- fire_by_rank - need to remove the rotation of ranks but keep volley firing
- AI rebelling cities
- Scripts for spies and diplomatic actions.
- Complete 'Kalmar Union' change - how?
- Coding generals to command a certain number of units
- Find and modify a number in a text file
- Seasons
- set_recruit_pool for mercenary unit
- Question About Slave Faction???
- Scripts not working PLEASE HELP????
- Admin / Siege
- 3 turns per year and proper ageing
- Help with adding new unit
- Help with Campaign Crashes
- How do I disable heretics?
- How to remove mercenaries?
- Giving Plague as a trait.
- Is it possible to make the same unit can recruite in differnt unit size ?
- Script Help
- CTD in Custom Battle screen?
- CTD at the beginning of the Campaign
- Completly Rename England!!
- Multiple monitors or 'If' ?
- AI and Shield Wall
- vassal
- Help with formations.
- Unknown Error/Solved! please delete.
- Understanding Recruit_pool
- Build times...
- [solved] trait error
- Losing the settlement or battle as a condition of script
- add a new name for a family.
- complex event accepting or not templars is it ok?
- Additional family tree
- Models and sprites
- Strange CTD in Custom Battles
- Other causes of CTD at start?
- Adding new cultures
- specific character in specific place...
- 'generate_random_counter' - counter or event?
- Label a character?
- Force units to start in Shield Wall
- Any way to vary range of detection in battle or on campaign map?
- scaling of movement points
- Scripting a Request for help????
- a couple of questions
- PSF Garrison
- No Text Error
- I wonder if it's possible to.....
- Faction Heir of Future
- Mount
- Quick question: Can i increase unit size?
- [solved] papal_states coding problems (!!!)
- EDB conversion swapped malfunction
- Modding Heretics and Witches
- Are these things possible?
- How to add culture system like Britannia Campaign
- Is this possible?
- set_counter dont work?
- Elusive CTD vol.2
- I_NumberOfSettlements
- Enable 4gb for kingdoms.exe
- Descr_settlement_mechanics
- Possibilities of Hotkeys
- [solved] EDB question: (!!!)
- descr_faction_standing issue...
- Are the ..._lookup.txt files necessary?
- Kalmar/arnor union script problems
- Question about descr_character.txt.
- Ask for help
- add_events query
- Crusade/Jihad AI target limitation? - SOLVED
- Cultural videos?
- Closing historic events through script.
- How to add unit from another mod? (MEDII)
- No name
- Coding Med2 text files
- Unknown CTD????
- Limiting Recruitment Number
- Jihads and I_JihadTimeLeft
- medieval2.preference save problem
- Script Change????
- Mercenaries
- system.log help
- buildings and sacking
- battle_models.modeldb help....
- [StainlessSteel 6.4]: Change of the Ageing and consequences
- kingdoms .sd files
- Where are the portraits?
- Tempest?
- horde button?
- Battle CTD when switching weapons, every ranged unit
- King with both first and last name ?
- Problem with using SettlementBuildingExist
- [solved] family tree problem
- Region names?
- Event Question
- Help with script needed
- Changing the cost of games/races/sacrifices
- Games/Races as additional Tax/Income sliders etc. for Shogun 2 imitations
- Adding factions to buildings that are not from their culture
- Married Generals Random Children Names?
- Faction Leader Titles
- Problem with turmoils
- Quickie: Campaign Camera Zoom?
- Quickie: Recruit Pool Modifiers?
- ASWERED>Which file is read after guilds at SettlementTurnStart?
- Random Percent
- changing city's size
- Problem with script again
- change faction simbol during the game
- How i can make new faction???
- Giving Sabotage ability to Spy?
- Set Global reputation
- Question about mounted units speed
- Campaign Error
- Script Problem with "FactionWarDeclared"
- Pikemen begin with guard state?
- Changing Descr_walls
- Request for help
- How i can change unit stats??
- married to different faction at start
- Reload speeds
- how do i edit when a city grows?
- Editing unit stats en-masse.
- add_events and movies
- EDB conditionals
- Question - office term for faction leaders
- model_strat_fixed
- Just daughters, no sons
- Unit training will not finish. (fixed)
- .sd.xml are not injected into .sd
- Problems with recruitment
- [solved] engine doesn't recognise EDB entry
- weird text
- Weird problem with spawning army
- code ancillary
- Deducting the population while recruiting army
- UI issue
- americas realism mod
- 30 factions in custom battle and hotseat screen
- Question: general from one faction available to another?
- Events Question
- Help: How to mod Kingdoms Units
- A guide to descr_campaign_db.xml??
- Counting number of generals
- character age limit & longevity
- Borderless mode
- Player controllable Witches?
- More than 20 loading screen
- Losing ancillaries - is it possible?
- game doesnt notice my modding efforts!
- {HELP} EDB Problem
- Adding in missing vanillia units
- Unique Strat Generals
- Recruiting units in cities
- Limit the building to one per faction
- Epithets that show in front of names????
- My diplomats can't get alliances
- Issues with character names
- How to toggle names in M2 Kingdoms?
- Ancils in descr_strat.txt possible?
- Problems, problems, and oh look... More problems
- Deus Lo Vult 6.2 too much dirt/sand question
- Is EDB processed after the Traits file?
- certain units appear only in sieges
- Transfer units from MTW2 to TATA 3.1
- doubts about the engine.
- how to have titles in mtw2 like in mtw?
- The weirdest of crashes
- Inquisitors
- Using SS.6.4 units in Vanilla/other mods?
- Point to an Agent Traits List?
- Making Rebels Build and Recruit????
- gain an anciliary when arrive to city and became available when general dies
- about map information
- Help please.
- Help needed for moving factions from TATW to SS.
- Importing units (and possibly buildings) from Rome Total War? Possibly or not?
- Can't ally
- I'm hoping this is a major discovery....
- More realistic growht rate?
- attack siege modifier
- Any other conditions than ATWAR?
- How i can rename mod?
- unit.txt problem!!
- EDB unit cost bonus
- Improve faction standigs?
- Unit with faction specific names?
- names
- [solved] events question (!!!)
- tipe of...garrison script for sieges
- Changing Ownership/Allegiance by Script
- KGCM 4.3 NEW WORLD QUESTION
- Any reason to limit the size of names.txt
- command attribute
- test if admiral has particular ship in his fleet?
- Impossible to attack
- Infertile family members
- Unit Card Screen Question
- schiltrom vs shield wall
- aging error
- Sauron Unit
- Remove a unit?
- Help with kill script
- how to convert a city (stone wall) to castle?
- How to increase unit sizes in Medieval 2 and all its exapansions
- Unit Specific Trait
- requires building_present_min_level... doesn't work anytime?
- How do I unpack units from the kingdoms expansion.
- Exactly which files does names.txt.strings.bin get built from?
- Need advice and answers for longer campaign.
- Gunpowder from the start
- ExterminatePopulation! Need the number of killed people?
- Unrest in cities
- +2 armor-upgrade/ ;stat_armor_ex
- Adding unit
- Possibility to add dismounted knight orders
- CTD error unit description not found
- Settlemtn Type
- Setting a mod folder for custom battles
- Is there a way to improve the units leveling?
- rebel_standard_index
- Campaign_script.txt not executing [Solved]
- Export_descr_unit
- Man cap/unit
- Making an "unrecruitable rebel only unit" recruitable in campaign mode
- Tutorial for Events?
- increasing counters
- Rebel factions?
- descr_campaign_db question
- Game ignored unit training requirement?
- [Solved] Removing a unit
- vanilla crusade:How to have a faction King in battle map
- EDB, EDU
- [Partially solved] How to check alliances?
- Script errors
- Winter
- Does anyone know how to change the mood/state of the troops in battle?
- Agents -not- with the Army
- upgrading armour, gives +1. Could it be +2 or +3?
- [solved] denouncement events questions... (!!!)
- Lifespan modifiers - possible?
- Title Generator?
- Invisible troops
- Editing Starting Castle Type
- guard_mode by default
- Some EDU attribute questions
- delete units of the game ?
- quick battles