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New Activity (
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Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
05:10 PM
Potatoto
replied to a thread
[The Elder Scrolls - Unofficial Patch 1.42] Black Drake
in
TW Hotseat Campaigns
I wasn't notify. Hopefully I will get this done tomorrow.
see more
794 replies | 103728 view(s)
Today,
05:09 PM
Legio_Italica
replied to a thread
Free speech in the age of amplified opinions
in
Political and Scientific Academy
Hear, hear. Call it something like, “Total War Center” :D
see more
4 replies | 844 view(s)
Today,
05:08 PM
Araval
replied to a poll
Best Graphic Artist 2020
in
The TWC Member Awards
Voted
see more
1 replies | 90 view(s)
Today,
04:56 PM
K4mil
replied to a thread
How to edit unit spacing in formations (e.g. shield wall)?
in
DB Editing and Scripting
I know that in this table you can change unit spacing of chosen unit but it doesn't apply to that unit when it forms e.g. shieldwall or phalanx. I...
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3 replies | 83 view(s)
Today,
04:54 PM
Curt2013
started a thread
Georgian units if yall need...
in
Mini Mods
Thought I'd share some Georgian units to use if interested, here's a few screenshots from the roster, also Kostic If you see this I used a few of...
see more
0 replies | 13 view(s)
Today,
04:50 PM
elbuscon
started a thread
Mac + Windows
in
Bug (Reports) & Technical Help
Hi all! Never played TATW multiplayer or hotseat. A friend of mine and me want to play cooperative. He got Mac, and I Windows 10. Can we play? Is...
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0 replies | 5 view(s)
Today,
04:48 PM
Cope
replied to a thread
Free speech in the age of amplified opinions
in
Political and Scientific Academy
The objective should be to create online spaces which mirror “quintessential (traditional) public forums”*. These would be privately owned online...
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4 replies | 844 view(s)
Today,
04:41 PM
Macaras
replied to a thread
Family Trees
in
Mini Mods
@Rodrigues - Try to delete the file: names.txt.strings.bin, maybe that's the problem
see more
45 replies | 966 view(s)
Today,
04:38 PM
Palaiogos
replied to a thread
[三国上] Rise of Three Kingdoms F.A.Q.
in
Rise of Three Kingdoms (RotK)
Is there a Chinese advisor dub for Medieval 2?
see more
56 replies | 10627 view(s)
Today,
04:25 PM
Cookiegod
replied to a thread
The Chat Thread (Read OP)
in
Thema Devia
I as an enlightened god am all for gender equality, in that no one should have the right to vote lest they vote against me
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8219 replies | 630981 view(s)
Today,
04:16 PM
manoul
replied to a thread
The Winners of POTW 626, GPOTW 196 and UESW 527
in
Screenshot Galleries, Picture of the Week, and Video Competitions
very nice job. congratz RafSwi7 and Turkafinwë :cheer::cheer2:
see more
6 replies | 162 view(s)
Today,
04:15 PM
Maltacus
replied to a thread
Better CAI "PiterAI" (smarter opponents) EB 2.35
in
EB Unofficial Modding Projects
@Grathus @Martin N The huge units mod is intended to be played in conjunction with my mod for increased campaign ai bonuses ...
see more
101 replies | 25786 view(s)
Today,
04:13 PM
Pontifex Maximus
replied to a thread
The Chat Thread (Read OP)
in
Thema Devia
That's fine as long as you respect the fact she doesn't have the right to vote and any magic tricks will be considered witchcraft
see more
8219 replies | 630981 view(s)
Today,
04:08 PM
Jake Armitage
replied to a thread
Rome II Mod Questions & Recommendations
in
Total War: Rome II General Discussion
I haven't had time for answering you in the dei channel what you described is not a matter of AI aggressiveness... DeI has, more or less, a...
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1298 replies | 458589 view(s)
Today,
04:07 PM
Hassassin
replied to a thread
Which determines if settlement gets -13 or -30 resistance?
in
Empire: Total War General Discussion
and also taxlevels, forcing a newly conquered province to pay up taxes right off the bat (and increasing it) will surely piss off the population...
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2 replies | 400 view(s)
Today,
04:04 PM
j.a.luna
replied to a thread
SSHIP - General Discussion
in
Stainless Steel Historical Improvement Project (SSHIP)
sship developers, a question regarding ships. in this mod is it possible to block strait / channel with the ships so that the troops do not pass?...
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6096 replies | 686397 view(s)
Today,
04:03 PM
Jake Armitage
replied to a thread
Snow/Rain etc.
in
Total War: Rome II General Discussion
use this, is a collection of useless things removal so to have better performance, should be always compatible with anything...
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1 replies | 52 view(s)
Today,
04:01 PM
Hassassin
replied to a thread
Which determines if settlement gets -13 or -30 resistance?
in
Empire: Total War General Discussion
I think devastation of the capital city and minor towns(buildings) around the province as a result of raids/previous battles and siege and maybe also...
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2 replies | 400 view(s)
Today,
03:54 PM
tungri_centurio
replied to a thread
Tsardoms Total War - Campaign Release
in
Tsardoms: Total War
ok thanks for the reply.i keep a eye out then. how much to bribe the russian modder to use his stuff in tsardoms again:laughter:
see more
133 replies | 10935 view(s)
Today,
03:52 PM
Legio_Italica
replied to a thread
Coronavirus outbreak - From China to the World.
in
Political Mudpit
Imagine invoking Godwin’s law to disparage scientific findings that objectively validate objections to lockdown policies. Top kek.
see more
2592 replies | 257990 view(s)
Today,
03:42 PM
Lusitanio
replied to a thread
2020 Modding Awards - Nominations Thread
in
The TWC Modding Awards
Medieval 2 - Favorite mod/overhaul: Tsardoms - Favorite submod/minor mod: SSHIP - Favorite Modder: Wallachian
see more
4 replies | 89 view(s)
Today,
03:36 PM
RodriguesSting
replied to a thread
Family Trees
in
Mini Mods
Can't play this sub anymore. I installed the new version, but when I click to start a game with a faction, it just kicks me back to the main menu....
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45 replies | 966 view(s)
Today,
03:36 PM
Draken2007
replied to a thread
PORTUGAL
in
Guides, Info and Resources
Portugal only starts with Coimbra, and then it captures Lisboa and Silves. Portugal has three provinces, not two.
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21 replies | 515 view(s)
Today,
03:27 PM
Jake Armitage
replied to a thread
Are Historical Family members still spawning?
in
Divide et Impera (DeI)
the reason is a technical mistake of mine, nothing more, nothing less :tongue:
see more
3 replies | 115 view(s)
Today,
03:26 PM
Jake Armitage
replied to a thread
[Support] Tech-Hardware: Tips and Tricks for a better DEI experience.
in
Divide et Impera (DeI)
I've lost it when the hd crashed, does someone has it somewhere?
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990 replies | 189402 view(s)
Today,
03:26 PM
Dresden
replied to a thread
[WIP+Preview] Higher quality maps for DeI guides.
in
Divide et Impera (DeI)
Very neat :) Many of those could use updates and I like the style.
see more
2 replies | 139 view(s)
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