Register
Help
Forgot Password?
Remember Me?
Home
Forum
Wiki
Downloads
Articles
Blogs
Awards
Rules
FAQ
What's New?
Activity Stream
New Posts
New Group Messages
New Articles
New Events
New Blog Entries
Mark Forums Read
Advanced Search
Home
Activity Stream
If this is your first visit, be sure to check out the
FAQ
by clicking the link above. You may have to
register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Activity Stream
Filter
Sort By
Time
Show
Recent
Recent
Popular
Popular
Anytime
Anytime
Last 24 Hours
Last 24 Hours
Last 7 Days
Last 7 Days
Last 30 Days
Last 30 Days
All
All
Photos
Photos
Forum
Forums
Articles
Articles
Blog
Blogs
Groups
Groups
New Activity (
)
Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
07:28 PM
Valiant Champion
replied to a thread
Total War: PHARAOH - confirmed! - general discussion
in
Total War: Pharaoh General Discussion
i guess i did. i only now bought empire last year :P i dont like the idea of constant updates and marketing to get you to spend more money. It...
see more
43 replies | 2634 view(s)
Today,
07:19 PM
Valiant Champion
started a thread
fix for arrows so they are visible on the ground.
in
Beginning of the End Times
i only know that my versions of rage of dark gods and botet the arrow impacts are invisible or very faint and translucent. i found the solution....
see more
0 replies | 6 view(s)
Today,
07:11 PM
ilia_r_s
replied to a poll
[Released]
Succession - A Total War: Empire Revival Mod
in
Compilations and Overhauls
Hi The_Lord_Snow! I found a way to fix the wrong voices with adding new units. You may want to see it...
see more
129 replies | 37538 view(s)
Today,
07:07 PM
Valiant Champion
started a thread
[Tutorial]
arrow towers that fire all around 360 degrees
in
Text Editing & Scripting
you look in data/descr_walls look for these entries. they will be found in each wall level. tower { full_health 60...
see more
0 replies | 7 view(s)
Today,
07:05 PM
Shoebopp
replied to a thread
CTD on loading save
in
EB Bug Reports and Technical Help
Did you make any changes to game files after starting your campaign? Like changing building capabilities especially?
see more
1 replies | 45 view(s)
Today,
06:53 PM
Sir Adrian
replied to a poll
Russia, US, Ukraine, and the Future
in
Political Mudpit
You missed the step where the territory of Ukraine is partitioned to those Russia stole it from in the 1940s. Nukes kill mostly due to the...
see more
8868 replies | 571311 view(s)
Today,
06:46 PM
Sar1n
replied to a thread
Guess the Fantasy Character
in
Coliseum
The first image is probably Pride. No idea about the rest. Pride Olivawww? Sounds like a toothless ork.
see more
155 replies | 6361 view(s)
Today,
06:37 PM
bitterhowl
replied to a thread
[Resource]
Skynet AI
in
The AI Workshop
Yes, this is a requirement of campaign_script. To be clear - add_into_campaign_script is an additional part to any campaign script, but it's not...
see more
238 replies | 39230 view(s)
Today,
06:36 PM
Coughdrop addict
replied to a poll
Russia, US, Ukraine, and the Future
in
Political Mudpit
Here is a more likely chain of events: -Russia is forced from Crimea, their surplus 1950's tech unable to counter Ukrainians with modern weapons. ...
see more
8868 replies | 571311 view(s)
Today,
06:24 PM
Wallachian
replied to a thread
Tsardoms Total War - Ask all questions here
in
Tsardoms: Total War
Welcome welcome. I think you can add files to the download section here http://www.twcenter.net/forums/downloads.php?do=cat&id=23&styleid=40 Once...
see more
325 replies | 27986 view(s)
Today,
06:01 PM
Jurand of Cracow
replied to a thread
Bugs Reports & Technical Help
in
Stainless Steel Historical Improvement Project (SSHIP)
ok, that's right, it's the reason of crash. I'm sorry, not possible to save your game, you'll have to play without Stalhof. I've forgotten to put the...
see more
5453 replies | 824117 view(s)
Today,
05:18 PM
kostic
replied to a thread
098 teaser: EVENTS' PICS by Cephalophore
in
Game Mechanics & Gameplay Guides
Thank you for this impressive research work you are doing for our mod SSHIP. It's an honor you do to our mod! :thumbsup2
see more
85 replies | 9728 view(s)
Today,
04:58 PM
Max.1985
replied to a thread
Bugs Reports & Technical Help
in
Stainless Steel Historical Improvement Project (SSHIP)
I don't know to upload a save. :( But London Belongs to me To France and the problem happens on large and Huge city. I upgrade that Building...
see more
5453 replies | 824117 view(s)
Today,
04:37 PM
Hadrian I
replied to a thread
Stainless Steel 6.0-6.2 installer
in
Stainless Steel
Hello Lift, I do apologize for asking, do you still have the BGRIII data.zip fix available?
see more
28 replies | 13516 view(s)
Today,
04:23 PM
nhytgbvfeco2
replied to a thread
Guess the Fantasy Character
in
Coliseum
Unless there's someone called Lion Oliveaw, I don't know :P Olivefawn?
see more
155 replies | 6361 view(s)
Today,
04:21 PM
nhytgbvfeco2
replied to a thread
Guess the game from the cutscene.
in
Coliseum
I'm going to make a wild guess, and guess that it's alpha centauri :whistling
see more
1992 replies | 306971 view(s)
Today,
04:05 PM
Valiant Champion
replied to a thread
[Tutorial]
pike unit spacing 0.8, 1.8
in
Text Editing & Scripting
charge distance is used for units that arent in a phalanx formation. most infantry charges at 15-20 meters, while cavalry usually charges at 45...
see more
2 replies | 193 view(s)
Today,
03:45 PM
eyelurker
started a thread
Lougiones overview campaign
in
EB Gameplay Guides and AARs
Thread i make to what i consider important for Lougiones. The first post would be the less important gameplay wise but important for roleplay and...
see more
0 replies | 25 view(s)
Today,
03:42 PM
Abdülmecid I
replied to a thread
Guess where?
in
The Travelers' Lodge
see more
21 replies | 621 view(s)
Today,
03:23 PM
Bailey J. Pope
replied to a thread
Editing political titles.
in
DB Editing and Scripting
Tried sending you a private message but unsure that it sent, add me on discord if you can since it's faster to communicate there - username is...
see more
3 replies | 73 view(s)
Today,
03:20 PM
mekkermann
replied to a thread
[Resource]
Skynet AI
in
The AI Workshop
I tested a bit more and I found that it worked without the ; *** DO NOT ADD BATTLE SCRIPT CODE BELOW THIS LINE!! *** while I_InBattle ;...
see more
238 replies | 39230 view(s)
Today,
01:59 PM
Jurand of Cracow
replied to a thread
Bugs Reports & Technical Help
in
Stainless Steel Historical Improvement Project (SSHIP)
Thanks, this sounds like a very interesting insight. Upload a save, pls! London belonged to you, or was AI ? Which level of the building it was -...
see more
5453 replies | 824117 view(s)
Today,
01:51 PM
Narf
commented on blog entry
The Dude's thoughts: "you have to be strong!"
in
Flinn
Love you Flinn!
see more
1 replies | 1255 view(s)
More Activity
No More Results
No Recent Activity