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New Activity (
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Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
06:07 AM
RafSwi7
started a poll
POTW 707 - TIE-BREAK!
in
Screenshot Galleries, Picture of the Week, and Video Competitions
<< Picture & Video Competitions | Tale of the Week | Writers' Study General Competitions | Graphics Workshop Competition >> Picture & Video...
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0 replies | 3 view(s)
Today,
05:55 AM
Lord of the Drunk Penguin
replied to a thread
The "I just saw" thread
in
The Arts
La Moine Vincent Cassel as a naughty monk. Pretty decent. PS: Rejection hurts.
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4347 replies | 866865 view(s)
Today,
05:19 AM
j.a.luna
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
Jurand, is it possible to add casualties due to diseases or pests to the besiegers? This happened very commonly in medieval camps and they even had...
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10 replies | 929 view(s)
Today,
04:08 AM
Ivan Imperator
started a thread
How to edit Homeric hero trait
in
DB & Editing and Scripting
Hello everyone, I have an Idea for a Mod of Troy TW and I wish to ask if it is possible, and if it is how to do it. I love Troy; it's one of my...
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0 replies | 25 view(s)
Today,
03:57 AM
Jurand of Cracow
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
There're three types of engines in the SSHIP (and the Med2 engine in general): - siege equipment, - non-powder artillery, - powder artillery. ...
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10 replies | 929 view(s)
Today,
03:57 AM
Morticia Iunia Bruti
replied to a thread
I'm currently listening to
in
The Arts
15cbXHjC9oM 1cLwcluizAE
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3424 replies | 716302 view(s)
Today,
03:50 AM
eyelurker
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
Wait is that why you hate it? It cheapen the games in a sense because Ai are not designed to think the battle as a raid. Only win or lose, offense or...
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10 replies | 929 view(s)
Today,
03:33 AM
Sllhouette
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
as much as i hated how AI would recruit way too much siege artillery into their field armies, i kind of miss having to defend against it....
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10 replies | 929 view(s)
Today,
03:28 AM
Sllhouette
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
sorry general patton but what you've described are all issues with not SSHIP but medieval 2 itself. plenty of players have had the same concerns as...
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10 replies | 929 view(s)
Today,
02:59 AM
Antiokhos Euergetes
replied to a thread
With Fire and Sword 2 Updated Download Link 2023
in
With Fire and Sword 2 (Ogniem i Mieczem II)
Fantastic thank you for this
see more
1 replies | 115 view(s)
Today,
01:52 AM
Antiokhos Euergetes
replied to a thread
Tsardoms Total War - Ask all questions here
in
Tsardoms: Total War
Are there any Hussars for the Habsburgs? Pavle Bakic was Ferdinands Hussar commander in 1528 and fought at Mohac
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408 replies | 35119 view(s)
Today,
12:20 AM
wayne9SVK
replied to a thread
[Tool]
PFM 5.0 - Warhammer 2 support
in
Tools, Tutorials and Resources
Hello guys, can someone help me please ? I can't import TSV file back to ntw3_unit_stats_land (NTW3 mod). I have extracted it from here, edited...
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330 replies | 197267 view(s)
Yesterday,
11:11 PM
stupides Throwawayoui
replied to a thread
Blockade unrest???
in
Europa Barbarorum II
yup, the submod is strategikos, the "partial exemptions" is just flavor text, it has lots of features, and one of them is changing much of the text...
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3 replies | 255 view(s)
Yesterday,
11:07 PM
eyelurker
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
I will just fight them in the field then. Or in the wall if the enemy fancy dying and actually storm the wall.
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10 replies | 929 view(s)
Yesterday,
08:58 PM
Macaras
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
AI uses the artillery AFAIK, maybe you mean AI to be able to produce and use artillery earlier in the game? Besides that there is a special script...
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10 replies | 929 view(s)
Yesterday,
07:33 PM
dahooscarl
replied to a thread
AI during sieges
in
Stainless Steel Historical Improvement Project (SSHIP)
Is there a file I can edit to let the AI use siege artillery?
see more
10 replies | 929 view(s)
Yesterday,
07:07 PM
Rick
replied to a thread
New Release-A Medieval Mod 1191 6.0
in
A Medieval Mod: 1191
Thanks
see more
10 replies | 944 view(s)
Yesterday,
06:45 PM
vlad
replied to a thread
mongolo-tatars invasion return
in
VLAD: Total War! (BI)
Teutonic order and knights ...
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209 replies | 49813 view(s)
Yesterday,
06:35 PM
j.a.luna
replied to a thread
HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS
in
Stainless Steel Historical Improvement Project (SSHIP)
Hello sship team and players, taking advantage of the fact that I am with my Kievan Rus campaign, I have updated 12 units with historical and more...
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2 replies | 449 view(s)
Yesterday,
05:53 PM
kostic
replied to a thread
[DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023
in
Stainless Steel Historical Improvement Project (SSHIP)
I haven't played much with the latest version so far, but it seems well balanced. 1- I have found that the income panel after a victorious battle...
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682 replies | 111773 view(s)
Yesterday,
05:26 PM
kostic
replied to a thread
[Release]KCC (Kostic Chronology Costumes)
in
Mini Mods
Indeed, the data folder in the dataXIII folder can be used by copying it over the original data folder. I advise carrying out the operation around...
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706 replies | 109309 view(s)
Yesterday,
04:58 PM
Jurand of Cracow
replied to a thread
Autonomy vs Landowners buildings
in
Stainless Steel Historical Improvement Project (SSHIP)
I've envisiaged a lot of work. Given that it applies only to one faction, I've chosen just to fix the issues (like the priests, maybe part of the...
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9 replies | 486 view(s)
Yesterday,
04:55 PM
Jurand of Cracow
replied to a thread
Bugs Reports & Technical Help
in
Stainless Steel Historical Improvement Project (SSHIP)
Hmmm, I master the campaign part of the script, not the battle one... I have no idea here.
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5793 replies | 900843 view(s)
Yesterday,
04:53 PM
Jurand of Cracow
replied to a thread
RUS (Kiev & Novgorod)
in
Factions & Historical Info
Especially in year 1132... If there'd be a willing modder, then there should be one additional culture - Rus, and one additional faction -...
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69 replies | 10853 view(s)
Yesterday,
03:28 PM
Kyriakos
replied to a poll
Russia, US, Ukraine, and the Future
in
Political Mudpit
There is literature after the middle of the 20th century? News to me ^^ Borges would be the most recent one I systematically read, and after the...
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10318 replies | 683175 view(s)
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