offers a variety of new units, ranging from brand-new faction-specific units to all-new regional units for the Area of Recruitment System!
  • Dismounted Mailed Knights
  • Feudal Sergeants
  • Levy Swordsmen
  • Levy Italian Pavise Spearmen
  • Askaris
  • Varjazi Axemen
  • Russian Swordsmen
  • Caballeros Hidalgos
  • Bedouin Spearmen
  • Cuman Tribesmen
  • Cuman Foot Archers
  • Dismounted Hungarian Nobles
  • Polish Noble Swordsmen
  • Swabian Swordsmen
  • Dismounted Armenian Knights
  • Arab Guard
  • LAca's Byzantine Heavy Spearmen
  • And More!

NEW PROVINCES

PRO DEO ET REGE offers over 80 new provinces! These provinces have been chosen for their historical importance and care has been given to ensure they retain their proper historical name!

REVISED FACTION NAMES, HISTORICAL FIGURES & FAMILY TREES

PRO DEO ET REGE has revised the faction names and starting generals for improved historical accuracy. Now take control of Robert Guiscard and Bohemund and lay siege to the Byzantine-held town of Dyrrachium!

FACTIONS
  • Kingdom of England
  • Royaume de France
  • Heiliges Römisches Reich
  • Reino de Castilla
  • Serenissima Repubblica di Venezia
  • Regno di Sicilia
  • Repubblica di Genova [replaces Milan]
  • Rìoghachd na h-Alba
  • Kievan Rus'
  • Basileia ton Rhomaiôn
  • al-Murabitun Imarat
  • al-Fatimiyyun Khilafah
  • Selçuk Saltanat
  • Condado Portucalense
  • Kongeriget Danmark
  • Królestwo Polski
  • Magyar Királyság

REPUBBLICA DI GENOVA

This fledgling maritime republic, in alliance with Pisa, has recently ended a campaign against Saracen corsairs in Italian waters. This campaign eventually saw the Saracens driven from their settlements on the islands of Corsica and Sardinia. However, control of these prized island possessions is still very much in dispute, as Pisa hotly contests Genova's claim to these islands. It looks increasingly likely that this situation will break out in armed conflict between these two Italian city-states. Should conflict come, Genova is well prepared for it. Boasting a port second only to Venice in all of Italy, Genova has established itself as the one of the world's leading naval powers. Despite its supremacy at sea and despite boasting fine militia in the time-honored Italian tradition, Genova cannot hope to compete with the larger medieval powers on land...yet. A likely first step will be to move quickly into Corsica and Sardinia to consolidate its status as the coastal gateway to the Mediterranean...and beyond.

CHALLENGING HOLY LAND

Taking the Holy Land was the easy part! Thanks to the new Regional AoR System and increased religious unrest, holding on to it is now even harder than ever! But there’s hope! If a faction is able to survive the first few years here, the odds are a Hospitaller or Templar Order will ask to establish a Chapter House. Also, you can count on a limited number of Outremer Knights and Sergeants to help defend your possessions in the Holy land, as well.

IMPROVED ORDER KNIGHTS
  • Order Knights now fight under their own order banners and ride into battle on their own mounts!
  • Dismounted Order Knights are also available!
  • New Unit! Brother-Sergeants - Brother-Sergeants are the lesser infantry that fight in support of the Knights Hospitallers. They comprise squires, rich commoners, or lesser nobility that have given up all their earthly possessions in the name of the Order. Protected by mail armour and wielding maces, these soldiers serve the Hospitallers faithfully, but cannot be counted on in protracted melee.

ECONOMY

The economy in PRO DEO ET REGE has been made more challenging! Expanding and maintaining an empire will not be easy! But there's help!

COMMERCIAL CAPITALS OF THE WORLD

Not all medieval cities were equal! Due to location and resources, some cities naturally had more of an economic advantage than others. To this end, there are four levels of trade spots:
  • Commercial Capitals - these are the jewels of the medieval world! London, Venice, Constantinople…all cities that became major economic powerhouses. Should you be fortunate enough to hold one, expect greatly increased trade and wealth! Should you not, well then…get campaigning!
  • Trade Centers - these cities serve as the trade centers of a particular region and offer increased trade bonuses as well.
  • Trade Hubs - these cities serve as waypoints and stops on the main trade routes of the time and receive a slight increase in trade.
  • Minor Cities - a city that can be developed economically if the effort is put in, but one that does not boast the advantages that others naturally possess.

ADDITIONAL FEATURES
  • New Danish shields and textures thanks to joedreck and Salty!
  • WhiteWolf's Byzantine Armour Progression textures
  • New Hungarian shields and textures thanks to the Magyar Mod Team
  • New Genovese textures
  • All-new banners for most factions thanks to joedreck!
  • New shields for the Italian factions thanks to Salty
  • Bloods, Broads and Bastards thanks to dearmad and Pnutmaster
  • Character Name Project thanks to deRougemont and finneys13
  • And much much more!

NEW FOR PDER v0.4:
*NEW TEXTURES AND SHIELDS FOR DENMARK thanks to joedreck and Salty of Kings Banner Project fame and the upcoming Art of War!
*NEW TEXTURES AND SHIELDS for HUNGARY thanks to Csatádi, Hunor, Matko and the rest of the Magyar Mod Team!
*BILLYDILLY'S HERALDRY MOD with revised descriptions by Pope_Fred_I.
*ALL NEW UNITS
*ALL NEW FEUDAL ESTATE BUILDING LINE
--KNIGHT'S FIEF - allows for the recruitment of Mailed Knights and their retainers
--BARON'S MANOR - allows for the recruitment of Feudal Knights and their retainers
--ROYAL ESTATE - allows for the recruitment of Chivalric Knights and their retainers
*BUG-FIXING
*BALANCING
*AND MORE!!

CREDITS:
*LUSTED AND PALAMEDES- unit balancing and battle mechanics
*TORNNIGHT - events and era-system
*DEARMAD AND PNUTMASTER - Bloods, Broads and Bastards
*DISGRUNTLED GOAT - Byzantine textures
*WHITEWOLF - Byzantine textures
*BURREK - textures
*JOEDRECK - Kings Banners
*SALTY - Italian shields and Danish textures
*THE MAGYAR MOD TEAM - Hungarian textures
*SICILIANVESPERS - Genoese banners
*DEROUGEMONT AND FINNEYS13 - Character Names Project
*RALENDIL - Orders Mod
*ZHUMIN1978 - Dismounted Orders Mod
*SELENIUS4TSD - Highways Mod
*ZAPPPA - work on character aging
*EVERYONE AT TWC WHO HAS TAKEN THE TIME TO HELP ME OUT
*EVERYONE IN THIS FORUM WHO HAS GIVEN FEEDBACK/SUGGESTIONS
*TANMOS [GFX DESIGNER] - PDER Logo
*POPE_FRED_I[HISTORICAL RESEARCH] - revised Royal Titles

Administrative NoteThe external download link on this page is not valid anymore, should you have a valid download yourself or know of an alternative download link please contact a member of the 'Modding Staff' group.

Images

  • PRO DEO ET REGE v0.4

Comments

Neo1215
July 30, 2007 at 08:34 PM
Friendly advice, this mod looks AMAZING. However, it didn't install more than 1 percent and it claimed that there was some data missing in the files. I reccomend making sure you've packed up everything properly because the auto-installer is bugged.
Socal_infidel
July 31, 2007 at 01:16 PM
I would try downloading again as I haven't heard any other reports about this. Heck, the version I play myself I downloaded from FileFront just to make sure link/download was valid.
Virtanen
August 05, 2007 at 10:32 AM
No scots?
davidharvey1
August 06, 2007 at 03:34 AM
I get a CTD on starting the campaign module or moving from custom battle army selection to battle . I have several mods installed, but all with a mod manager - any thoughts?
Socal_infidel
August 06, 2007 at 04:39 AM
Scots are in there mate! Rìoghachd na h-Alba!

Hmm...CTD using the mod manager? Try using the PDER_v.0.4_Beta.bat file to launch the game.
viskarenvisla
August 09, 2007 at 05:51 PM
This is an interesting change. It feels more like Medieval 1 actually. Some suggestions - the armor for the mailed knights and the polish nobles is kinda out of place. The ringmail they're wearing looks like it belongs on a commoner. I recommend including Burrek's knights and knaves in there - his textures are awesome. Otherwise, I've been playing as Kievan Rus' and Poland, and I'm quite pleased. I'd say throw SeriousSamurai's halberdier mod in there as well, just because halberds were a big part of European combat it seems, especially as you progress towards more professional armies. I digress - excellent work.
viskarenvisla
August 09, 2007 at 05:53 PM
Nevermind actually. Something must be wrong with my mod. It's displaying the mailed knights and polish nobles with the textures for russian spear militia with the light mail upgrade. I'm gonna try and figure this out.
bohema
August 11, 2007 at 10:56 PM
Once installed you should use use the PDER_v.0.4_Beta.bat
file found in your SEGA\Medieval II Total War folder to
run the game. How do u do that?
Socal_infidel
August 13, 2007 at 07:57 AM
@Bohema

Just double-click the PDER_v.0.4_Beta batch file to run the game.
FredV
August 13, 2007 at 09:37 AM
Thanks a lot Socal. Thos mod is really interesting to play! I have no problem with sicilian.
But I cant with some factions as scots or russian: when I click on a spy or a diplomat the game stops because of an internal error...I cant also produce any one because I cant also click on the new on. Is it because of my french version?
Socal_infidel
August 13, 2007 at 02:38 PM
@FredV

Yes, there are sound compatibility issues with non-English versions of M2TW. Good news is there is a save-game compatible fix for it HERE!.

Just dowload the fixer in that link and you're good to go!
FredV
August 13, 2007 at 05:51 PM
... and I'm good to go, Socal The Great!! It works. Thanks a lot!!
Cryo
August 27, 2007 at 05:40 PM
Hello , just downloaded this mod , installed it , all semmed to be ok , started the game as Denmark, clicked on a make a move button and when computers begin to make moves , it just stucks on Basileia ton Rhomaiôn ( purple thing ^^ ) tried several times , but it just stucks , game seems to work ok , buy computer cant make a moove , or i dont know what hes thinking there .... is there a way to fix that / do something? please need help here.
Socal_infidel
August 28, 2007 at 11:07 AM
@Cryo

This may be related to sound compatibility issues if you're playing a non-English version of M2TW. If so, download this sound and movie fix and run it!
Cryo
August 29, 2007 at 01:44 AM
i guess that problem is not in sound , i tried making a move several times , bt in always stuck on Byzantium , then i tried agein but turned off Fog of war , and i saw that Bezantium infantry wanted to attack rebels , and it just stucks there , they dont start the fight , just stuck near rebels , and wualla .

I checked descr_stats , and removed those forces from a city , thught theyre bugged , after that 1st turn was ok , all was normal , but on 3rd turn , when Turks attacked ebel town , same thing , so i guess theres a bug or something , before Computer starts battle , all just stops , he cant end his move ...