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  1. fire_by_rank - need to remove the rotation of ranks but keep volley firing
  2. AI rebelling cities
  3. Scripts for spies and diplomatic actions.
  4. Complete 'Kalmar Union' change - how?
  5. Coding generals to command a certain number of units
  6. Find and modify a number in a text file
  7. Seasons
  8. set_recruit_pool for mercenary unit
  9. Question About Slave Faction???
  10. Scripts not working PLEASE HELP????
  11. Admin / Siege
  12. 3 turns per year and proper ageing
  13. Help with adding new unit
  14. Help with Campaign Crashes
  15. How do I disable heretics?
  16. How to remove mercenaries?
  17. Giving Plague as a trait.
  18. Is it possible to make the same unit can recruite in differnt unit size ?
  19. Script Help
  20. CTD in Custom Battle screen?
  21. CTD at the beginning of the Campaign
  22. Completly Rename England!!
  23. Multiple monitors or 'If' ?
  24. AI and Shield Wall
  25. vassal
  26. Help with formations.
  27. Unknown Error/Solved! please delete.
  28. Understanding Recruit_pool
  29. Build times...
  30. [solved] trait error
  31. Losing the settlement or battle as a condition of script
  32. add a new name for a family.
  33. complex event accepting or not templars is it ok?
  34. Additional family tree
  35. Models and sprites
  36. Strange CTD in Custom Battles
  37. Other causes of CTD at start?
  38. Adding new cultures
  39. specific character in specific place...
  40. 'generate_random_counter' - counter or event?
  41. Label a character?
  42. Force units to start in Shield Wall
  43. Any way to vary range of detection in battle or on campaign map?
  44. scaling of movement points
  45. Scripting a Request for help????
  46. a couple of questions
  47. PSF Garrison
  48. No Text Error
  49. I wonder if it's possible to.....
  50. Faction Heir of Future
  51. Mount
  52. Quick question: Can i increase unit size?
  53. [solved] papal_states coding problems (!!!)
  54. EDB conversion swapped malfunction
  55. Modding Heretics and Witches
  56. Are these things possible?
  57. How to add culture system like Britannia Campaign
  58. Is this possible?
  59. set_counter dont work?
  60. Elusive CTD vol.2
  61. I_NumberOfSettlements
  62. Enable 4gb for kingdoms.exe
  63. Descr_settlement_mechanics
  64. Possibilities of Hotkeys
  65. [solved] EDB question: (!!!)
  66. descr_faction_standing issue...
  67. Are the ..._lookup.txt files necessary?
  68. Kalmar/arnor union script problems
  69. Question about descr_character.txt.
  70. Ask for help
  71. add_events query
  72. Crusade/Jihad AI target limitation? - SOLVED
  73. Cultural videos?
  74. Closing historic events through script.
  75. How to add unit from another mod? (MEDII)
  76. No name
  77. Coding Med2 text files
  78. Unknown CTD????
  79. Limiting Recruitment Number
  80. Jihads and I_JihadTimeLeft
  81. medieval2.preference save problem
  82. Script Change????
  83. Mercenaries
  84. system.log help
  85. buildings and sacking
  86. battle_models.modeldb help....
  87. [StainlessSteel 6.4]: Change of the Ageing and consequences
  88. kingdoms .sd files
  89. Where are the portraits?
  90. Tempest?
  91. horde button?
  92. Battle CTD when switching weapons, every ranged unit
  93. King with both first and last name ?
  94. Problem with using SettlementBuildingExist
  95. [solved] family tree problem
  96. Region names?
  97. Event Question
  98. Help with script needed
  99. Changing the cost of games/races/sacrifices
  100. Games/Races as additional Tax/Income sliders etc. for Shogun 2 imitations
  101. Adding factions to buildings that are not from their culture
  102. Married Generals Random Children Names?
  103. Faction Leader Titles
  104. Problem with turmoils
  105. Quickie: Campaign Camera Zoom?
  106. Quickie: Recruit Pool Modifiers?
  107. ASWERED>Which file is read after guilds at SettlementTurnStart?
  108. Random Percent
  109. changing city's size
  110. Problem with script again
  111. change faction simbol during the game
  112. How i can make new faction???
  113. Giving Sabotage ability to Spy?
  114. Set Global reputation
  115. Question about mounted units speed
  116. Campaign Error
  117. Script Problem with "FactionWarDeclared"
  118. Pikemen begin with guard state?
  119. Changing Descr_walls
  120. Request for help
  121. How i can change unit stats??
  122. married to different faction at start
  123. Reload speeds
  124. how do i edit when a city grows?
  125. Editing unit stats en-masse.
  126. add_events and movies
  127. EDB conditionals
  128. Question - office term for faction leaders
  129. model_strat_fixed
  130. Just daughters, no sons
  131. Unit training will not finish. (fixed)
  132. .sd.xml are not injected into .sd
  133. Problems with recruitment
  134. [solved] engine doesn't recognise EDB entry
  135. weird text
  136. Weird problem with spawning army
  137. code ancillary
  138. Deducting the population while recruiting army
  139. UI issue
  140. americas realism mod
  141. 30 factions in custom battle and hotseat screen
  142. Question: general from one faction available to another?
  143. Events Question
  144. Help: How to mod Kingdoms Units
  145. A guide to descr_campaign_db.xml??
  146. Counting number of generals
  147. character age limit & longevity
  148. Borderless mode
  149. Player controllable Witches?
  150. More than 20 loading screen
  151. Losing ancillaries - is it possible?
  152. game doesnt notice my modding efforts!
  153. {HELP} EDB Problem
  154. Adding in missing vanillia units
  155. Unique Strat Generals
  156. Recruiting units in cities
  157. Limit the building to one per faction
  158. Epithets that show in front of names????
  159. My diplomats can't get alliances
  160. Issues with character names
  161. How to toggle names in M2 Kingdoms?
  162. Ancils in descr_strat.txt possible?
  163. Problems, problems, and oh look... More problems
  164. Deus Lo Vult 6.2 too much dirt/sand question
  165. Is EDB processed after the Traits file?
  166. certain units appear only in sieges
  167. Transfer units from MTW2 to TATA 3.1
  168. doubts about the engine.
  169. how to have titles in mtw2 like in mtw?
  170. The weirdest of crashes
  171. Inquisitors
  172. Using SS.6.4 units in Vanilla/other mods?
  173. Point to an Agent Traits List?
  174. Making Rebels Build and Recruit????
  175. gain an anciliary when arrive to city and became available when general dies
  176. about map information
  177. Help please.
  178. Help needed for moving factions from TATW to SS.
  179. Importing units (and possibly buildings) from Rome Total War? Possibly or not?
  180. Can't ally
  181. I'm hoping this is a major discovery....
  182. More realistic growht rate?
  183. attack siege modifier
  184. Any other conditions than ATWAR?
  185. How i can rename mod?
  186. unit.txt problem!!
  187. EDB unit cost bonus
  188. Improve faction standigs?
  189. Unit with faction specific names?
  190. names
  191. [solved] events question (!!!)
  192. tipe of...garrison script for sieges
  193. Changing Ownership/Allegiance by Script
  194. KGCM 4.3 NEW WORLD QUESTION
  195. Any reason to limit the size of names.txt
  196. command attribute
  197. test if admiral has particular ship in his fleet?
  198. Impossible to attack
  199. Infertile family members
  200. Unit Card Screen Question
  201. schiltrom vs shield wall
  202. aging error
  203. Sauron Unit
  204. Remove a unit?
  205. Help with kill script
  206. how to convert a city (stone wall) to castle?
  207. How to increase unit sizes in Medieval 2 and all its exapansions
  208. Unit Specific Trait
  209. requires building_present_min_level... doesn't work anytime?
  210. How do I unpack units from the kingdoms expansion.
  211. Exactly which files does names.txt.strings.bin get built from?
  212. Need advice and answers for longer campaign.
  213. Gunpowder from the start
  214. ExterminatePopulation! Need the number of killed people?
  215. Unrest in cities
  216. +2 armor-upgrade/ ;stat_armor_ex
  217. Adding unit
  218. Possibility to add dismounted knight orders
  219. CTD error unit description not found
  220. Settlemtn Type
  221. Setting a mod folder for custom battles
  222. Is there a way to improve the units leveling?
  223. rebel_standard_index
  224. Campaign_script.txt not executing [Solved]
  225. Export_descr_unit
  226. Man cap/unit
  227. Making an "unrecruitable rebel only unit" recruitable in campaign mode
  228. Tutorial for Events?
  229. increasing counters
  230. Rebel factions?
  231. descr_campaign_db question
  232. Game ignored unit training requirement?
  233. [Solved] Removing a unit
  234. vanilla crusade:How to have a faction King in battle map
  235. EDB, EDU
  236. [Partially solved] How to check alliances?
  237. Script errors
  238. Winter
  239. Does anyone know how to change the mood/state of the troops in battle?
  240. Agents -not- with the Army
  241. upgrading armour, gives +1. Could it be +2 or +3?
  242. [solved] denouncement events questions... (!!!)
  243. Lifespan modifiers - possible?
  244. Title Generator?
  245. Invisible troops
  246. Editing Starting Castle Type
  247. guard_mode by default
  248. Some EDU attribute questions
  249. delete units of the game ?
  250. quick battles