Strolling through the TWC modding sections, you can hardly miss the names of great Mods like Third Age: Total War, 1648 - Thirty Years of War, Roma Surrectum or DarthMod-Empire. All these Mods are astonishing work, without any doubt, but haven't you ever asked yourself, what happend to all the other projects, which have never made it to a full playable version, which struggle and fall back into oblivion..? Can you remind projects like All Under Heaven, Terra Sancta or Rise of the Nations: Prelude to War? Whether or not, don't you think they deserve the same attention as Third Age or the DarthMod-Empire? Haven't their team members worked not as hard as the others? Weren't they not as much promising as the rest? I think yes and at least after all these projects were abandoned, they deserve a splash of our attention, so join me and have a look at the never finished, never admired Total War Mods on TWC.
Ahhh, memories... It makes me nostalgic... All these promising mods who have disapeared
I'm very surprisded about Tsardoms with all the people who tried to make it alive. That's a shame.
Ahhh, memories... It makes me nostalgic... All these promising mods who have disapeared
I'm very surprisded about Tsardoms with all the people who tried to make it alive. That's a shame.
Concerning Tsardoms, it had some kind of revival, since I have started to lend them a hand.
Problem is that their latest work is completely in the hand of one person, now that person doesn't show up, so we could get hands on the material.
It seems we have to do all the work a second time.
Quite a pity..
Keep in mind, that its never too late to revive a mod- i've seen few mods that were dead for a decade but then released. So i encourage people who happen to read this to seek out mods that are or seem to be dead and if you find something you'd like to help on (especially coding wise), contact mod leader. It might be that its all thats needed is someone new to join to get things moving towards release..
Keep in mind, that its never too late to revive a mod- i've seen few mods that were dead for a decade but then released. So i encourage people who happen to read this to seek out mods that are or seem to be dead and if you find something you'd like to help on (especially coding wise), contact mod leader. It might be that its all thats needed is someone new to join to get things moving towards release..
Well said mate We actually published this article in the hope to bring new life to those "dead" mods, and of course in praise of those awesome works that, even if not released yet, remain awesome none the less
Well said mate We actually published this article in the hope to bring new life to those "dead" mods, and of course in praise of those awesome works that, even if not released yet, remain awesome none the less
i know
but i tought spelling it out and extra encouragment cant hurt
Good theme and well written article here, N'
Would say "never admired" is quite a misleading title though. In my experience, and when you check dead mods threads, most failed projects (their creators great misfortune), are "Much admired, never finished" (their fans misfortune) hehe
You are quite right, most of these mods were admired, but never received as much as attention as the ones already finished.
That's why I chose never admired.
Probably a bit of over dramatisation
Thank you for this thema!
I just want to say that the mod list that never finished is very big...
And the idea behind the HELP project is, that the modders, that have unfinished mods, will share they work between them , and help each other.
As a struggling modder right now I did experience the following problems which may lead to the death of the mods
- Real life: well it's probably the biggest none technical problem out there. Generally we can hardly help with it. The only viable option here is to have another person to take his/her position so a rather large mod team seems to be better
- Enthusiastic: I believe all mods started from enthusiastic and it keeps the mod alive. However enthusiastic can be lost especially if the modders get into unsolvable problems, argues or simply because lack of progress or the lack of success, also lacking attention may lead to the loss of enthusiastic
- Older games: mods base on older games will suffer it a lot because nobody are going to play them anymore. MEDIITW seem not suffering much for this because it's still popular however Rome Total War mods are greatly suffering this currently
- Skill: In my opinion there're few skill modders and modders who lacking skills will run into unsolvable problems.
- Too ambition: some mods tried to do what they can't handle.
- Lacking true support and too much argues: often people will show up telling their ideas then the other show up argue about it then all become mess as more people join in. In the end the need information were buried under huge text walls. For example we got some topic in AUH forum, they dragged out for hundreds pages and most of them were kinda nonsense argue.
- Mapping: probably the biggest problem and the single most important thing of the mods. Units can be trade, request, borrow quite easily but map is another story. And the mod won't be count as finished without maps
- Scripting: not as serious as mapping but good scripts make mods more valuable. Yet scripting is kinda weird!
Well that's my thinking.
PS: I'm still working on a RTW mod at the moment and having a lot of problem...
Of course unfinished projects aren't as admired as finished works. You ask about mods that have been abandoned by their team " don't you think they deserve the same attention as Third Age or the DarthMod-Empire? Haven't their team members worked not as hard as the others? Weren't they not as much promising as the rest?"
Personally I say no to all of the above. They certainly don't deserve the same attention as the best and most complete mods. Their teams didn't finish the mod and then abandoned their work on it, so no, I wouldn't say they worked as hard as those who released a complete project. And whether or not they were a promising idea matters very little. Lot's of people have great ideas for mods, those ideas certainly are not as deserving of admiration as a finished product.
Mods truly deserving of additional attention and admiration are those that have reached a fully released state but are overshadowed by the more popular mods. Medieval 2 Total War Kingdoms mods have dozens of mods that deserve additional attention and support. Thera Legacy of the Great Torment, Broken Crescent, De Bello Mundi, The Italian Wars, Deus Lo Vult, Europa Barbarorum II, Hyrule, The Elder Scrolls Total War etc...
And that is not even mentioning the mods that are still being worked on, and not abandoned Like Dragon Dawn for example.
With all the amazing mods that are not very well known it seems quite pointless to try and raise support and awareness for mods that even the creators have given up on. If the creators aren't willing to work on their mod then you certainly can't expect others to shower more attention to them. I wouldn't praise a bakery for making a half baked cake
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